Age rating questionnaire now includes social media questions

<p>As <a href="https://developer.apple.com/news/?id=0d2gpmml">announced in June</a>, new Time Allowances in iOS 27, iPadOS 27, and macOS 27, or later, give parents more flexible ways to manage the time their kids spend in apps across categories, including Entertainment, Games, and Social Media.</p><p>To support this, the age rating questionnaire in App Store Connect now includes questions about your app’s social media capabilities. A social media capability is defined as the ability to redistribute, amplify, or interact with user-generated content through a social feed or similar discovery method. The Time Allowance category for Social Media is based on whether your app or game offers social media capabilities, regardless of the app category selected in App Store Connect. Apps with these capabilities will display a new Social Media content descriptor on their App Store product page. If you indicate that your app or game includes social media capabilities but they are disabled for anyone under 13, it won’t be included in the Time Allowance category for Social Media for users under 13. For more details, refer to <a href="https://developer.apple.com/news/?id=0d2gpmml">Introducing Time Allowances</a>.</p><p>You can review and answer these questions starting today. As previously shared, beginning in September 2026, responses will be required when submitting new apps or updates to the App Store, or when submitting apps for notarization for alternative distribution.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/set-an-app-age-rating/">Set an app <span class="icon icon-after icon-chevronright nowrap">age rating</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-information/age-ratings-values-and-definitions/">Age rating values <span class="icon icon-after icon-chevronright nowrap">and definitions</span></a></p>

2026/7/9
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Hello Developer: July 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/3B6228AD-1089-4FB9-990A-0B5F3279A961/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/3B6228AD-1089-4FB9-990A-0B5F3279A961/2048.jpeg" data-hires="false" alt="A minimalist dark mode user interface features a pill-shaped search bar containing the placeholder text &quot;Ask Apple Developer&quot; alongside a magnifying glass icon and a circular close button. To its left sits a circular action button containing a white multi-point sparkle icon, signifying an AI or generative search feature. The entire interface is centered against a clean, dark charcoal gradient background."></div><p>In this edition: </p><ul> <li>Try an all-new search tool on the Apple Developer website.</li> <li>Download design kits for Figma and Sketch.</li> <li>Explore the biggest updates from WWDC26 in new activities around the world and online.</li> <li>Read about Apple Design Award winners <em>grug</em> and <em>Cyberpunk 2077.</em></li> <li>Browse the latest updates to the 27 platform releases, documentation, sample code, and release notes.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/july26">Read now</a></p>

2026/7/7
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Design kits for iOS, iPadOS, and macOS 27 are here

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5903ECCD-08EE-4974-ACF6-141C8B5AAEB2/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/5903ECCD-08EE-4974-ACF6-141C8B5AAEB2/2048.jpeg" data-hires="false" alt="A collection of iOS UI components showcasing the Liquid Glass design language, displayed in dark mode, including a keyboard, tab bar, action menu, alert dialog, buttons, toggles, and sliders, arranged in an angled layout."></div><p>Apple design kits for Figma and Sketch are now available for iOS, iPadOS, and macOS 27. These include:</p><ul> <li>Updates to Liquid Glass</li> <li>Expanded component and state support</li> <li>Naming changes to better align with code</li> <li>Improved resizing</li> <li>The addition of Dark Mode for macOS</li> </ul><p><a href="https://developer.apple.com/design/resources/">Download the design kits from the Apple <span class="icon icon-after icon-chevronright nowrap">Design Resources</span></a></p>

2026/6/23
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Updated Apple Developer Program License Agreement now available

<p>Attachment 12 of the <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> has been revised to specify terms for iOS apps in Brazil, including alternative distribution, alternative payments and out-of-app offers, and the Core Technology Commission. Please review the changes and <a href="https://developer.apple.com/account/">sign in to your account</a> to accept the updated terms. </p><p>Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2026/6/18
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Changes to iOS in Brazil

<p>As part of a recent agreement with Brazil’s competition regulator CADE (Conselho Administrativo de Defesa Econômica), Apple is introducing changes to iOS that create new options for developers' apps in Brazil. Beginning with iOS 26.5, developers can distribute apps on alternative app marketplaces, operate alternative app marketplaces, process app payments for digital goods and services outside of Apple In-App Purchase in iOS, and more. </p><p>The new options for downloading apps from alternative app marketplaces and making app payments open new avenues for malware, fraud, scams, and privacy and security risks. Apple has worked with CADE to introduce protections from these new threats — with a special emphasis on child safety. Those protections include Notarization for iOS apps, an authorization process for app marketplaces, and requirements that help protect children from inappropriate content and scams.</p><p>By July 6, 2026, all current members of the Apple Developer Program will need to agree to the latest update to the Apple Developer Program License Agreement, which includes new terms that allow for these options in Brazil.</p><p><a href="https://developer.apple.com/support/app-distribution-in-brazil/">Learn more about <span class="icon icon-after icon-chevronright nowrap">the updates</span></a></p><p>You can also request a <a href="https://developer.apple.com/events/view/upcoming-events?search=brazil">30-minute online appointment</a> to ask questions about these changes. </p>

2026/6/18
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New domain for Sign in with Apple and iCloud+ Hide My Email

<p>Later this summer, Apple will unify the email domains used by Sign in with Apple and iCloud+ Hide My Email under a single, shared domain: <strong>private.icloud.com</strong>.</p><p>New addresses generated for both features will be issued on the new domain. For example:</p><ul> <li>Sign in with Apple addresses, previously issued on <code>privaterelay.appleid.com</code>, will be issued on <code>private.icloud.com</code>.</li> </ul><ul> <li>iCloud+ Hide My Email addresses, previously issued on <code>icloud.com</code>, will be issued on <code>private.icloud.com</code>.</li> </ul><p>Existing addresses on the legacy domains will continue to work and forward mail to users without interruption.</p><h3>What you need to do</h3><ul> <li>Developers with apps or websites that use Sign in with Apple should ensure that their account systems, email validation logic, and allowlists accept addresses on the new <code>private.icloud.com</code> domain in addition to existing domains: <code>privaterelay.appleid.com</code> and <code>icloud.com</code>.</li> </ul><ul> <li>Email service providers should update any domain-based filtering, suppression lists, or routing rules that explicitly enumerate relay domains so that the new <code>private.icloud.com</code> domain is included.</li> </ul><p><a href="https://developer.apple.com/sign-in-with-apple/">Learn more <span class="icon icon-after icon-chevronright nowrap">about Sign in with Apple</span></a></p><p><a href="https://developer.apple.com/documentation/signinwithapple/communicating-using-the-private-email-relay-service">Communicating using the Private Email <span class="icon icon-after icon-chevronright nowrap">Relay Service</span></a></p>

2026/6/15
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WWDC26 survey

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/34CD5814-E0E4-4327-826F-29879CBAAFD2/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/34CD5814-E0E4-4327-826F-29879CBAAFD2/2048.jpeg" data-hires="false" alt="Apple rainbow rendered in a glowing, three-dimensional metallic style with white, blue, and amber light refractions — centered against a black background."></div><p>Share your thoughts on this year’s conference.</p><p><a class="icon icon-after icon-chevronright" href="https://essentials.applesurveys.com/jfe/form/SV_5tJK78sSEAWRhsi?chnl=2">Take the survey</a></p>

2026/6/11
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Find out what's new for Apple developers

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/94DF67FE-06BF-4349-85B7-819CF5DB7613/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/94DF67FE-06BF-4349-85B7-819CF5DB7613/2048.jpeg" data-hires="false" alt="Apple logo rendered in a glowing, three-dimensional metallic style with white, blue, and amber light refractions — centered against a black background, with the text &quot;WWDC26&quot; in silver below."></div><p>Discover the latest advancements on all Apple platforms and create even more unique, intelligent experiences in your apps and games with major enhancements across languages, frameworks, tools, and services. The latest SDKs bring incredible new features, including platform design refinements, powerful Apple Intelligence capabilities, and new AI development frameworks.</p><p><a href="https://developer.apple.com/whats-new/">Explore <span class="icon icon-after icon-chevronright nowrap">what’s new</span></a></p><p><a href="https://developer.apple.com/download/">Install the latest <span class="icon icon-after icon-chevronright nowrap">beta software</span></a></p><p><a href="https://developer.apple.com/documentation/">Browse documentation <span class="icon icon-after icon-chevronright nowrap">and sample code</span></a> </p>

2026/6/8
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Introducing Time Allowances

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5799005A-1399-42D8-81F9-593CA4841F77/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/5799005A-1399-42D8-81F9-593CA4841F77/2048.jpeg" data-hires="false" alt=""></div><p>New Time Allowances in iOS 27, iPadOS 27, and macOS 27, or later, give parents more flexible ways to manage the time their kids spend in apps across categories, including Entertainment, Games, and Social Media. Time Allowances are developed based on expert research and tailored to a child’s age to give parents a helpful starting point. Parents can adjust these settings based on what they determine is best for their child. Time Allowance categories are different from categories for user discovery on the App Store.</p><h3>Entertainment and Games </h3><p>Your app or game will appear in a Time Allowance category based on the information you provide in App Store Connect. Apps and games with Entertainment or Games selected as a primary or secondary category in App Store Connect will be sorted into the corresponding Time Allowance categories. </p><h3>Social Media </h3><p>The Time Allowance category for Social Media will be based on whether your app or game offers social media capabilities, regardless of the category selected in App Store Connect. This includes the ability to redistribute, amplify, or interact with user-generated content through a social feed or similar discovery method that visibly spreads content to many users. Starting July 2026, the age rating questionnaire will be updated to let you indicate whether your app or game includes social media capabilities. </p><ul> <li>If you indicate that your app or game includes social media capabilities, it will be placed in the Time Allowance category for Social Media and receive a minimum age rating of 13+. </li> <li>If you indicate that your app or game includes social media capabilities but they are disabled for anyone under 13, it won’t be included in the Time Allowance category for Social Media for users under 13. You'll also need to use the Declared Age Range API (at a minimum) to check users’ age ranges. If you select this option, your overall responses in the age rating questionnaire determine your age rating and may result in a rating lower than 13+. Your app or game may still be grouped in the Time Allowance category for Games or Entertainment based on the primary or secondary category selected in App Store Connect, and will remain in the Social Media category for users 13 and above.</li> </ul><p>Starting September 2026, you’ll be required to indicate whether your app or game includes social media capabilities in order to submit new versions or updates to the App Store, or for notarization for distribution on alternative app marketplaces. </p><p><a href="https://developer.apple.com/kids/">Design safe and age‑appropriate experiences for your apps <span class="icon icon-after icon-chevronright nowrap">and games</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/set-an-app-age-rating/">Set an <span class="icon icon-after icon-chevronright nowrap">age rating</span></a></p><p><a href="https://developer.apple.com/documentation/declaredagerange">Declared Age Range <span class="icon icon-after icon-chevronright nowrap">API documentation</span></a></p>

2026/6/8
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Updated Apple Developer Program License Agreement and App Review Guidelines now available

<p>The <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> and <a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a> have been revised to support new features, updated policies, and to provide clarification. Please review the changes below and <a href="https://developer.apple.com/account/">sign in to your account</a> to accept the updated terms.</p><h3>Apple Developer Program License Agreement</h3><ul> <li>Sections 3.1, 14.8: Specified requirements for providing information and responding to questions about developer identity, including in the context of export compliance.</li> <li>Definitions, Section 3.3.3(N): Clarified requirements for use of the Sensitive Content Analysis framework.</li> <li>Definitions, Section 3.3.3(Q): Specified requirements for use of the Suggested Actions API. </li> <li>Definitions, Section 3.3.3(R): Specified requirements for use of the Trust Insights framework. </li> <li>Section 3.3.4(A): Specified terms regarding end users’ ability to modify content for personal accessibility purposes.</li> <li>Definitions, Section 3.3.7(L): Specified requirements for use of the Media Device Extension framework.</li> <li>Definitions, Section 3.3.7(M): Specified requirements for use of the Spatial Audio Extension APIs.</li> <li>Definitions, Section 3.3.9(E): Specified requirements for use of the Customer Engagement APIs.</li> <li>Section 3.2(h): Updated terms for use of and access to Apple models.</li> <li>Section 3.3.11: Grouped AI and machine learning technologies under new subsection.</li> <li>Section 3.3.11(A): Updated requirements for use of Foundation Models framework.</li> <li>Section 6.7: Specified that analytics may additionally be provided via Xcode and/or App Store Connect API. </li> <li>Section 7.9: Specified requirements on providing information regarding apps in App Store Connect, and protection of end users who are minors.</li> <li>Section 10: Clarified terms regarding indemnification.</li> <li>Attachment 2, Section 1.1: Clarified requirements for use of the In-App Purchase API.</li> <li>Attachment 5, Section 3.3: Updated privacy requirements for use of Passes.</li> <li>Attachment 11, Section 4: Updated the name of identity guidelines for EnergyKit.</li> </ul><h3>App Review Guidelines</h3><ul> <li>Introduction: revised kid and teen safety guidance.</li> <li>1.2: new paragraph clarifies developer responsibilities for content that violates this guideline. </li> <li>4.3(a): clarifies the basis for the guideline and adds an example. </li> <li>4.3(b): clarifies the basis for the guideline and adds examples. </li> <li>4.5.3: clarifies that Live Activities may not be used to spam, phish, or send unsolicited messages to customers.</li> </ul><hr><p>Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2026/6/8
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Update for Apps Distributed in Texas

