Unionised Blizzard workers vote through contract giving them a say on genAI adoption and protection against layoffs

<img src="https://imgproxy.citrusreader.com/TUGpwoPiUWAdhj2fzFQ-Gwv5fQnk32YckuAir1f_pRg/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL092ZXJ3YXRjaC0yLVphcnlhLmpwZz93aWR0aD02OTAmcXVhbGl0eT04NSZmb3JtYXQ9anBnJmF1dG89d2VicA"> <p>Unionised Blizzard workers have voted to ratify a new contract with their employer that will "require" Blizzard to negotiate with workers over any usage of generative AI tools in their workplace, in addition to giving laid-off workers the right to be "recalled" into open positions across Blizzard for 14 months after the date of their layoff announcement.</p> <p><a href="https://www.rockpapershotgun.com/unionised-blizzard-workers-vote-through-contract-giving-them-a-say-on-genai-adoption-and-protection-against-layoffs">Read more</a></p>

2026/9/9
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Blood of Dawnwalker devs Rebel Wolves are already looking for someone to help write a sequel, so here's where I'd like to see its vampy tale go next

<img src="https://imgproxy.citrusreader.com/vs-sQz2SVyfnoi6Lf_HT4anlVFYDowDwSQMMoN2vtPQ/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL2Jsb29kLW9mLWRhd253YWxrZXItc2VxdWVsLXdyaXRlci1saXN0aW5nLTAxLmpwZz93aWR0aD02OTAmcXVhbGl0eT04NSZmb3JtYXQ9anBnJmF1dG89d2VicA"> <p>Look, I know it's way to early to be talking about sequels to <a href="https://www.rockpapershotgun.com/games/dawnwalker">The Blood of Dawnwalker</a>, given Rebel Wolves' vampire RPG hasn't even been out a week as I write this. However, the game's devs are already putting pieces in place to get on with making such a game, so with help from strong spoiler tags, I'm doing it.</p> <p><strong>THIS IS A VERY STRONG SPOILER WARNING FOR THE BLOOD OF DAWNWALKER, YOU HAVE BEEN WARNED.</strong></p> <p><a href="https://www.rockpapershotgun.com/blood-of-dawnwalker-devs-rebel-wolves-are-already-looking-for-someone-to-help-write-a-sequel-so-heres-where-id-like-to-see-its-vampy-tale-should-go-next">Read more</a></p>

2026/9/9
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Rally Point: Strong simulation and team building can't carry Menace forever

<img src="https://imgproxy.citrusreader.com/ySoyl7lO6K6RyOkZ-8MOh77WEEF9DHacisSUaAwJLX8/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL21lbmFjZV8xLmpwZz93aWR0aD02OTAmcXVhbGl0eT04NSZmb3JtYXQ9anBnJmF1dG89d2VicA"> <p>It's probably poor form to do <a href="https://www.rockpapershotgun.com/scout-report-cato-colon-buttered-cat-makes-a-gentle-puzzling-challenge-of-an-old-bit">another</a> "what I said in a group chat" (this time, to culture critic <a href="https://rowan.monster/">Rowan Kaiser</a>. Hermits can namedrop too, shut up) intro, but "Oh i already liked menace, that's why I hate it" feels too useful to spurn.</p> <p>I don't really hate <a href="https://www.rockpapershotgun.com/games/menace">Menace</a>. You've been there, though: a game you enjoy, perhaps even begin to love, but it keeps aggravating you, forcing you to vent before you can play it more. This one is carried through that by a core of turn-based shooting, with some interesting simulation and character levelling that often work well together. And some of its annoyances are natural update fodder during its early access period, as perhaps are some areas that currently feel lacking. But man, does it need that carrying sometimes.</p> <p><a href="https://www.rockpapershotgun.com/rally-point-strong-simulation-and-team-building-cant-carry-menace-forever">Read more</a></p>

2026/9/9
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Zombiepunk action RPG Stupid Never Dies is a vibrant feast for the eyes, ears, hands and teeth, even if it is a smidge overwhelming