<p>Due to a recent court ruling lifting an injunction on Texas law SB 2420, new Apple Accounts in Texas are now subject to the law, which introduced age assurance requirements for app marketplaces and developers. As previously <a href="https://developer.apple.com/news/?id=2ezb6jhj">announced</a>, this includes age assurance and parent or guardian consent on behalf of minors under the age of 18 for downloads, Apple In-App Purchases, and significant changes associated with an app. Parents or guardians will also be able to revoke their consent for any app they previously approved for their child. These changes will go into effect starting June 4, 2026. </p><p>Developers can request age category data for these Apple Accounts through the <a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a>. For significant changes, developers should use the <a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic/">Significant Change API</a> under the PermissionKit framework. As a reminder, it’s the developer’s responsibility to determine when there’s a significant change to their app. To learn about a parent or guardian’s revocation of consent, the App Store is providing a server notification that developers can configure to receive notifications that consent has been withdrawn for their app on a child or teen’s device.</p><p><strong>Next steps</strong></p><ol> <li>Review documentation and implement the following:</li> </ol><ul> <li><a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a></li> <li><a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic">Significant Change API under PermissionKit</a></li> <li><a href="https://developer.apple.com/documentation/storekit/appstore/ageRatingCode">New age rating property type in StoreKit</a></li> <li><a href="https://developer.apple.com/documentation/appstoreservernotifications/notificationtype">App Store server notification</a></li> </ul><ol start="2"> <li>Use Apple’s sandbox testing environment to validate that the APIs have been implemented correctly.</li> </ol><p>For the most up-to-date requirements and API references, see:</p><ul> <li><a href="https://developer.apple.com/support/age-assurance">Age assurance frameworks Q&amp;A</a></li> </ul><p>Learn more about how you can <a href="https://developer.apple.com/kids/">provide age-appropriate experiences</a> and safeguard privacy in your apps and games using robust features available across Apple platforms.</p>

2026/6/3
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Apple Developer Centers are expanding to Berlin

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D3C42DD9-F0C7-46CC-B1DB-2773F6889DBB/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/D3C42DD9-F0C7-46CC-B1DB-2773F6889DBB/2048.jpeg" data-hires="false" alt="Aerial view of Berlin at dusk, with the Fernsehturm television tower rising prominently above the illuminated city skyline against a blue evening sky."></div><p>Apple Developer Centers are dedicated spaces designed for in-person developer sessions, labs, workshops, and appointments across a wide range of Apple technologies and platforms.</p><p>With locations in Cupertino, Shanghai, Bengaluru, and Singapore, these purpose-built facilities bring expert guidance and hands-on learning directly to the developer community. Later this year, Apple will open its fifth Developer Center in Berlin, offering developers throughout Europe even greater access to Apple experts and events.</p><p>Created for teams of all sizes and at every stage of app development, the Apple Developer Center Berlin will serve as a home base for in-person sessions, workshops, and one-on-one appointments. Additionally, consultation areas and dedicated labs will offer hands-on support from Apple experts in multiple languages.</p><p><a href="https://www.apple.com/uk/newsroom/2026/06/europes-first-apple-developer-center-to-open-in-berlin/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a></p>

2026/6/3
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Introducing the 2026 Apple Design Award winners

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/DDF74A34-A01C-4F0C-933E-11075B933F45/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/DDF74A34-A01C-4F0C-933E-11075B933F45/2048.jpeg" data-hires="false" alt="A 3×4 grid of app icons arranged against a solid black background. The top row includes a stylized puzzle game featuring a gnome-like character on geometric terrain, a blue yin-yang wave icon with a red dot, a chocolate-wrapper-styled icon reading &quot;Consume Me,&quot; and a minimalist white icon with the handwritten word &quot;grug.&quot; The middle row shows a colorful circular eye logo, a dark navy icon with a white faceted 3D arrow, a tan illustrated icon reading &quot;is this seat taken?&quot; with a transit scene, and the NBA&#039;s circular black-and-red logo. The bottom row features a cheerful orange cat surrounded by tropical flowers, a light gray icon with an ornate blue creature, a cyberpunk-styled portrait of a woman with a golden tint, and a purple-to-magenta gradient icon with a looping white circular mark."></div><p>Join us in celebrating these extraordinary apps and games.</p><p><a href="https://developer.apple.com/design/awards/">Meet the 2026 Apple Design <span class="icon icon-after icon-chevronright nowrap">Award winners</span></a></p>

2026/6/2
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All systems glow

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5E343C1F-6774-4D7D-8277-BB78D2416D2A/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/5E343C1F-6774-4D7D-8277-BB78D2416D2A/2048.jpeg" data-hires="false" alt="Apple logo rendered in a glowing, three-dimensional metallic style with white, blue, and amber light refractions — centered against a black background, with the text &quot;WWDC26&quot; in silver below."></div><p>WWDC26 is just one week away. Get ready for five days of technology, creativity, and community — all online and free. </p><p><a href="https://developer.apple.com/wwdc26/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a></p>

2026/6/1
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Get ready with the latest beta releases

<p>The beta versions of iOS 26.6, iPadOS 26.6, macOS 26.6, tvOS 26.6, visionOS 26.6, and watchOS 26.6 are now available. Get your apps ready by confirming they work as expected on these releases. And make sure to build and test with Xcode 26.5 to take advantage of the advancements in the latest SDKs.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p><p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p><p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2026/5/26
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Upcoming changes to age ratings in Australia and Vietnam

<p>Starting June 18, 2026, age ratings on the App Store will be updated in Australia and Vietnam.</p><p><strong>Australia</strong></p><p>The 15+ age rating will no longer be available on the App Store in Australia. Apps currently rated 15+ with the following content descriptors will be updated to 16+:</p><ul> <li>Unrestricted web access</li> <li>Frequent medical or treatment information</li> <li>Loot boxes</li> </ul><p>The new rating will appear on your app’s product page in Australia. Please ensure your responses to the age rating questionnaire in App Store Connect accurately reflect your app’s content.</p><p><strong>Vietnam</strong></p><p>To align with Article 38 of Vietnam Decree 147, apps available on the App Store in Vietnam will require a region-specific age rating. Based on your age rating questionnaire responses in App Store Connect, your app will receive one of four ratings (00+(all ages), 12+, 16+, or 18+) which will appear on its product page in Vietnam. Additional details, including age rating values, will be available in App Store Connect and <a href="https://developer.apple.com/help/app-store-connect/reference/app-information/age-ratings-values-and-definitions">App Store Connect Help</a> on June 18.</p>

2026/5/21
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Introducing the 2026 Apple Design Award finalists

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/60EB2FB9-36EB-4CA6-B129-EB28AF262739/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/60EB2FB9-36EB-4CA6-B129-EB28AF262739/2048.jpeg" data-hires="false" alt="A collage of app icons from the 36 Apple Design Award finalists, set against a black background."></div><p>Every year, the Apple Design Awards recognize innovation, ingenuity, and technical achievement in app and game design. But they’ve also become something more: A moment to step back and celebrate the work of Apple developers across the community.</p><p><a href="https://developer.apple.com/design/awards/">Meet this <span class="icon icon-after icon-chevronright nowrap">year’s finalists</span></a></p>

2026/5/18
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Coming bright up

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/54AF41EF-A8BB-43D2-8D76-062999BA1B20/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/54AF41EF-A8BB-43D2-8D76-062999BA1B20/2048.jpeg" data-hires="false" alt="The Swift logo rendered as a luminous, three-dimensional form against a pure black background, its swooping bird silhouette traced in brilliant white light with accents of deep blue and warm gold. Below the logo, the text &quot;WWDC26&quot; is set in large silver letterforms."></div><p>Get ready for a week of technology, creativity, and community — all online and free. Here’s what WWDC26 has in store.</p><p><a href="https://developer.apple.com/wwdc26/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a></p>

2026/5/18
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Hello Developer: May 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/98FDE867-F7F3-44DE-AF8A-C9620F3E2139/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/98FDE867-F7F3-44DE-AF8A-C9620F3E2139/2048.jpeg" data-hires="false" alt="A grid of 20 headshot portraits arranged in four rows, showing a diverse group of people of varying ages, genders, and ethnicities. Each person is photographed against a different background — ranging from plain studio backdrops to outdoor settings and colorful environments — and most are smiling or have a friendly, approachable expression."></div><p>In this edition: </p><ul> <li>Meet inspiring developers, advocates, and educators. </li> <li>Prepare your app for Accessibility Nutrition Labels.</li> <li>Meet the team behind the stylish open-world adventure <em>Infinity Nikki.</em></li> <li>Get the most out of your Apple Developer account.</li> <li>Update your Intel-based Mac apps to Apple silicon.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/may26">Read now</a></p>

2026/5/12
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Get the most out of your Apple Developer account

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/258E13F2-ABA3-4CED-9195-EDA014B63972/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/258E13F2-ABA3-4CED-9195-EDA014B63972/2048.jpeg" data-hires="false" alt="An overhead view of two people working side by side at a light wood table, each on a MacBook Pro. The foreground laptop displays Xcode with an iOS app simulator showing a colorful travel or photo-browsing app on a virtual iPhone screen. The second person’s hands are visible in the upper portion of the frame, typing on their MacBook, suggesting a collaborative development or code review session."></div><p>A free Apple Developer account provides access to the tools, resources, and support you need to build and test apps and games. A free developer account is separate from an Apple Developer Program membership. Even if your organization holds the paid membership, creating your own free account gives you direct access to downloads and support resources.</p><hr><h3>Don’t have an account?</h3><p>To create your Apple Developer account, sign in to your Apple Account. If you don’t have an Apple Account, you can create one during Apple Developer account registration.</p><p><a href="https://developer.apple.com/get-started/">Sign in &gt;</a></p><hr><h3>What you get:</h3><p><strong>Access beta versions of Xcode and Apple operating systems:</strong> Test your apps with upcoming features and API changes before release. Betas allow you to submit feedback and ensure your app works on day one of each new OS release. And you can test your apps directly on your own devices.</p><p>With Xcode beta versions, you have access to the complete toolchain to explore new SDKs, test enhanced APIs, and debug compatibility issues using the latest development tools and simulators.</p><p><a href="https://developer.apple.com/xcode/">Learn more about Xcode &gt;</a></p><p><a href="https://developer.apple.com/support/install-beta">Learn more about Apple beta testing software &gt;</a></p><p><strong>Meet with Apple:</strong> Attend developer events that take place in person and online all year long. Events range from design workshops on UI/UX best practices to technical deep dives on frameworks and business sessions about App Store optimization. </p><p><a href="https://developer.apple.com/events/">Sign up for developer activities &gt;</a></p><p><strong>Apple Developer Forums:</strong> Join the forums to ask questions and share knowledge with developers worldwide. The forums cover specific frameworks and technologies, serving as a space to troubleshoot issues and share code samples.</p><p><a href="https://developer.apple.com/forums/">Browse the forums &gt;</a></p><p><strong>Help shape the platform:</strong> Report bugs and submit feature requests with Feedback Assistant. File detailed reports with sample code, crash logs, and reproduction steps. Request new APIs or suggest enhancements. Some of the tools you use today started as developer feedback.</p><p><a href="https://developer.apple.com/feedback-assistant/">Download Feedback Assistant &gt;</a></p><hr><h3>Looking for more?</h3><p>An Apple Developer Program membership unlocks all the resources and support you need to build, test, share, and distribute apps and games.</p><ul> <li><strong>Integrate Apple services:</strong> Configure your app with powerful features like the Foundation Models framework, CloudKit, MusicKit, and Apple Pay.</li> <li><strong>Beta test at scale:</strong> Use TestFlight to distribute beta builds to up to 10,000 external testers before your public release.</li> <li><strong>Unlock exclusive opportunities:</strong> Access more in-person Meet with Apple events and WWDC activities, including one-on-one appointments with Apple experts.</li> <li><strong>Distribute worldwide:</strong> Publish your apps and games on the App Store and grow your business. Easily share with people in 175 countries and regions and 50 languages.</li> <li><strong>Offer content and services for purchase:</strong> Help make purchases effortless in your app or game using Apple In-App Purchase, with secure authentication, and over 200 payment methods supported globally.</li> </ul><p><a href="https://developer.apple.com/programs/">Learn more about membership &gt;</a></p><hr><h3>Keep in mind:</h3><p>As always, you can explore Apple Developer videos, documentation, tutorials, sample code, API references, and the Human Interface Guidelines without an Apple Developer account.</p>

2026/5/12
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Brazilian betting license requirement for App Store availability

<p>Following changes to Brazil’s fixed-odds betting regulation, apps with fixed-odds betting (gambling) features can now be distributed on the App Store in Brazil with a valid fixed-odds betting license from the <a href="https://www.gov.br/fazenda/pt-br/composicao/orgaos/secretaria-de-premios-e-apostas">Secretariat of Prizes and Bets (SPA)</a>. If any of your apps include these features (indicated by selecting “Yes” to the gambling question in the age rating questionnaire in App Store Connect), you’ll need to provide this license. Keep in mind that answering “Yes” to the gambling question in the age rating questionnaire will set your Brazil age rating to A18.</p><p>A new app version must be submitted to initiate the license verification process. Updating the App Review Information section in App Store Connect alone won’t start a review. When submitting a new version of your app for review:</p><ul> <li>Include your license information in the App Review Information section in App Store Connect.</li> <li>Enter your license details in the Notes field.</li> <li>Attach any supporting documents using the file attachment field.</li> </ul><p>Please ensure that your app complies with all disclosures and warnings requirements, including but not limited to age restrictions and gambling risks, as required under the law. For questions regarding your legal obligations, please contact your legal counsel.</p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-information/age-ratings-values-and-definitions#brazil-age-rating-values">Learn more about Brazil <span class="icon icon-after icon-chevronright nowrap">age ratings</span></a></p><p><a href="https://www.in.gov.br/en/web/dou/-/portaria-spa/mf-n-1.231-de-31-de-julho-de-2024-575670297">Learn more about Brazil’s fixed-odds <span class="icon icon-after icon-chevronright nowrap">betting regulation</span></a> </p>

2026/5/8
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To those who build community

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B8C1F724-A097-400B-BB3C-AA6BEEF462CD/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B8C1F724-A097-400B-BB3C-AA6BEEF462CD/2048.jpeg" data-hires="false" alt="A grid of 20 headshot portraits arranged in four rows, showing a diverse group of people of varying ages, genders, and ethnicities. Each person is photographed against a different background — ranging from plain studio backdrops to outdoor settings and colorful environments — and most are smiling or have a friendly, approachable expression."></div><p>All around the world, Apple developers do meaningful work that extends beyond great apps and games. They organize events, write tutorials, mentor others, and create spaces to learn and grow. By sharing their expertise and championing each other, they represent the best of the community.</p> <p>Meet some of the inspiring people who are making a difference in the Apple developer community through technical contributions, thoughtful mentorship, and a commitment to helping others succeed.</p><p><a href="https://developer.apple.com/community/recognition/">Meet the community &gt;</a></p>

2026/5/5
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Now Available: Monthly Subscriptions with a 12-Month Commitment

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/CFF9E1E8-82C8-4C95-AB69-0FC8672B0871/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/CFF9E1E8-82C8-4C95-AB69-0FC8672B0871/2048.jpeg" data-hires="false" alt="Screens showing monthly subscriptions with a 12-month commitment feature, payment schedule and commitment details for App Store subscriptions."></div><p>Today, we’re introducing a new way that people can pay for your auto-renewable subscriptions on the App Store: monthly subscriptions with a 12-month commitment. This new payment option allows you to offer subscribers more affordable options. People can cancel their subscription at any time, which will prevent the subscription from renewing after they’ve completed their agreed-to payments to fulfill their commitment.</p><p>To provide transparency, people can easily view the number of completed and remaining payments for the subscription in their Apple Account. Apple will also send email and, if opted in, push notifications ahead of their renewal date to remind them of their upcoming purchase.</p><p>You can now configure this type of subscription in App Store Connect and test it in Xcode. With the exception of the United States and Singapore, monthly subscriptions with a 12-month commitment will be available worldwide to people on iOS 26.4, iPadOS 26.4, macOS Tahoe 26.4, tvOS 26.4, and visionOS 26.4, or later, with the release of iOS 26.5, iPadOS 26.5, macOS Tahoe 26.5, tvOS 26.5, and visionOS 26.5 in May.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-subscriptions/offer-auto-renewable-subscriptions">Learn about <span class="icon icon-after icon-chevronright nowrap">configuring subscriptions</span></a></p><p><a href="https://developer.apple.com/app-store/subscriptions/">Learn about <span class="icon icon-after icon-chevronright nowrap">auto-renewable subscriptions</span></a> </p>

2026/4/27
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Lykke Studios: In pursuit of puffy perfection

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4E351525-4354-4931-888A-CE967706078D/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4E351525-4354-4931-888A-CE967706078D/2048.jpeg" data-hires="false" alt="Screenshot of the Puffies mobile game showing a sticker pack selection screen. Approximately 24 colorful sticker packs are arranged in a grid on a wooden table background. Each pack displays a unique illustrated theme (such as &quot;Duck Duck Quack,&quot; &quot;Cosmic World,&quot; &quot;Alice,&quot; &quot;Monday Challenge,&quot; &quot;Mer-Piggy,&quot; and others) along with a size label and difficulty rating. A task banner at the top reads &quot;Collect 35 stickers from Packs with Easy difficulty&quot; with a progress indicator showing 0/35."></div><p>The delightful game <em>puffies.</em> combines the satisfying snap of a jigsaw puzzle with the nostalgic delight of a sticker book.</p><p>This 2025 Apple Design Award finalist for Inclusivity is brimming with virtual puffy stickers, the sort that ’80s kids would slap on their binders or trade at recess. Players tear open themed packs of vibrant, kitschy decals — maybe punk-rock capybaras, maybe sporty sushi rolls — and place them on a blank sheet so everything fits without overlapping.</p><p>The stickers are rendered with such accuracy that players can almost feel the slight give of their glossy surfaces under their fingertips — and the gentle haptic “blop” that accompanies each placement is supremely satisfying. Those sensations are no accident: <em>puffies.</em> developer Lykke Studios spent months fine-tuning these small moments.</p><hr><p>puffies.</p><ul> <li><strong>Available on:</strong> iPhone, iPad, Mac, Apple TV</li> <li><strong>Team size:</strong> 8</li> <li><strong>Based in:</strong> Thailand and Cyprus</li> </ul><p><a href="https://apps.apple.com/us/app/puffies/id1659992476">Download puffies. from Apple Arcade &gt;</a></p><hr><p>“We always start with a material that we like,” says Lykke Studios founder Jakob Lykkegaard. For the company‘s 2023 Apple Design Award winner, <em>stitch.</em>, that material was thread woven into whimsical embroidery puzzles. For their 2022 Apple Design Award finalist, <em>tint.</em>, it was watercolor paint on thick, textured paper.</p><p>When the team began brainstorming the project that would become <em>puffies.</em>, they set their sights on a jigsaw-style experience that would feel natural on touchscreens. Their eureka moment was landing on puffy stickers as the puzzle pieces; they’re tactile, nostalgic, and far more interesting to look at than a lone jigsaw piece.</p><p>And then it all blew up. “Because of the game physics, our first prototypes pretty much exploded,” laughs Lykkegaard.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C784CF81-8D4F-4568-9D03-AE74069812E4/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/C784CF81-8D4F-4568-9D03-AE74069812E4/2048.jpeg" data-hires="false" alt="Screenshot of a Puffies sticker album puzzle screen featuring a &quot;Mer-Piggy&quot; ocean-themed collection. A teal sticker board is nearly complete, filled with whimsical pig-mermaid hybrid characters in various underwater scenes. A large gray blob shape in the center indicates empty slots yet to be filled. Four loose stickers — all featuring mermaid-pig characters — sit at the bottom of the screen, waiting to be placed."></div><p>Every one of the game’s 4,000 stickers is a 3D-modeled object that’s beholden to the game’s physics engine — and early tests proved they did not play well together. Once the team figured out how to stop pieces from ricocheting around the virtual tabletop, they turned to the problem of what should happen when a player tries to place one sticker on top of another. Is that something that comes up a lot during play? Not really. Did they spend months perfecting it anyway? Absolutely.</p><p>Lykkegaard recalls discussing the optimal outcome of this sticker-on-sticker scenario with the team. “Does it stick where it’s at? Does it slide down? And if it slides down, in what direction, and at what speed?” he says. They ultimately decided to simply have the sticker zip back to the edge of the puzzle where it came from, but “it’s not inaccurate to say we spent three months on this,” says Lykkegaard. “We scrapped the entire code base and started over again until it felt right.”</p><p>That pursuit of perfection is threaded throughout the game’s design. The cutouts around each sticker were drawn by hand because automated tracing looked too sterile. Tilting a device causes a subtle parallax effect on a sticker’s vinyl surface, as though it were catching the light in the room. And the team iterated endlessly on snap distances — how close a piece needs to be to its proper spot before it will gently click into place when released — down to the last pixel.</p><p>“Players can feel it subconsciously,” says Tanin-Andre Hohmann, producer at Lykke Studios. “They may not know it, but they say, ‘Oh, I like this more.’ And then if you ask why, they’re like, ‘I don’t know, really. It just fits better.’”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/11E52578-E537-472F-ACED-BAFB34190924/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/11E52578-E537-472F-ACED-BAFB34190924/2048.jpeg" data-hires="false" alt="A group photo of nine people posing cheerfully on the bow of a ship. They are dressed in casual warm-weather clothing — shorts, T-shirts, and a floral wrap. Several people are waving, making peace signs, or giving thumbs-up. Behind them, dramatic green limestone cliffs rise above vivid turquoise water under a bright blue sky."></div><p>That best-it-can-possibly-be philosophy also extends to the game’s art. From cute cactus creatures to anthropomorphic toilet plungers, <em>puffies.</em> stickers are brought to life by talented illustrators around the world. “It’s literally the artist’s art,” says Hohmann. “We wanted it as unfiltered as possible.”</p><p>The game also benefits from its home country. While the Denmark-born Lykkegaard and many of his teammates hail from Europe, Lykke Studios is based in Phuket, Thailand — far from stuffy boardrooms and packed conference halls, close to a slower pace of life and easygoing creativity. “I tend to like coming into the bubble of the Bay Area or Europe, exploring things, and leaving that bubble again,“ says Lykkegaard. “And then having an unlimited amount of time to think and come up with new ideas.”</p><p>That unhurried mindset can be felt in the puzzles themselves. Each sticker-sheet level is painstakingly designed by hand — no algorithms, no automation. Timers and “game over“ screens aren’t a thing in <em>puffies.</em>; difficulty comes entirely from how many stickers are in the pack the player chooses. And to ensure larger puzzles don't overwhelm players on smaller devices, the camera gently zooms in to frame the area where the current handful of stickers belongs.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/50037E06-D711-4CE7-86A3-2BAB1EC314F9/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/50037E06-D711-4CE7-86A3-2BAB1EC314F9/2048.jpeg" data-hires="false" alt="A wide-angle view of a fully completed Puffies sticker album page, photographed at a slight angle on a wooden surface. The sheet is densely packed with Alice in Wonderland-themed cartoon stickers on a gray background, featuring characters such as a Mad Hatter, the Queen of Hearts, Tweedledee and Tweedledum, a Cheshire Cat-like creature, flamingos, Alice herself, and various Wonderland props including a &quot;Drink Me&quot; bottle and pocket watches."></div><p>Accessibility follows the same no-compromises logic. Players can enable more generous snap distances, toggle sticker-placement outlines, and use a finger-offset option that accommodates reduced motor function — or just very large hands. The guiding principle is simple: If a player comes up with a valid barrier the team hadn’t considered, and it’s feasible to fix, the team adds a solution.</p><p>The cost of all this craft? Time. Thankfully, the team’s previous successes have given them the freedom to polish their games without rigid milestones. But even so, is it worth it? To obsess over squish and snap, to tune the “rip” of opening a sticker pack, to jettison heaps of code because a few interactions don’t feel perfect?</p><p>“There are many things in the game that nobody will ever see, that we put energy into just because we know it’s there,” says Lykkegaard. “And that makes us proud.”</p><hr><p><strong>Keep reading</strong></p><p class="sosumi margin-top-small">Developer stories explore best practices and philosophies from some of the most inventive developers in the Apple community. In each story, we go behind the screens with developers, designers, and engineers to find out how they brought their remarkable creations to life.</p><p class="sosumi margin-top-small"><a href="https://developer.apple.com/developer-stories/">Browse all developer stories &gt;</a></p>

2026/4/24
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Hello Developer: April 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/7493F679-5D80-478B-B9C5-DBABABBB1840/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/7493F679-5D80-478B-B9C5-DBABABBB1840/2048.jpeg" data-hires="false" alt="The words &quot;Hello World&quot; floating against a space background with the Earth floating beneath."></div><p>In this edition: </p><ul> <li>Join us on bilibili and LinkedIn.</li> <li>Catch up on essential sessions before WWDC26.</li> <li>Build a travel app with sample code.</li> <li>Browse the latest edition of our new design gallery.</li> <li>Learn about the biggest-ever update to Analytics in App Store Connect.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/april26">Read now</a></p>

2026/4/7
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How Infold Games fashioned an open world for Infinity Nikki