<img src="https://imgproxy.citrusreader.com/aknhYZYjEei68sU1R_x4Slc4rD8w4L72ltXJiIuiiT0/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL2ltYWdlX0NjSXN1WEcucG5nP3dpZHRoPTY5MCZxdWFsaXR5PTg1JmZvcm1hdD1qcGcmYXV0bz13ZWJw"> <p>It's hard to know where to start when talking about Stupid Never Dies. An action RPG built on style, excess and punk ideology. I mean, within the first minutes of my demo starting, I am flushing undead protagonist Davy down a toilet in an abandoned shopping mall to arrive in a hellish arena.</p> <p>There is a <em>lot</em> going on.</p> <p><a href="https://www.rockpapershotgun.com/zombiepunk-action-rpg-stupid-never-dies-is-a-vibrant-feast-for-the-eyes-ears-hands-and-teeth-even-if-it-is-a-smidge-overwhelming">Read more</a></p>

2026/9/9
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I'm not saying Fallout 4 modding drama gets to people, but here's Breaking Benjamin's singer begging concertgoers to try his AI-assisted first person mod

<img src="https://imgproxy.citrusreader.com/41aAHvbAnB0ViGh49AN9wQEx18AL8fql6lzW3upeko4/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL2ZhbGxvdXQtNC1tb2QtZHJhbWEtYnJlYWtpbmctYmVuamFtaW4tMDEuanBnP3dpZHRoPTY5MCZxdWFsaXR5PTg1JmZvcm1hdD1qcGcmYXV0bz13ZWJw"> <p>In my experience, the few minutes a live band take between songs to recover a bit before plunging into the next riff are generally quite uneventful. At the most, you might get an amusing story about what they've been up to in your city prior to getting on stage, chatter about the song they're about to play, or some light comedy night-esque crowd work. Or, if you attended a recent gig American rockers Breaking Benjamin played in Holmdel, New Jersey, a four minute promo segment for a <a href="https://www.rockpapershotgun.com/games/fallout-4">Fallout 4</a> mod made by a lead singer who's been left frustrated by some modding community drama.</p> <p><a href="https://www.rockpapershotgun.com/im-not-saying-fallout-4-modding-drama-gets-to-people-but-heres-breaking-benjamins-singer-begging-concertgoers-to-try-his-ai-assisted-first-person-mod">Read more</a></p>

2026/9/9
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"You can never see outside of yourself": The House Before is a body horror game in which you are a house tunnelling through its own soul

<img src="https://imgproxy.citrusreader.com/YA0sbHWt4ZnMJJ-HZFwTlI-CQ8isHO8oAotJHJppZP0/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL2hvdXNlLWJlZm9yZS5qcGc_d2lkdGg9NjkwJnF1YWxpdHk9ODUmZm9ybWF0PWpwZyZhdXRvPXdlYnA"> <p>It's a lovely morning in the village, and you are a horrible house. Wait, let's start that again. As Gregor Samsa awoke one morning from uneasy dreams he found himself transformed into a horrible house. Wait, let's start that again: "You wake up as a House. Your limbs stretch through endless rooms filled with grotesque creatures. You can never see outside of yourself, never feel the world that lies beyond the fleshy walls of your body. You manage your insides as best you can, but you wonder: are you a good house or just a pale afterthought of the House Before?"</p> <p><a href="https://www.rockpapershotgun.com/you-can-never-see-outside-of-yourself-the-house-before-is-a-body-horror-game-in-which-you-are-a-house-tunnelling-through-its-own-soul">Read more</a></p>

2026/9/9
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FromSoftware's first experiment with, of all things, horse armor DLC runs awry, as Elden Ring players manage to spawn free duplicate items in multiplayer

<img src="https://imgproxy.citrusreader.com/mmUQqFIEMpa7OLGpPrmdycZ4V23bK-GQK4uGiV64XG4/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL3Rhcm5pc2hlZC1ob3JzZS1wYWNrLmpwZz93aWR0aD02OTAmcXVhbGl0eT04NSZmb3JtYXQ9anBnJmF1dG89d2VicA"> <p>From Software and Bandai Namco have released a hasty new <a href="https://www.rockpapershotgun.com/elden-ring-boss-locations">Elden Ring</a> patch to stop people getting their hands on items from the game's Tarnished Pack DLC for free.</p> <p><a href="https://www.rockpapershotgun.com/fromsoftwares-first-experiment-with-of-all-things-horse-armor-dlc-runs-awry-as-elden-ring-players-manage-to-spawn-free-duplicate-items-in-multiplayer">Read more</a></p>