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/9C57CD77-3F5C-404E-86A6-7C0FD03ABD87/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/9C57CD77-3F5C-404E-86A6-7C0FD03ABD87/2048.jpeg" data-hires="false" alt="Promotional key art for Infinity Nikki featuring the game’s main character in a red and white archer’s outfit, holding a bow, standing on a wooden bridge beside her small white cat companion. A vibrant fantasy village with waterfalls, colorful banners, and layered cliffside buildings stretches out in the background."></div><p><em>Infinity Nikki</em> is a literally glowing example of what video game graphics can be.</p><p>The fifth in a series of dress-up titles from Infold Games, <em>Infinity Nikki</em> is also the first to embrace elements of RPG action-adventure. But instead of tracking down weapons and battling bad guys, this installment finds its wide-eyed heroine solving puzzles by collecting enchanted outfits found throughout a series of wondrous lands.</p><hr><h3>Infinity Nikki</h3><ul> <li><strong>Available on:</strong> iPhone, iPad</li> <li><strong>Based in:</strong> Shanghai</li> <li><strong>Awards:</strong> Apple Design Award winner for Visuals and Graphics (2025), App Store Awards Game of the Year finalist (2025), App Store Editors’ Choice</li> </ul><p><a href="https://apps.apple.com/us/app/infinity-nikki/id6502622570">Download Infinity Nikki from the App Store &gt;</a></p><hr><p>The fashion-forward gameplay still remains, of course. Nikki’s dress sways and waves every step of the way, while capes sparkle and drift in the wind. Different outfits are imbued with different abilities that allow players to guide Nikki — and her cat companion, Momo — through clever puzzles. And from quaint cobblestone towns to distant mountains, every corner of the game’s Miraland — brought to life with cutting-edge visuals — is awash in beautifully realized lighting and effects from advanced shading techniques like Global Illumination. (Executive producer Kentaro Tominaga previously worked on several installments of the <em>Legend of Zelda</em> series.)</p><p>It’s a wonderland of texture, light, and animation — and the <a href="https://developer.apple.com/design/awards/">2025 Apple Design Award winner</a> for Visuals and Graphics. To find out more, we caught up with Douhu, <em>Infinity Nikki’s</em> lead gameplay systems designer for outfits; Ade, lead programmer; and Dodie, art director.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D0F02E46-DF22-4D8F-8978-08BA849597D8/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/D0F02E46-DF22-4D8F-8978-08BA849597D8/2048.jpeg" data-hires="false" alt="Viewed from inside a cave opening, a fantasy game character in a white gown hangs from a zipline cable, soaring above a colorful village nestled among rocky cliffs and autumn-colored trees, with a waterfall in the background."></div><p><strong>Why did you decide to make this fifth installment an open-world RPG?</strong></p><p><strong>Douhu:</strong> When we started thinking about this six years ago, we already knew it would be an open-world game. So we asked ourselves: How do we go about bringing Nikki into that space? And how do we set it apart from other open-world games on the market?</p><blockquote class="article-quote"><p>To make these worlds as immersive as we can, we keep an eye on all the details, all the time.</p><cite><p>Douhu, lead gameplay systems designer for outfits</p></cite></blockquote><p><strong>This is the first Nikki game to include action-adventure elements and light combat.</strong></p><p><strong>Douhu:</strong> Yes, but we knew that combat wouldn’t be part of the game’s core play. The Nikki series has such a defined style. We thought a lot about how to maintain that.</p><p><strong>How many people worked on the visuals for this?</strong></p><p><strong>Douhu:</strong> Oh, it’s a huge team — roughly 800 people. It’s a fun but a complicated job. We have a lot of visual pipelines all going at once: cutscenes, the NPC ecosystem, lighting, performance. The production complexity is so high.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E76A30E7-2729-46F8-B89F-AE88562B5612/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E76A30E7-2729-46F8-B89F-AE88562B5612/2048.jpeg" data-hires="false" alt="A close-up of a highly ornate red and gold garment featuring a brightly colored, embroidered butterfly design on the chest, accented with glowing lights, draped pearls, and large red lotus flowers on the shoulders."></div><p><strong>The payoff for that work seems to be everywhere: The game is full of fabrics, sparkles, environments, and natural elements.</strong></p><p><strong>Douhu:</strong> And we think about all of them. For instance, when Nikki runs up a flight of steps in a cutscene, we don’t want her to stamp her feet down. We want her to move lightly and elegantly. All the sounds you hear are based on real-world sounds, though we’ve added some imagination to them in post-production editing. To make these worlds as immersive as we can, we keep an eye on all the details, all the time.</p><p><strong>Nikki’s double-jump is especially elegant; it’s almost like a glider coming in for the softest of landings.</strong></p><p><strong>Douhu:</strong> That’s because we want players to have plenty of time to experience the world. Our core gameplay is based on jumping, but it’s not a very quick motion. It’s slow, like a micro-response for that specific floating motion. And that’s because we want to let players breathe and appreciate all the details of Miraland.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B8AEC0D3-A914-42B2-B989-9365A5C5709D/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B8AEC0D3-A914-42B2-B989-9365A5C5709D/2048.jpeg" data-hires="false" alt="A portrait of a fantasy game character wearing an elaborate tall gold filigree crown adorned with red gemstones, with cascading crystal face chains and a sheer veil framing her face. She wears a white lace gown with ruby jewels at the neckline, set against a dark blue twilight sky."></div><p><strong>What is Day 1 like on the visuals for something like this?</strong></p><p><strong>Douhu:</strong> Because this is our fifth game with Nikki, we already have the character and philosophy built out, so those first days are more about sketching out the new world and its different maps.</p><p><strong>Ade:</strong> To start, we reconstruct the structure and physical performance of the fabrics in the engine, based mostly on reality. Then we’ll do extreme evolutions on the fabrics. We have so many fabric categories in our library, and a lot of those are heritage from previous titles. But we make all kinds of adjustments, and add all kinds of effects to make the game feel like it’s beyond reality.</p><p><strong>Douhu:</strong> We do have a big closet in our office! But we want to emphasize that we’re not just exporting real fabrics or trying to recreate reality. We’re adding layers of fantasy. We add complicated embroideries, more patterns, and glittering special effects to depict a more whimsical, fantastic version of reality. That’s why Nikki’s outfits look more gorgeous than they would in real life. Hopefully!</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4E2AF22D-99A0-4304-8601-36C4884C6451/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4E2AF22D-99A0-4304-8601-36C4884C6451/2048.jpeg" data-hires="false" alt="A fantasy game character dressed in an elaborate white lace gown and ornate gold crown floats in midair, shooting a beam of golden light from her hand toward a large mechanical wheel. A whimsical village is visible far below."></div><p><strong>Could you select an element in the game and share a little about how it was brought to life?</strong></p><p><strong>Dodie:</strong> Color has always been central to our art creation, so I’ll share two examples from Version 2.0: the five-star outfit Behind Prayers and the location called Snail Ranch.</p><p>The core design concept of Behind Prayers is ”a confined divine maiden,” so that meant a maximal design approach. The divine maiden longs for freedom, yet she’s draped in heavy layers of ornate garments and gemstones. These represent both sacred glory and the weight of restraint: dazzling and radiant, yet undeniably burdensome.</p><p>We chose gold as the primary color to express sanctity and brilliance, and we introduced touches of green to break potential visual monotony. We further embellished the outfit with a rich array of multicolored gemstones and enhanced it with prismatic sparkle effects, allowing it to shimmer vividly — even at night.</p><p>Snail Ranch, meanwhile, is the player’s first destination in Itzaland — the place where Nikki first encounters the Shroomlings and the snails.</p><p>The lighting in this area is intentionally bright and inviting. Sunlight filters through enormous leaves, creating a warm and relaxing atmosphere, while even small puddles along the path reflect the deep blue of the sky. The scene takes on a fairytale quality, inviting players to believe and lose themselves in the land.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B1FB9EBC-F16F-4498-9974-D8600E42B8EA/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B1FB9EBC-F16F-4498-9974-D8600E42B8EA/2048.jpeg" data-hires="false" alt="A close-up of a fantasy game character wearing an intricately detailed white hanfu robe adorned with gold embroidery, colorful beaded necklaces, red and blue ribbon accents, and a jade lotus pendant at the waist."></div><p><strong>Talk about your approach to creating these fabrics and outfits.</strong></p><p><strong>Ade:</strong> <em>Infinity Nikki</em> introduces a revolutionary material system. At the core is a re-engineered fabric algorithm that preserves the advantages of four-layer UV blending textures, while requiring only minimal parameter adjustments to accurately simulate a wide range of materials, including the natural coarseness of cotton and linen, the smooth sheen of silk and satin, as well as the delicate tactile qualities of various velvets and flannel. The system also provides deep support for custom reflections and diverse sparkle responses, making it easy to create distinctive highlights and dreamy glints, such as the unique interplay of gauze and silk in the Fairytale Swan outfit.</p><p>Visual richness in <em>Infinity Nikki</em> extends well beyond fabric. We developed a specialized jewelry material system using advanced algorithms to simulate the brilliance of gemstones, including complex refraction, 3S light transmission, and highly variable specular highlights, as seen in the pearls and diamonds of the Fairytale Swan outfit. Dynamic presentation has also broken through previous limitations. To support animated patterns in high-end outfits such as Threads of Reunion, the team developed an innovative solution to mitigate Unreal Engine 5’s interference from engine-native motion blur on UV animations. This enables crisp and vivid celestial motion effects: three independent orbits allow full customization of planetary shapes, angular velocities, and trajectories, layered with flowing asteroid belts and lunar phase changes.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A52EC312-13F8-496C-BBDE-E1C2ECC31C63/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/A52EC312-13F8-496C-BBDE-E1C2ECC31C63/2048.jpeg" data-hires="false" alt="A close-up of a fantasy game character with long red hair wearing a glittering black and gold strapless ballgown with a glowing heart-shaped bodice, layered gemstone necklaces, and jeweled mesh gloves. Sparks of light emanate from her outstretched hands against a grassy background."></div><p><strong>And how do you approach physical simulation?</strong></p><p><strong>Ade:</strong> We make flexible use of skeletal physics and Chaos Cloth to achieve natural, expressive motion. Through proprietary skeletal chain algorithms and enhanced cloth solvers, the team replaces costly and unstable traditional collision-based algorithms with more stable and controllable constraint-based algorithms. Let’s take Nikki running in a loose dress as an example. We introduced a flexible and soft-driven constraint stage during preprocessing, ensuring that even under dramatic movements, the initial garment avoids clipping the body.</p><p>While pursuing physical realism, the system also preserves the intended artistic silhouette of garments, particularly structured garments with petticoat. These outfits must flow naturally like fabric, while maintaining behavior consistent with their physical construction. Our custom algorithms incorporate collision handling between different garment types and multiple clothing layers, enabling free outfit combinations without sacrificing stability. By carefully balancing visual effects and performance, we achieve consistent results across multiple platforms.</p><hr><h3>Keep reading</h3><p>Developer stories explore best practices and philosophies from some of the most inventive developers in the Apple community. In each story, we go behind the screens with developers, designers, and engineers to find out how they brought their remarkable creations to life.</p><p><a href="https://developer.apple.com/developer-stories/">Browse all developer stories &gt;</a></p>

2026/4/3
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Q&amp;A: How Plane Finder set itself up for the long haul

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/6D023485-2D1B-4230-BED4-9E926A75CC9E/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/6D023485-2D1B-4230-BED4-9E926A75CC9E/2048.jpeg" data-hires="false" alt="Two iPhone screenshots of the app Plane Finder. The screenshot on the left shows a map of the San Francisco area and information about a flight from JFK to SFO. The screenshot on the right show a map of all plane traffic activity over Europe. "></div><p><em>Plane Finder</em> is a sparkling example of what happens when a small team grows with a platform.</p><p>Launched in 2009, <em>Plane Finder</em> didn’t scale over the years by adding headcount, vendors, or complexity. Instead, founders Jodie and Lee Armstrong made a long-term bet on Apple’s ecosystem — staying native, sticking close to first-party tools, and reading platform signals early. And over time, an app that began as “planes on a map” evolved into a full end-to-end flight-tracking business — one that includes a global network of physical hardware — built and operated by a team of just eight people.</p><p>We talked to the married founders about their early days, the new design and Liquid Glass, and the challenges of running a global flight tracking network.</p><hr><h3>Plane Finder</h3><ul> <li><strong>Available on:</strong> iPhone, iPad, Apple Watch</li> <li><strong>Team size:</strong> 8</li> <li><strong>Based in:</strong> UK</li> </ul><p><a href="https://apps.apple.com/us/app/plane-finder-flight-tracker/id361273585">Download Plane Finder from the App Store &gt;</a></p><hr><p><strong>Take us back to 2009. What sparked the idea for <em>Plane Finder</em>, and what were those early days like?</strong></p><p><strong>Lee:</strong> We’ve been on the App Store since about a year after it opened. It feels like a lifetime. But the real spark was seeing the unveiling of the iPhone itself in 2007. We were actually in the United States when it came out, so we picked one up, not really knowing what we’d do with it. There was no App Store yet, and I couldn’t even use it as a phone in the UK. It was literally just to hold and swipe back and forth. But that moment became such a huge part of our journey. We still have that iPhone on display.</p><p><strong>In those early days, did you have aspirations of becoming an end-to-end flight tracking platform?</strong></p><p><strong>Jodie:</strong> Not at all. We started with just the app. Today, we collect our own positional information directly from aircraft, put it inside apps, and sell our data commercially.</p><p><strong>You’re a small team of eight people. What’s that like?</strong></p><p><strong>Lee:</strong> I don’t think we could have done it without Apple technologies. We’re a small team, and we wouldn’t have the platform or methods to market on a global scale without the App Store — credit cards, StoreKit, localization. We really value the App Store as a platform.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/25F90C42-46F0-4025-BC3F-FCBBC72AE495/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/25F90C42-46F0-4025-BC3F-FCBBC72AE495/2048.jpeg" data-hires="false" alt=""></div><p><strong><em>Plane Finder</em> is known for adopting Apple technologies and features — like ARKit, MapKit, and Liquid Glass — early. Which tools have made the biggest difference?</strong></p><p><strong>Lee:</strong> It all goes back to MapKit. We flippantly say the app is “planes on a map,” and MapKit is core to that. We’re also big users of Metal for our 3D globe view. And we just wouldn’t be able to handle subscriptions and monetization with promotional offers without StoreKit 2. We don’t use any third parties or cross-platform frameworks. We’re all in on Apple technologies because they provide everything we need.</p><p><strong>What made you willing to be such early adopters?</strong></p><p><strong>Jodie:</strong> I steer the company from the mindset of a quote I heard years ago: “When new technologies come along, you can either be part of the steamroller or part of the road.” We always want to be part of the steamroller. We’re quick to evaluate new technology, and if we can lean into it in a way that makes sense for our products, we go for it.</p><p><strong>Can you talk about the process of adopting Liquid Glass?</strong></p><p><strong>Jodie:</strong> We were on board with the concept straight away. From a leadership perspective, we said, “This is the future. We’ve got to make it make sense for what we do.” The design and engineering teams worked incredibly hard bringing those two things together — staying current and leaning into the tech while making it make sense for our world.</p><p><strong>What does the developer community mean to you?</strong></p><p><strong>Lee:</strong> It’s the reinforcement piece. When you’re working in silos, the community gives you confidence that you’re applying technologies correctly. It’s all well and good seeing WWDC sessions with slides and sample code, but that’s very specific. Seeing how it works in the real world is invaluable.</p><p><strong>Jodie:</strong> Everyone I speak to within Apple has passion and opinions about our app. They’re very engaged, and every piece of feedback is valuable. We’ve been asked questions over the years like “Why do you do this with your toolbar?” All that conversation is helpful.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/6BD9C434-CF85-444D-AC4E-7A54C8118F90/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/6BD9C434-CF85-444D-AC4E-7A54C8118F90/2048.jpeg" data-hires="false" alt="A photo of six members of the Plane Finder team, all standing outside in a courtyard next to an office building."></div><p><strong><em>Plane Finder</em> isn’t just an app. You’ve deployed thousands of flight tracking devices worldwide. How has Apple’s ecosystem enabled that?</strong></p><p><strong>Jodie:</strong> There’s a symbiotic relationship between people enjoying the app and wanting to get involved by hosting receivers where we need coverage.</p><p><strong>Lee:</strong> When we first started, we had one receiver covering the south of the UK. People downloaded the app and said, “This is great, but I live in Scotland and can’t see any planes.” So we’d send them a receiver. Before long, we heard that from Sweden, the United States, Africa, and Asia.</p><p><strong>Jodie:</strong> Today, we use the app to find people in locations where we want to improve coverage. We’re leveraging the power of the audience to grow the network even further.</p><p><strong>What’s next?</strong></p><p><strong>Jodie:</strong> We haven’t finished our Liquid Glass journey. We’re working on an internal project code-named “Plane Finder Double Glazed” — the next iteration with wider UI changes that we held back initially. We’re also looking at how we can leverage machine learning and foundation models.</p><p><strong>What’s one thing people don’t realize about running a global flight tracking network?</strong></p><p><strong>Lee:</strong> We own and operate the network of receivers that power it. A lot of people think we buy that data like other companies do.</p><p><strong>Jodie:</strong> We’ve designed and manufactured receivers and antennas. There’s more to us than just being an app!</p><hr><h3>Keep reading</h3><p>Developer stories explore best practices and philosophies from some of the most inventive developers in the Apple community. In each story, we go behind the screens with developers, designers, and engineers to find out how they brought their remarkable creations to life.</p><p><a href="https://developer.apple.com/developer-stories/">Browse all developer stories &gt;</a></p>