2026/9/9
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"Most people" at Bethesda wanted to make Elder Scrolls 6 before Starfield, claims Skyrim co-lead, but Todd Howard dragged them aboard his rocketship

<img src="https://imgproxy.citrusreader.com/f6BvpH3pqxWCRX86HgKreP1c9mwrJTiWyE_8mDYtCF0/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL2VsZGVyLXNjcm9sbHMtNi1wcm9ncmVzc2luZy13ZWxsLWJldGhlc2RhLXNheS0wMS5qcGc_d2lkdGg9NjkwJnF1YWxpdHk9ODUmZm9ybWF0PWpwZyZhdXRvPXdlYnA"> <p>What came first, the chicken or the egg? I know, it's a tough one. I'll put it another way. What came first, Todd Howard's lone desire to make a space RPG or what the devs working under him had initially anticipated they'd be working on once <a href="https://www.rockpapershotgun.com/games/fallout-4">Fallout 4</a> shipped? Well, according to a fresh account given by long-time Bethesda developer and <a href="https://www.rockpapershotgun.com/games/the-elder-scrolls-v-skyrim">Skyrim</a> co-lead designer Kurt Kuhlmann, those among the latter who'd mentally prepped to be making The Elder Scrolls 6 right away were rather whisked along on an interstellar journey Todd seemingly charted a course for without much of a heads up.</p> <p><a href="https://www.rockpapershotgun.com/most-people-at-bethesda-wanted-to-make-elder-scrolls-6-before-starfield-claims-skyrim-co-lead-but-todd-howard-dragged-them-aboard-his-rocketship">Read more</a></p>

2026/9/9
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Steam achievements for Persona 6, Fable, Stranger Than Heaven and a host of other upcoming PC games appear to have leaked

<img src="https://imgproxy.citrusreader.com/DOiFnqZHj6xe_L0moMl0m6ELuxE2HrfYFIia-znhzsk/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL3N0ZWFtLWFjaGlldmVtZW50LWxlYWstZXhvcGhhc2UtMDEuanBnP3dpZHRoPTY5MCZxdWFsaXR5PTg1JmZvcm1hdD1qcGcmYXV0bz13ZWJw"> <p>Uh oh. Steam achievement lists for a smorgasbord of unreleased and unannounced PC games appear to have leaked via trophy tracking site Exophase. Atlus RPG Persona 6, RGG brawler <a href="https://www.rockpapershotgun.com/games/stranger-than-heaven">Stranger Than Heaven</a>, and <a href="https://www.rockpapershotgun.com/games/thief-the-dark-project">Thief: The Dark Project</a> Remastered have all seemingly had their trophies blabbed by the leak, with more imminent releases like Control Resonant, <a href="https://www.rockpapershotgun.com/games/silent-hill-townfall">Silent Hill: Townfall</a>, and Ace Combat 8: Wings of Theve also affected.</p> <p><a href="https://www.rockpapershotgun.com/steam-achievements-for-persona-6-fable-stranger-than-heaven-and-a-host-of-other-upcoming-pc-games-appear-to-have-leaked">Read more</a></p>

2026/9/9
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ROLLA is evil, fleshy, monstrous, B-movie-esque Katamari Damacy, and is out this month

<img src="https://imgproxy.citrusreader.com/4Nw2_OjwmkJIZR4YznDgKvEkKF9gXX-efXApt-pi37Y/raw:1/aHR0cHM6Ly9hc3NldHNpby5nbndjZG4uY29tL3JvbGxhLmpwZz93aWR0aD02OTAmcXVhbGl0eT04NSZmb3JtYXQ9anBnJmF1dG89d2VicA"> <p> Is <a href="https://www.rockpapershotgun.com/games/katamari-damacy">Katamari Damacy</a> an evil game? I realised as soon as I wrote the heading for this one that calling one game an evil version of Katamari might not be quite right, given the level of destruction you can enact in that series. Perhaps we're getting into an ontological argument there, so I'm going to move past it and properly introduce you to ROLLA, a game where you play as a mobile mass of flesh that seeks to wreak havoc upon the world by rolling around and destroying everything. </p> <p><a href="https://www.rockpapershotgun.com/rolla-is-evil-fleshy-monstrous-b-movie-esque-katamari-damacy-and-is-out-this-month">Read more</a></p>

2026/9/8
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