2026/4/3
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App Store expands support to 11 new languages

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/748A5CED-458C-42A5-A21E-C13526BD943E/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/748A5CED-458C-42A5-A21E-C13526BD943E/2048.jpeg" data-hires="false" alt="A collection of Apple App Store and Apple TV download badges displayed in multiple languages."></div><p>To help your apps and games reach more people worldwide — especially in India — App Store Connect now supports localized metadata for 11 new languages, bringing the total number of supported localizations to 50. The new languages include Bangla, Gujarati, Kannada, Malayalam, Marathi, Odia, Punjabi, Slovenian, Tamil, Telugu, and Urdu.</p><p>You can now provide localized metadata — such as your app name, description, screenshots, and more — in App Store Connect. When you localize your metadata, it helps make your app relevant to potential users across languages and cultures, and provides an opportunity to grow your business. You can add localized metadata with your next version submission for each platform you support and use new localized App Store badges in your marketing communications.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/localize-app-information/">Learn how to localize your <span class="icon icon-after icon-chevronright nowrap">app information</span></a></p><p><a href="https://developer.apple.com/localization/">Learn about expanding your app to <span class="icon icon-after icon-chevronright nowrap">new markets</span></a></p><p><a href="https://developer.apple.com/app-store/marketing/guidelines/">Download the new localized <span class="icon icon-after icon-chevronright nowrap">App Store badges</span></a> </p>

2026/3/31
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Updated Apple Developer Program License Agreement now available

<p>The <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> has been revised to support new features, updated policies, and clarifications. Please review the changes and <a href="https://developer.apple.com/account">sign in to your account</a> to accept the updated terms.</p><ul> <li>Definitions, Section 3.3.3(B), Section 3.3.7(K): Specified requirements for use of the Foveated Streaming framework and clarified data privacy requirements.</li> <li>Definitions, Section 3.3.3(Q): Specified requirements for use of the Family Controls framework.</li> <li>Definitions, Section 3.3.7(J): Specified requirements for use of the Accessory Notifications framework and Accessory Live Activities framework.</li> </ul><p class="sosumi margin-top-small">Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2026/3/31
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Get ready with the latest beta releases

<p>The beta versions of iOS 26.5, iPadOS 26.5, macOS 26.5, tvOS 26.5, visionOS 26.5, and watchOS 26.5 are now available. Get your apps ready by confirming they work as expected on these releases. And make sure to build and test with Xcode 26.5 beta to take advantage of the advancements in the latest SDKs.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p><p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p><p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2026/3/30
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Update on regulated medical device apps in the European Economic Area, United Kingdom, and United States

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/7ADB56E2-272B-435C-A362-443619D9C829/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/7ADB56E2-272B-435C-A362-443619D9C829/2048.jpeg" data-hires="false" alt="Three icons representing health and wellness: a green running figure, a red medical clipboard with a heart, and a blue stethoscope."></div><p>To provide additional transparency to customers, the App Store will now display whether an app is a regulated medical device on its product page in the <a href="https://health.ec.europa.eu/medical-devices-sector_en">European Economic Area (EEA)</a>, <a href="https://www.gov.uk/guidance/regulating-medical-devices-in-the-uk">United Kingdom</a>, or United States. Regulated medical device apps are those that function on their own or as part of a system for a range of medical purposes, including diagnosis, prevention, monitoring, and treatment of diseases and physiological conditions. These apps may require registration or authorization from regulatory bodies, such as the U.S. Food and Drug Administration (FDA).</p><p>If you distribute in the EEA, UK, or U.S. and your app meets either of the following criteria, you’ll need to provide a regulated medical device status in App Store Connect, along with relevant regulatory information, such as contact details and safety information:</p><ul> <li>Its primary or secondary category is Health &amp; Fitness or Medical</li> <li>It’s marked as containing frequent references to Medical or Treatment Information in the Age Rating questionnaire in App Store Connect</li> </ul><p>Starting today, this status is required for new apps that meet either of the criteria above in order to distribute in these regions. Existing apps distributed in these regions that meet either of the criteria above must provide a status by early 2027. However, if you haven’t declared your app’s status by early 2027, you’ll no longer be able to submit app updates. If your app is not a regulated medical device, you can select No.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/declare-regulated-medical-device-status">Learn about providing a regulated medical <span class="icon icon-after icon-chevronright nowrap">device status</span></a></p>

2026/3/26
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New In-App Purchase and subscription data now available in Analytics

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/EDB4AFA0-7888-44A8-9004-78F906E586AB/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/EDB4AFA0-7888-44A8-9004-78F906E586AB/2048.jpeg" data-hires="false" alt=""></div><p>Analytics in App Store Connect receives its biggest update since its launch, including a refreshed user experience that makes it easier to measure the performance of your apps and games. Updates include:</p><ul> <li>More than 100 new metrics. Now you can access monetization and subscription data in Analytics to better understand the performance of your In-App Purchases and offers.</li> <li>New cohort capabilities. Analyze user behavior based on common attributes — such as download date, download source, offer start date, and more — to measure how a particular group of users performs over time. For example, if you’ve expanded your app to a new region, you can monitor how long it takes users in that region to make a purchase compared to other more established regions. Cohort data is aggregated to ensure user privacy.</li> <li>New peer group benchmarks. Discover how you stack up to peers with two new monetization benchmarks: download-to-paid conversion and proceeds per download. Benchmarks incorporate differential privacy techniques to protect individual developer performance while also providing meaningful and actionable insights.</li> <li>Two new subscription reports. Export these via the Analytics Reports API to perform offline analysis and integrate Analytics into your own data systems.</li> <li>Additional filters. Apply up to seven filters to your selected metrics at once allowing you to drill down further and uncover additional insights.</li> <li>App Store Analytics Guide. This new guide in App Store Connect Help enables you to develop a data-driven strategy and understand App Store tools and features you can use to grow your business.</li> </ul><p><a href="http://developer.apple.com/app-store-connect/analytics/">Learn about measuring performance <span class="icon icon-after icon-chevronright nowrap">with Analytics</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect-analytics/">Read the new <span class="icon icon-after icon-chevronright nowrap">Analytics guide</span></a> </p>

2026/3/25
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WWDC26: June 8-12, 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/3E1B72CB-1443-4D0A-A838-6419526422A6/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/3E1B72CB-1443-4D0A-A838-6419526422A6/2048.jpeg" data-hires="false" alt="The WWDC26 logo in a gray-to-white gradient against a black background. The first two letters (WW) are in dark gray, the middle two letters (DC) are in a lighter gray, and the final two numbers (26) are glowing white."></div><p>Join the worldwide developer community online for a week of technology, creativity, and community.</p><p>Be there for the reveal of the latest Apple tools, frameworks, and features. Learn to elevate your apps and games through video sessions hosted by Apple engineers and designers. Engage with Apple experts in labs and connect with the worldwide developer community. All online and free.</p><p><a href="https://developer.apple.com/wwdc26/">Learn more <span class="icon icon-after icon-chevronright nowrap">about WWDC26</span></a></p>

2026/3/23
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Apple Developer is now on bilibili and LinkedIn

<p>Check out Apple Developer on bilibili and LinkedIn to learn about the latest news, announcements, videos, and events — including the Worldwide Developers Conference and Meet with Apple activities — for the developer community.</p><p><a href="https://space.bilibili.com/429911174">Follow <span class="icon icon-after icon-chevronright nowrap">on bilibili</span></a></p><p><a href="https://www.linkedin.com/showcase/appledeveloper/">Follow <span class="icon icon-after icon-chevronright nowrap">on LinkedIn</span></a></p>

2026/3/17
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Adjustments to the China storefront of the App Store on iOS and iPadOS

<p>Apple is making changes to the App Store in China following discussions with the Chinese regulator.</p><p>As of March 15, 2026, changes will be made to the commission rates that apply to the China mainland storefront of the App Store on iOS and iPadOS.</p><p>The commission rate for standard Apple In-App Purchase and paid app transactions will be 25%. Currently, the rate is 30%. The commission rate for qualifying Apple In-App Purchase transactions under the App Store Small Business Program and Mini Apps Partner Program, and for auto-renewals of Apple In-App Purchase subscriptions after the first year, will be 12%. Currently, the rate is 15%.</p><p>Signing the updated terms by March 15 is not required to receive the benefit of these commission rate changes starting that date.</p><p>We strive for iOS and iPadOS to be the best app ecosystem and a great business opportunity for developers in China. We are committed to terms that remain fair and transparent to all developers, and to always offering competitive App Store rates to developers distributing apps in China that are no higher than overall rates in other markets.</p><p class="sosumi margin-top-small">The <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> has been revised to support updated policies. You can <a href="https://developer.apple.com/account/">sign in to your account</a> to accept the updated terms.</p><p class="sosumi margin-top-small">Translations of the updated agreement will be available on <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2026/3/13
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Hello Developer: March 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/84C91520-29C7-4B5D-9D1B-199C8A344637/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/84C91520-29C7-4B5D-9D1B-199C8A344637/2048.jpeg" data-hires="false" alt="A series of light-blue icons against a darker blue background. The icons include a large game controller, surrounded by a smaller iPhone, iMac, Apple TV, Apple Vision Pro, and iPad."></div><p>In this edition: </p><ul> <li>Join Apple at GDC.</li> <li>Get tips on privacy and security in a new developer activity.</li> <li>Dive deep on coding intelligence in Xcode 26.</li> <li>Learn how the Speechify team is going all in on AI.</li> <li>Catch up on the latest news and updates.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/march26">Read now</a></p>

2026/3/3
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Age requirements for apps distributed in Brazil, Australia, Singapore, Utah, and Louisiana

<p>Today we’re providing an update on the tools available for developers to meet their age assurance obligations under upcoming U.S. and regional laws, including in Brazil, Australia, Singapore, Utah, and Louisiana. Updates to the Declared Age Range API are now available in beta for testing.</p><p><strong>Brazil</strong></p><p>Developers who are distributing apps in Brazil can use the updated Declared Age Range API to obtain a user’s age category. Age categories for users in Brazil will be shared when the user or a parent or guardian (where relevant) agrees to share the age category with you. The API will also return a signal from the user’s device about the method of age assurance. </p><p><strong>Apps rated 18+ in Australia, Singapore, and Brazil</strong></p><p>Starting February 24, 2026, Apple will block users in Australia, Brazil, and Singapore from downloading apps rated 18+ unless they have been confirmed to be adults through reasonable methods. The App Store will perform this confirmation automatically. However, developers may have separate obligations to independently confirm that their users are adults. To assist with this, the Declared Age Range API—available on iOS, iPadOS, and macOS—provides developers with a helpful signal about a user's age.</p><p>For developers distributing their apps in Brazil, if you identify your app as containing loot boxes through the age rating questionnaire, the age rating of your app on the Brazil storefront will be updated to 18+.</p><p><strong>Utah and Louisiana</strong></p><p>For users with new Apple Accounts in Utah as of May 6, 2026, and in Louisiana as of July 1, 2026, age categories will be shared with the developer’s app when requested through the Declared Age Range API. The tools we previously announced have been expanded to help developers meet compliance obligations for Louisiana and Utah, including:</p><p><a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age <span class="icon icon-after icon-chevronright nowrap">Range API</span></a></p><p><a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic">Significant Change API <span class="icon icon-after icon-chevronright nowrap">under PermissionKit</span></a></p><p><a href="https://developer.apple.com/documentation/storekit/appstore/ageRatingCode">New age rating property type <span class="icon icon-after icon-chevronright nowrap">in StoreKit</span></a></p><p><a href="https://developer.apple.com/documentation/appstoreservernotifications/notificationtype">App Store <span class="icon icon-after icon-chevronright nowrap">Server Notifications</span></a></p><p>New signals are now available through the Declared Age Range API, including whether age-related regulatory requirements apply to the user and if the user is required to share their age range. The API will also let you know if you need to get a parent or guardian's permission for significant app updates for a child.</p><p>Developers can use the Declared Age Range API to present significant update notifications to adults in these states through the Significant Update Action, now in beta. When releasing a significant update, developers must follow the Human Interface Guidelines and provide users with a meaningful description of the update.</p><p><a href="https://developer.apple.com/support/age-assurance">Age assurance <span class="icon icon-after icon-chevronright nowrap">frameworks Q&amp;A</span></a></p><p><a href="https://developer.apple.com/kids/#age-assurance">Design safe and age‑appropriate experiences for your apps <span class="icon icon-after icon-chevronright nowrap">and games</span></a> </p>

2026/2/24
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Get ready with the latest beta releases

<p>The beta versions of iOS 26.4, iPadOS 26.4, macOS 26.4, tvOS 26.4, visionOS 26.4, and watchOS 26.4 are now available. Get your apps ready by confirming they work as expected on these releases. And make sure to build and test with Xcode 26.4 beta to take advantage of the advancements in the latest SDKs.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p><p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p><p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2026/2/16
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Updated App Review Guidelines now available

<p>The App Review Guidelines have been revised to clarify that apps with random or anonymous chat are subject to the <a href="https://developer.apple.com/app-store/review/guidelines/#user-generated-content">1.2 User-Generated Content guideline</a>.</p><p class="sosumi margin-top-small">Translations of the guidelines will be available on <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2026/2/6
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Swift Student Challenge submissions are now open

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/68650329-35C5-4A93-910F-40728667AB8B/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/68650329-35C5-4A93-910F-40728667AB8B/2048.jpeg" data-hires="false" alt="Swift programming language logo (orange bird icon) inside a colorful gradient orb, with the number 26 in the background, representing Swift in 2026."></div><p>The Swift Student Challenge is here! Submissions are now open through February 28, and students from all over the world are invited to submit their app playgrounds.</p><p><a href="https://developer.apple.com/swift-student-challenge/">Learn more about <span class="icon icon-after icon-chevronright nowrap">the Challenge</span></a></p><p><strong>Key things to know</strong></p><ul> <li>No prior experience is needed. The Challenge is open to students of all levels who meet the <a href="https://developer.apple.com/swift-student-challenge/eligibility/">eligibility</a> requirements.</li> <li>The Challenge is free to enter — all you need is access to a Mac or iPad with Xcode or Swift Playground.</li> <li>Your app playground can be on any topic of your choice. The best app ideas come from subjects or experiences that you're passionate about. </li> <li>Your app playground should be experienced within 3 minutes or less.</li> <li>The Swift Student Challenge is a great opportunity for students to build their skills and create something great.</li> </ul><p><strong>Learn more</strong></p><ul> <li><a href="https://developer.apple.com/videos/play/meet-with-apple/263/">Watch a new video</a> to learn from past winners and Apple experts.</li> <li>Explore <a href="https://developer.apple.com/swift-student-challenge/get-ready/">learning resources</a>.</li> </ul>

2026/2/6
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Hello Developer: February 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5564186E-EBEE-4F97-8B34-D4B38374BDD8/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/5564186E-EBEE-4F97-8B34-D4B38374BDD8/2048.jpeg" data-hires="false" alt="A MacBook with Xcode on the screen."></div><p>In this edition: Big news about agentic coding in Xcode. Plus:</p><ul> <li>Join us for an online code-along about coding intelligence.</li> <li>Get your Swift Student Challenge submissions ready.</li> <li>Browse new developer activities on SwiftUI, the new design, security, and more.</li> <li>Catch up on the latest updates.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/february26">Read the full story</a></p>

2026/2/3
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Upcoming SDK minimum requirements

<p>Starting April 28, 2026, apps and games uploaded to App Store Connect need to meet the following minimum requirements:</p><ul> <li>iOS and iPadOS apps must be built with the iOS 26 &amp; iPadOS 26 SDK or later</li> <li>tvOS apps must be built with the tvOS 26 SDK or later</li> <li>visionOS apps must be built with the visionOS 26 SDK or later</li> <li>watchOS apps must be built with the watchOS 26 SDK or later</li> </ul><p><a href="https://developer.apple.com/app-store/submitting/">Learn more <span class="icon icon-after icon-chevronright nowrap">about submitting</span></a></p>

2026/2/3
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Price updates for apps, In-App Purchases, and subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 43 currencies across 175 storefronts.</p><p>From time to time, we need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><p><strong>As of January 29:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been modified in:</p><ul> <li>Bhutan: Goods and Services Tax (GST) introduction of 5%</li> <li>Finland: Reduced value‑added tax (VAT) rate decrease from 14% to 13.5% for news, magazines, books, and audiobooks</li> <li>Ghana: Removal of 2019 COVID-19 Health Recovery Levy</li> <li>Kazakhstan: VAT rate increase from 12% to 16%</li> <li>Lithuania: Reduced VAT rate decrease from 9% to 5% for news, magazines, books, and audiobooks</li> <li>Mauritius: VAT introduction of 15%</li> <li>Russia: VAT rate increase from 20% to 22%</li> <li>Türkiye: Digital sales tax (DST) rate decrease from 7.5% to 5%</li> <li>Zimbabwe: VAT rate increase from 15% to 15.5%</li> </ul><p>Exhibit B of the Paid Applications Agreement will be updated to indicate that Apple collects and remits applicable taxes in Bhutan and Mauritius.¹</p><p><strong>Beginning February 16:</strong></p><p>Pricing for apps and In-App Purchases will be updated for Mauritius if you haven’t selected Mauritius as the base storefront for your app or In‑App Purchase.² This update considers the VAT introduction listed in the tax updates section above.</p><p>If you’ve selected Mauritius as the base storefront for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription. Prices also won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p class="sosumi margin-top-small">¹ Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms#paid-applications-agreement">Apple Developer website</a> within one month.</p><p class="sosumi margin-top-small">² Excludes auto-renewable subscriptions.</p>

2026/1/29
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Hello Developer: January 2026

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B34DF72D-4182-4303-BE95-5AF344D0267F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B34DF72D-4182-4303-BE95-5AF344D0267F/2048.jpeg" data-hires="false" alt="A woman wearing a gray sweater stands on stage in front of a large screen showing lines of code."></div><p>We‘re hitting the ground running in 2026. In this edition:</p><ul> <li>A special SwiftUI activity in Cupertino.</li> <li>More ways to connect with us about Liquid Glass.</li> <li>A snappy video recap of Apple design resources.</li> <li>All-new Develop in Swift Tutorials.</li> <li>A new article about taking full advantage of foundation models.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/january26">Read the full story</a></p>

2026/1/6
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Update on age requirements for apps distributed in Texas

<p>A recent injunction issued by a district court suspended enforcement of Texas state law SB2420, which introduced age assurance requirements for app marketplaces and developers. In light of this ruling, Apple will pause previously announced implementation plans and monitor the ongoing legal process.</p><p>The tools we <a href="https://developer.apple.com/news/?id=2ezb6jhj">previously announced</a> to help developers meet their compliance obligations will remain available for sandbox testing, including:</p><ul> <li><a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a></li> <li><a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic">Significant Change API under PermissionKit</a></li> <li><a href="https://developer.apple.com/documentation/storekit/appstore/ageRatingCode">New age rating property type in StoreKit</a></li> <li><a href="https://developer.apple.com/documentation/appstoreservernotifications/notificationtype">App Store Server Notifications</a></li> </ul><p>These tools can also be used to help developers with their obligations under laws coming into effect in Utah and Louisiana in 2026. The Declared Age Range API remains available worldwide for users on iOS 26, iPadOS 26, and macOS 26, or later. </p>

2025/12/24
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Changes to iOS in Japan

<p>To comply with the Mobile Software Competition Act (MSCA), Apple is introducing changes to iOS that create new options for developers' apps in Japan. Beginning with iOS 26.2, developers can distribute apps on alternative app marketplaces, operate alternative app marketplaces, process app payments for digital goods and services outside of Apple In-App Purchase in iOS, and more.</p><p>The new options for downloading apps from alternative app marketplaces and making app payments open new avenues for malware, fraud, scams, and privacy and security risks. Apple has worked with Japanese regulators to introduce protections from these new threats — with a special emphasis on the safety of younger users. Those protections include Notarization for iOS apps, an authorization process for app marketplaces, and requirements that help protect children from inappropriate content and scams.</p><p>By March 17, 2026, all current members of the Apple Developer Program will need to agree to the latest update to the Apple Developer Program License Agreement, which includes new terms that allow for these options in Japan.</p><p><a href="https://developer.apple.com/support/app-distribution-in-japan/">Learn more about <span class="icon icon-after icon-chevronright nowrap">the updates</span></a></p><p>You can also request a <a href="https://developer.apple.com/events/view/upcoming-events?search=changes%20to%20iOS%20in%20Japan">30-minute online appointment</a> to ask questions about these changes.</p>

2025/12/17
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Updated Apple Developer Program License Agreement now available

<p>The <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> has been revised to support new features, updated policies, and to provide clarification. Please review the changes and <a href="https://developer.apple.com/account/">sign in to your account</a> to accept the updated terms.</p><ul> <li>Section 3.3.3(A): Specified requirement on recordings and privacy.</li> <li>Section 3.3.3(J): Specified requirements for launching voice-based conversational apps via the side button on iPhone.</li> <li>Definitions, section 3.3.3(P): Specified terms for use of the Declared Age Range API and Significant App Topic Update API.</li> <li>Definitions, section 3.3.8(J): Specified requirements for use of the Wi-Fi Infrastructure Framework.</li> <li>Attachment 12: Specified terms for iOS apps in Japan, including alternative distribution, alternative payments and out-of-app offers, and the Core Technology Commission.</li> <li>Schedules 2 and 3, section 3.4: Specified the right to offset or recoup amounts owed to Apple.</li> <li>Schedules 2 and 3, section 5.4: Clarified requirements for consumer protection.</li> </ul><p class="sosumi margin-top-small">Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/12/17
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New Requirements for Social Media Apps in Australia

<p>Beginning December 10, 2025, a new Australian law will require certain social media platforms operating in Australia to prevent people under 16 from having a social media account. Impacted developers are responsible for making sure they follow the requirements of the new law, including deactivating any existing accounts for users under 16 and monitoring new signups.</p><p>Apple provides several tools to help meet the requirements of this law:</p><p><strong>Declared Age Range API</strong></p><p>The new Declared Age Range API helps developers provide age-appropriate experiences for their users. Developers can choose to request the age range that is most relevant to their use case, such as an age range of under 16, and modify app behavior based on this information.</p><p><strong>App description on the App Store</strong></p><p>When making an app available on the App Store, developers must include a description that helps users determine whether the app is appropriate for them. Developers can use this app description field to indicate information that may not be captured in other areas of the product page, such as social media age restrictions for people under a certain age. </p><p><strong>In-app controls on the App Store product page</strong></p><p>This year, Apple updated the age ratings questionnaire that is required for all apps. The update included adding new questions about in-app controls, such as the presence of age assurance and parental controls. Apps using age assurance methods — such as the Declared Age Range API — to comply with the law and prevent users under 16 from creating accounts can indicate the presence of this capability on their App Store product page.</p><p><strong>Higher minimum age rating</strong></p><p>With our recent update to age ratings, developers can set a higher age rating than the one generated by their responses to the age ratings questionnaire in App Store Connect. Developers can view the age rating for each of their apps and select a higher rating if they wish, in the App Information section in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a>.</p><p><strong>Age Suitability URL</strong></p><p>When updating an app's age rating, developers have the option to include an Age Suitability URL that links to a developer-hosted website with details about the app and its age-related content. When enabled, this URL appears on the App Store product page under the age ratings details section. Developers can use this URL to provide region-specific information and requirements, such as the prohibition in Australia of people under 16 having a social media account.</p><p><a href="https://developer.apple.com/documentation/declaredagerange">Learn more about the Declared Age <span class="icon icon-after icon-chevronright nowrap">Range API</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/set-an-app-age-rating/">Learn more about updating your app’s <span class="icon icon-after icon-chevronright nowrap">age rating</span></a></p><p><a href="https://developer.apple.com/app-store/product-page/">Learn more about an app’s <span class="icon icon-after icon-chevronright nowrap">product page</span></a></p>

2025/12/8
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Hello Developer: December 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/814D5C0E-7EC5-4C58-9EAA-C2C5FCDD5731/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/814D5C0E-7EC5-4C58-9EAA-C2C5FCDD5731/2048.jpeg" data-hires="false" alt="A top-down view of several people working at a table assembling colorful objects that evoke the new design and Liquid Glass."></div><p>In this edition:</p><ul> <li>Meet the 2025 App Store Award winners.</li> <li>Sign up for new design and Liquid Glass activities in the new year.</li> <li>Check out the latest additions to our ever-expanding video library.</li> <li>Meet the team behind the sticker-centric language-learning app <em>CapWords.</em></li> <li>Browse new documentation and HIG updates.</li> </ul><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/december25">Read the full story</a></p>

2025/12/4
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App Store Award winners announced

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/952BE091-BC30-4377-8B07-D0EDE7DDEE21/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/952BE091-BC30-4377-8B07-D0EDE7DDEE21/2048.jpeg" data-hires="false" alt="A blue App Store Award set against a deep blue background."></div><p>Join us in celebrating the outstanding work of these developers from around the world.</p><p><a href="https://developer.apple.com/app-store/app-store-awards-2025/">Meet <span class="icon icon-after icon-chevronright nowrap">the winners</span></a></p>

2025/12/4
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App Store Award finalists announced

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/07E85CE0-2C55-4303-89D3-261738F4F2F2/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/07E85CE0-2C55-4303-89D3-261738F4F2F2/2048.jpeg" data-hires="false" alt="A white App Store logo set against a deep blue background"></div><p>Every year, the App Store Awards celebrate exceptional apps and games that improve people’s lives while showcasing the highest levels of technical innovation, user experience, design, and positive cultural impact. This year, the App Store Editorial team is proud to recognize 49 outstanding finalists. Winners will be announced in the coming weeks.</p><p><a href="https://developer.apple.com/app-store/app-store-awards-2025/">Learn about <span class="icon icon-after icon-chevronright nowrap">the finalists</span></a></p>

2025/11/19
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Introducing the App Store Mini Apps Partner Program

<p>Today, we’re introducing the Mini Apps Partner Program, which expands on the App Store’s ongoing support for apps that offer mini apps. Mini apps are self-contained experiences that are built using web technologies like HTML5 and JavaScript. This program is designed to help developers who host mini apps grow their business and further the availability of mini apps on the App Store — all while providing a great customer experience.</p><p>Participating developers may benefit from a reduced commission rate of 15% on the sales of qualifying In-App Purchases. To be eligible for this reduced commission rate, participating apps must support certain App Store technologies, including the Declared Age Range API and the Advanced Commerce API in order to help provide a safe and seamless experience for customers of all ages.</p><p><a href="https://developer.apple.com/programs/mini-apps-partner/">Learn more about the Mini Apps Partner Program <span class="icon icon-after icon-chevronright nowrap">and eligibility</span></a> </p>

2025/11/13
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Updated App Review Guidelines now available

<p>The <a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a> have been revised to support updated policies and to provide clarification. Please review the changes below:</p><ul> <li>1.2.1(a): This new guideline specifies that creator apps must provide a way for users to identify content that exceeds the app’s age rating, and use an age restriction mechanism based on verified or declared age to limit access by underage users.</li> <li>2.5.10: This language has been deleted (“Apps should not be submitted with empty ad banners or test advertisements.”).</li> <li>3.2.2(ix): Clarified that loan apps may not charge a maximum APR higher than 36%, including costs and fees, and may not require repayment in full in 60 days or less.</li> <li>4.1(c): This new guideline specifies that you cannot use another developer’s icon, brand, or product name in your app’s icon or name, without approval from the developer. </li> <li>4.7: Clarifies that HTML5 and JavaScript mini apps and mini games are in scope of the guideline. </li> <li>4.7.2: Clarifies that apps offering software not embedded in the binary may not extend or expose native platform APIs or technologies to the software without prior permission from Apple. </li> <li>4.7.5: Clarifies that apps offering software not embedded in the binary must provide a way for users to identify content that exceeds the app’s age rating, and use an age restriction mechanism based on verified or declared age to limit access by underage users.</li> <li>5.1.1(ix): Adds crypto exchanges to the list of apps that provide services in highly regulated fields. </li> <li>5.1.2(i): Clarifies that you must clearly disclose where personal data will be shared with third parties, including with third-party AI, and obtain explicit permission before doing so.</li> </ul><p class="sosumi margin-top-small">Translations of the guidelines will be available on <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/11/13
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Hello Developer: November 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A7F34DD8-2DF2-4E81-9CCC-25593433E8FA/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/A7F34DD8-2DF2-4E81-9CCC-25593433E8FA/2048.jpeg" data-hires="false" alt="A collage of elements that represent and illustrate the new design, including text input boxes and a search button. The collage appears over a gray grid background."></div><p>In this edition: Catch the new design in the wild, and let Apple experts show you how to quickly and easily bring it to your apps. Plus, get the latest on the Swift Student Challenge 2026, and check out new developer videos available on demand.</p><p>Also, explore new activities all over the world, get your apps and games ready for the holidays, and browse the latest news, documentation, and Technotes.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/november25">Read the full story</a></p>

2025/11/6
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Next steps for apps distributed in Texas

<p>Today we’re releasing more details about the tools we’re making available for developers to help them meet their compliance obligations under upcoming U.S. state laws, including SB2420 in Texas. While we’re providing these tools to help developers navigate the evolving legal landscape, Apple remains concerned about the potential implications of laws like SB2420 in Texas. Specifically, we worry they could undermine the privacy of all users by requiring the collection of sensitive personal information just to download an app – even those that simply provide weather forecasts or sports scores.</p><p>Starting January 1, 2026, new Apple Accounts in Texas will be subject to new requirements. This includes age assurance and parent or guardian consent on behalf of minors under the age of 18 for downloads, purchases, and significant changes associated with an app. Parents or guardians will also be able to revoke their consent for any app they previously approved.</p><p>To meet their obligations under the law, developers may need to adopt new capabilities to receive age category information, trigger consent for a significant change, and learn when a parent or guardian revokes their approval for a child or teen to use their app. Developers can use the following APIs available in the beta versions of iOS 26.2 and iPadOS 26.2 to help them meet their obligations. Sandbox testing is also available to help test the user experience when implementing these APIs to comply with Texas state law.</p><h3>Age category information</h3><p>Developers can use the updated <a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a> to obtain a user’s age category, which is defined by Texas state law as under 13, 13-15, 16-17, or over 18. Age categories for users with new Apple Accounts in Texas as of January 1, 2026, will be shared with a developer’s app when they request it. The API will also return a signal from the user’s device about the method of age assurance, such as credit card or government ID, and if consent is required when there’s a significant change to an app.</p><h3>Obtaining consent for significant changes</h3><p>Certain types of changes to an app may be considered significant changes under age assurance laws, such as Texas SB2420. It’s the developer’s responsibility to determine when there’s a significant change to their app.</p><p>When a developer determines they have made a significant change to their app, they’ll need to use the <a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic">Significant Change API</a> under the PermissionKit framework to ask the parent or guardian to provide consent for the child or teen to continue using the app or new feature within the app. When the API is called, the child or teen user will see a system dialog to request parental consent and developers can restrict access until consent is obtained.</p><p>Texas state law considers a change in the age rating of an app to be a significant change, and developers should keep their age rating selections current in App Store Connect. When a developer updates their app’s age rating, the rating is updated on all user devices once the version is live. Developers can use a <a href="https://developer.apple.com/documentation/storekit/appstore/ageRatingCode">new property</a> type in StoreKit to automatically check when their app’s age rating has changed on a user’s device and then use the Significant Change API to request parental consent.</p><h3>App consent revocation</h3><p>A parent or guardian in Texas can withdraw consent for any app, which will block launching of the app on the child or teen’s device. The App Store will provide a server notification that developers can configure to <a href="https://developer.apple.com/documentation/appstoreservernotifications/notificationtype">receive notifications</a> that the parent or guardian has withdrawn consent for their app on a child or teen’s device.</p><h3>Sandbox testing</h3><p><a href="https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox">Sandbox testing</a> is now available for the Declared Age Range API and Significant Change API in the beta versions of iOS 26.2 and iPadOS 26.2.</p><h3>Next steps</h3><ol> <li>Review documentation and implement the following:</li> </ol><ul> <li><a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a></li> <li><a href="https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic">Significant Change API under PermissionKit</a></li> <li><a href="https://developer.apple.com/documentation/storekit/appstore/ageRatingCode">New age rating property type in StoreKit</a></li> <li><a href="https://developer.apple.com/documentation/appstoreservernotifications/notificationtype">App Store server notification</a></li> </ul><ol start="2"> <li>Use Apple’s sandbox testing environment to validate that the APIs have been implemented correctly.</li> <li>When the Release Candidates of iOS 26.2 and iPadOS 26.2 become available, submit your apps to App Store Connect so users can update their devices with your updated apps with the customer releases.</li> <li>Stay tuned for additional communication about future tools to help developers meet upcoming legal obligations in Utah, Louisiana, and Brazil.</li> </ol>

2025/11/4
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Get ready with the latest beta releases

<p>The beta versions of iOS 26.2, iPadOS 26.2, macOS 26.2, tvOS 26.2, visionOS 26.2, and watchOS 26.2 are now available. Get your apps ready by confirming they work as expected on these releases. And make sure to build and test with Xcode 26.2 beta to take advantage of the advancements in the latest SDKs.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p><p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p><p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2025/11/4
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Price updates for apps, In-App Purchases, and subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we may need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><p><strong>Price updates</strong></p><p><strong>Beginning November 17:</strong></p><p>Pricing for apps and In-App Purchases will be updated for Poland, Switzerland, and Türkiye if you haven’t selected one of these storefronts as the base storefront for your app or In‑App Purchase.¹</p><p>If you’ve selected Poland, Switzerland, or Türkiye as the base storefront for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription. Prices also won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><p class="sosumi margin-top-small">¹ Excludes auto-renewable subscriptions.</p>

2025/10/30
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Enhancements to help you submit and market your apps and games

<p>As part of our ongoing commitment to helping developers succeed on the App Store, we’re introducing new options for submitting content and updates while your app is in review, double the number of custom product pages, and offer codes for all In-App Purchase types.</p><h3>Submit additional items to App Review</h3><p>Now you can send additional items to App Review independent of an existing submission, giving you greater flexibility when submitting your apps and games. For example, you can now submit:</p><ul> <li>One or more In-App Events in a separate submission if you have an app version under review.</li> <li>An app version to address a critical bug that’s separate from any existing custom product pages under review.</li> <li>One or more Game Center features — including achievements, leaderboards, challenges, and more — in a submission that’s separate from an app version under review. </li> </ul><p><a href="https://developer.apple.com/help/app-store-connect/manage-submissions-to-app-review/overview-of-submitting-for-review">Learn more <span class="icon icon-after icon-chevronright nowrap">about submitting</span></a></p><h3>Create double the number of custom product pages and add keywords</h3><p>Custom product pages let you highlight different content and features within your app or game using unique screenshots, app previews, and promotional text. To provide you with even more flexibility, you can now create and publish up to 70 custom pages at a given time. Additionally, you can now assign keywords to each custom product page so they’re more discoverable on the App Store. Custom product pages with keywords assigned to them can appear in search results for those selected keywords instead of your default product page.</p><p><a href="https://developer.apple.com/app-store/custom-product-pages/">Learn more about custom <span class="icon icon-after icon-chevronright nowrap">product pages</span></a></p><h3>Offer codes expand to all In-App Purchase types</h3><p>Offer codes now support all In-App Purchase types, including consumable, non-consumable, and non-renewing subscriptions, in addition to expanded support for auto-renewable subscriptions. With offer codes, you can present people with a limited-time offer for a free or discounted In-App Purchase. This allows you to share the value of your In-App Purchases and encourage engagement and purchases within your apps and games. This expanded support includes the ability to create offer codes for:</p><ul> <li>Consumable, non-consumable, and non-renewing subscriptions.</li> <li>Auto-renewable subscriptions that don’t auto-renew once the promotional period ends.</li> </ul><p>Schedule 1 and the Paid Applications Agreement (Schedules 2 and 3) will be updated to indicate that offer codes are available for all In-App Purchase types.¹</p><p><strong>Promo codes for In-App Purchases</strong></p><p>Offer codes build on the functionality of <a href="https://developer.apple.com/help/app-store-connect/offer-promo-codes/request-and-manage-promo-codes/">promo codes</a> and provide improved configuration and customer eligibility options. As a result, starting March 26, 2026, you’ll no longer be able to create promo codes for In-App Purchases in App Store Connect. Any existing promo codes for In-App Purchases you’ve created can be redeemed until they expire. You can continue to use promo codes in order to provide people with a free download of your app.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/create-offer-codes-for-in-app-purchases">Learn about creating <span class="icon icon-after icon-chevronright nowrap">offer codes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-offer-codes">Learn about offer codes for <span class="icon icon-after icon-chevronright nowrap">auto-renewable subscriptions</span></a></p><p><a href="https://developer.apple.com/documentation/StoreKit/supporting-subscription-offer-codes-in-your-app">Implementing <span class="icon icon-after icon-chevronright nowrap">offer codes</span></a></p><p class="sosumi margin-top-small">¹ Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/10/29
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New requirement for apps using Sign in with Apple for account creation

<p>Starting January 1, 2026, developers based in the Republic of Korea must provide a <a href="https://developer.apple.com/help/account/capabilities/enabling-server-to-server-notifications">server‑to‑server notification endpoint</a> when registering a new Services ID, or updating an existing Services ID, to <a href="https://developer.apple.com/help/account/capabilities/configure-sign-in-with-apple-for-the-web">associate their website</a> with an app using <a href="https://developer.apple.com/design/human-interface-guidelines/sign-in-with-apple">Sign in with Apple</a>.</p><p>As a reminder, registering a notification endpoint allows Apple to send you important updates about the people who use your app and their account status, including:</p><ul> <li>Changes in email forwarding preferences.</li> <li>Account deletions in your app.</li> <li>Permanent Apple Account deletions.</li> </ul><p>To learn more about server-to-server notifications, see <a href="https://developer.apple.com/videos/play/wwdc2020/10173/">WWDC20 session 10173: Get the most out of Sign in with Apple</a>.</p><p>When you receive these notifications, you should immediately update any data associated with the account change in the app, as well as any necessary server infrastructure, to give people more control of the personal data they’ve shared. For more information, see <a href="https://developer.apple.com/documentation/signinwithapple/processing-changes-for-sign-in-with-apple-accounts">Processing changes for Sign in with Apple accounts</a>.</p><p>Before submitting a new app to the App Store, or updating an existing app configuration to register a new Services ID or modify an existing Services ID, please read the guidance below.</p><h3>Account change guidance</h3><p>Account changes are directly related to privacy and control for the user and their personal data, and confirming account changes should be straightforward and transparent.</p><p><strong>For account email forwarding changes:</strong></p><ul> <li>Ensure any displayed user data affected by the account change matches the change event in the notification payload. Typically, this data is displayed in the app’s account settings or user profile.</li> <li>If people need to visit a website to finish changing or verifying their email address, include a link directly to the page on your website where they can complete the process.</li> <li>Keep users informed. If the email forwarding change affects other services you offer, let them know. If your app supports In-App Purchases, help people understand how billing, order tracking, and cancellations will be handled with the new email address.</li> </ul><p><strong>For account deletions:</strong></p><ul> <li>See <a href="https://developer.apple.com/documentation/technotes/tn3194-handling-account-deletions-and-revoking-tokens-for-sign-in-with-apple">TN3194: Handling account deletions and revoking tokens for Sign in with Apple</a>.</li> </ul><p><strong>Note:</strong> Always follow applicable legal requirements for storing and retaining user account information and for handling account changes and deletions. This includes complying with local laws where your apps are available. If you have questions regarding your legal obligations, check with your legal counsel.</p><h3>Resources</h3><ul> <li><a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a></li> <li><a href="https://developer.apple.com/design/human-interface-guidelines/managing-accounts">Human Interface Guidelines: Managing accounts</a></li> </ul>

2025/10/9
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Updated Apple Developer Program License Agreement now available

<p>The Apple Developer Program License Agreement has been revised to support updated policies and to provide clarification. Please review the changes below and <a href="https://developer.apple.com/account">sign in to your account</a> to accept the updated terms.</p><ul> <li>Section 3.3.1(B): Updated requirements related to interpreted code</li> <li>Definitions, Section 3.3.3(F): Specified requirements for use of the Location Push Service Extension</li> <li>Section 3.3.8(A), Attachment 4: Added links to terms for Xcode Cloud and CloudKit related to Regulation (EU) 2023/2854 (EU Data Act)</li> <li>Section 3.3.9(D): Updated terms regarding the entity that distributes the Tap to Pay APIs</li> <li>Schedule 1, Exhibit C: Updated Section 1 definition for Promo Codes</li> <li>Schedule 2, Section 3.13: Updated references to Offer Codes</li> <li>Schedule 2, Section 3.13(b): Updated availability terms for Offer Codes</li> </ul><p class="sosumi margin-top-small">Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/10/8
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New requirements for apps available in Texas

<p>Beginning January 1, 2026, a new state law in Texas — SB2420 — introduces age assurance requirements for app marketplaces and developers. While we share the goal of strengthening kids’ online safety, we are concerned that SB2420 impacts the privacy of users by requiring the collection of sensitive, personally identifiable information to download any app, even if a user simply wants to check the weather or sports scores. Apple will continue to provide parents and developers with industry-leading tools that help enhance child safety while safeguarding privacy within the constraints of the law.</p><p>Once this law goes into effect, users located in Texas who create a new Apple Account will be required to confirm whether they are 18 years or older. All new Apple Accounts for users under the age of 18 will be required to join a <a href="https://support.apple.com/en-us/108380">Family Sharing group</a>, and parents or guardians will need to provide consent for all App Store downloads, app purchases, and transactions using Apple's In-App Purchase system by the minor. This will also impact developers, who will need to adopt new capabilities and modify behavior within their apps to meet their obligations under the law. Similar requirements will come into effect later next year in Utah and Louisiana.</p><p>Today we’re sharing details about updates that we’re making and the tools we’ll provide to help developers meet these new requirements.</p><p>To assist developers in meeting their obligations in a privacy-preserving way, we’ll introduce capabilities to help them obtain users’ age categories and manage significant changes as required by Texas state law. The <a href="https://developer.apple.com/documentation/declaredagerange/">Declared Age Range API</a> is available to implement now, and will be updated in the coming months to provide the required age categories for new account users in Texas. And new APIs launching later this year will enable developers, when they determine a significant change is made to their app, to invoke a system experience to allow the user to request that parental consent be re-obtained. Additionally, parents will be able to revoke consent for a minor continuing to use an app. More details, including additional technical documentation, will be released later this fall.</p><p>We know protecting kids from online threats requires constant vigilance and effort. That’s why we will continue to create <a href="https://developer.apple.com/kids/">industry-leading features</a> to help developers provide age-appropriate experiences and safeguard privacy in their apps and games, and empower parents with a <a href="https://www.apple.com/newsroom/2025/06/apple-expands-tools-to-help-parents-protect-kids-and-teens-online/">comprehensive set of tools</a> to help keep their kids safe online.</p>

2025/10/8
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Hello Developer: October 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E206D9F1-1004-404F-B0D8-3AD73090DB6F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E206D9F1-1004-404F-B0D8-3AD73090DB6F/2048.jpeg" data-hires="false" alt=""></div><p>This month: Watch a new code-along video to discover how to use the Foundation Models framework to access the on-device LLM that powers Apple Intelligence.</p><p>Plus, dive into new games offerings, explore new App Store Connect features, and find out how the air-quality app <em>Paku</em> is helping its users breathe easy.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/october25">Read the full story</a></p>

2025/10/7
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Upcoming Currency Change in Bulgaria

<p>Beginning January 1, 2026, Bulgaria will adopt the euro (EUR) as its official currency, replacing the Bulgarian lev (BGN). As a result, the currency for App Store purchases and subscriptions in Bulgaria will change from BGN to EUR on this date. Your proceeds from sales in Bulgaria will also change to euros.</p><p>If you’ve selected the lev as the currency for your bank in App Store Connect, it will automatically change to the euro on December 1, 2025. If you’ve selected a different currency for your bank account, you’ll continue to be paid in that currency. The statutory fixed conversion rate is 1.95583 BGN = 1 EUR as established on July 8, 2025, by the Council of the European Union in connection with the introduction of the euro as the official currency in the Republic of Bulgaria.</p><ul> <li><strong>Auto-renewing subscriptions, manually priced apps and In‑App Purchases, or apps and In‑App Purchases with Bulgaria as the base storefront:</strong> Pricing on the Bulgaria storefront will be updated to a euro price based on the statutory conversion rate and rounded down to a supported euro price point. If you’ve chosen Bulgaria as the base storefront for your app or In‑App Purchases, pricing in other storefronts may be updated to maintain equalization with the new euro price.</li> </ul><ul> <li><strong>Other apps or In‑App Purchases:</strong> Pricing on the Bulgaria storefront will be converted to the euro using the standard equalization for euro markets where App Store sales are subject to value‑added tax (VAT).</li> </ul><p>You can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p>Auto‑renewable subscriptions won’t be interrupted. Subscription prices will be automatically updated for each current, preserved, and future scheduled price to euros. Customers with auto‑renewable subscriptions will receive an email informing them of the currency change.</p><p>Per the Euro Act, you’ll need to communicate both the lev and euro prices for In‑App Purchases to customers within your app for the duration of the transitional period from now until the end of the transition period on August 8, 2026. This messaging should appear anywhere prices are displayed.</p><p>Your Sales and Trends reports and monthly financial reports will also be updated. For Sales and Trends, euros will be indicated for transactions after the currency change. For monthly financial reports, earnings from sales that occurred before the currency change will be in the BG report, and earnings from sales after the currency change will be in the EU report.</p><p>All refunds issued after January 1, 2026, will be refunded in euros, regardless of the date of purchase.</p><p><a href="https://www.apple.com/legal/bg/dev/currency/">Learn more about the Bulgaria <span class="icon icon-after icon-chevronright nowrap">EUR adoption</span></a> </p>

2025/9/25
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Get ready with the latest beta releases

<p>The beta versions of iOS 26.1, iPadOS 26.1, macOS 26.1, tvOS 26.1, visionOS 26.1, and watchOS 26.1 are now available. Get your apps ready by confirming they work as expected on these releases. And to take advantage of the advancements in the latest SDKs, make sure to build and test with Xcode 26.0.1.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p><p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p><p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2025/9/22
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App Store submissions now open for the latest OS releases

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/62DE05BC-5D60-4277-A8A9-F53D5FA4D2D2/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/62DE05BC-5D60-4277-A8A9-F53D5FA4D2D2/2048.jpeg" data-hires="false" alt="A collage of icons of Apple apps — including Xcode, Apple Developer, Swift, and more — set diagonally against a light blue background."></div><p>iOS 26, iPadOS 26, macOS Tahoe 26, tvOS 26, visionOS 26, and watchOS 26 will soon be available to customers worldwide — which means you can now submit apps and games that take advantage of Apple’s broadest design update ever.</p><p>Build your apps and games using the <a href="https://developer.apple.com/download/">Xcode 26 Release Candidate</a> and latest SDKs, test with TestFlight, and submit for review to the App Store. By taking advantage of the <a href="https://developer.apple.com/design/">new design and Liquid Glass</a>, the <a href="https://developer.apple.com/documentation/FoundationModels">Foundation Models framework</a>, the new <a href="https://developer.apple.com/games-app/">Apple Games app</a>, and more, you can deliver even more unique experiences on Apple platforms.</p><p>Starting April 2026, apps and games uploaded to App Store Connect need to meet the following minimum requirements.</p><ul> <li>iOS and iPadOS apps must be built with the iOS 26 &amp; iPadOS 26 SDK or later</li> <li>tvOS apps must be built with the tvOS 26 SDK or later</li> <li>visionOS apps must be built with the visionOS 26 SDK or later</li> <li>watchOS apps must be built with the watchOS 26 SDK or later</li> </ul><p><a href="https://developer.apple.com/app-store/submitting/">Learn more <span class="icon icon-after icon-chevronright nowrap">about submitting</span></a></p>

2025/9/9
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Hello Developer: September 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C837433-82A4-41BF-9AEE-CF384A1CE1E5/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C837433-82A4-41BF-9AEE-CF384A1CE1E5/2048.jpeg" data-hires="false" alt="A bubble-like shape floats over a background that shows a grid against a red and purple background."></div><p>Be ready for the new design. Whether you’re a longtime pro or a hobbyist, get inspired and make your apps and games look their best by exploring videos, downloads, and docs.</p><p>Plus, sign up for one-on-one appointments to dive into machine learning and AI, and meet the team behind the wholesome open-world game <em>Hello Kitty Island Adventure</em>.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/september25">Read the full story</a></p>

2025/9/2
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Awe dropping.

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/90AA664A-3D93-4967-8410-63CFB6CDF8D1/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/90AA664A-3D93-4967-8410-63CFB6CDF8D1/2048.jpeg" data-hires="false" alt="Glowing Apple logo in a gradient of black, blue, yellow, and red, blue halo around the edge."></div><p>Join us for a special Apple Event on September 9 at 10 a.m. PT.<br><br>Watch on <a href="https://www.apple.com/apple-events">apple.com</a>, Apple TV, or <a href="https://www.youtube.com/watch?v=H3KnMyojEQU">YouTube Live</a>.</p>

2025/8/26
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Tax and Price Updates for Apps, In-App Purchases, and Subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><p><strong>Tax and price updates</strong></p><p><strong>As of August 21:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been modified in:</p><ul> <li>Brazil: Imposto sobre Operações Financeiras (IOF) of 3.5%</li> <li>Canada: Digital services tax (DST) no longer applicable</li> <li>Estonia: Value‑added tax (VAT) rate increase from 22% to 24%</li> <li>Romania:</li> </ul><p>    - VAT rate increase from 19% to 21%</p><p>    - Reduced VAT rate increase from 5% to 11% for news, magazines, books, and audiobooks</p><ul> <li>The Philippines: VAT introduction of 12% for developers based outside of the Philippines</li> <li>Vietnam:</li> </ul><p>    - Organizations based outside of Vietnam: VAT rate increase from 5% to 10%.</p><p>    - Individual developers based outside of Vietnam: Personal income tax (PIT) introduction of 5%, replacing the corporate income tax (CIT). Reduced VAT rate of 0% for news, magazines, and books no longer applies and all content will be taxed at the standard rate.</p><p>    - Organizations based in Vietnam: Apple will no longer remit foreign contractor tax (FCT) on sales to end customers. FCT of 5% introduced on Apple’s commission.</p><p>    - Individual developers based in Vietnam: Personal income tax (PIT) introduction of 2%, replacing the corporate income tax (CIT). FCT of 5% introduced on Apple’s commission. Reduced VAT rate of 0% for news, magazines, and books no longer applies and all content will be taxed at the standard rate.</p><p>Exhibit B and C of the Paid Applications Agreement will be updated to indicate that Apple collects and remits applicable taxes in the Philippines, and the relevant tax changes in Vietnam.¹</p><p><strong>Beginning September 8:</strong></p><p>Pricing for apps and In-App Purchases will be updated for the Philippines and Vietnam if you haven’t selected one of these storefronts as the base storefront for your app or In‑App Purchase.² These updates also consider VAT introductions and changes listed in the tax updates section above.</p><p>If you’ve selected the Philippines or Vietnam as the base storefront for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription. Prices also won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p class="sosumi margin-top-small">¹ Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p><p class="sosumi margin-top-small">² Excludes auto-renewable subscriptions.</p>

2025/8/21
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Hello Developer: August 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/18238742-2F2C-409C-A662-C9A2A540568B/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/18238742-2F2C-409C-A662-C9A2A540568B/2048.jpeg" data-hires="false" alt="A woman stands on stage in a darkened auditorium in front of an audience. Behind her is a screen showing illustrations of the new Apple design system, including clear buttons and sliders. The screen has a light-gray background with a grid."></div><p>Sign up for new Apple developer workshops all over the world. Plus, download Apple UI design kits for Figma and Sketch, meet the Italy-based team behind Sunlitt, and more.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/august25">Read more</a></p>

2025/8/5
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Updated age ratings in App Store Connect

<p>The App Store is designed to be a safe and trusted place for all ages, including children. The age rating system for apps and games has been updated in order to provide people with more granular age ratings. We’ve also introduced new age rating questions to help identify sensitive content in your app and added the ability to set a higher rating to reflect your app’s minimum age requirement. Ratings for all apps and games on the App Store have been automatically updated to align with this new system and will be reflected on Apple devices running beta versions of iOS 26, iPadOS 26, macOS Tahoe 26, tvOS 26, visionOS 26, and watchOS 26.</p><p>The updated age rating system adds 13+, 16+, and 18+ to the existing 4+ and 9+ ratings. Age ratings are assigned to each country or region and may vary based on region-specific suitability standards.</p><p>We’ve introduced a new set of required questions to the ratings questionnaire for all apps. These new questions cover:</p><ul> <li>In-app controls.</li> <li>Capabilities.</li> <li>Medical or wellness topics.</li> <li>Violent themes in your app or game.</li> </ul><p>Your answers to these questions will help Apple better calculate a rating and help you deliver an age-appropriate experience.</p><p>If your app has a policy requiring a higher minimum user age than the rating assigned by Apple, you can set a higher age rating after you respond to the age ratings questions. You can view the age rating for each of your apps under the updated system and respond to the new questions for each app in the App Information section in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a>.</p><p>As a reminder, you must consider how all app features, including AI assistants and chatbot functionality, impact the frequency of sensitive content appearing within your app to make sure it receives the appropriate rating. All apps are subject to the <a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a>, such as the safety guidelines regarding objectionable content or user generated content, and must abide by all applicable local laws and regulations, like the Children’s Online Privacy Protection Act (“COPPA”), and the European Union’s General Data Protection Regulation (“GDPR”).</p><p>Please provide responses to the updated age rating questions for each of your apps by January 31, 2026, to avoid an interruption when submitting your app updates in App Store Connect.</p><p><a href="https://developer.apple.com/help/app-store-connect/reference/age-ratings-values-and-definitions">Learn more about age ratings values <span class="icon icon-after icon-chevronright nowrap">and definitions</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-information/set-an-app-age-rating/">Learn how to set your <span class="icon icon-after icon-chevronright nowrap">app rating</span></a></p>

2025/7/24
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New 64-bit requirement for watchOS apps

<p>Beginning April 2026, watchOS apps uploaded to App Store Connect must also include 64-bit support and be built with the <a href="https://developer.apple.com/watchos/whats-new/">watchOS 26</a> SDK. To enable 64-bit support in your project, we recommend using the default Xcode build setting of “Standard architectures” to build a single binary with 64-bit code.</p><p>You can test ARM64 compatibility for your apps in the Xcode Simulator, and on Apple Watch Series 9 or 10, or Apple Watch Ultra 2 running watchOS 26 beta.</p><p><a href="https://developer.apple.com/support/xcode/">Learn more about the SDKs included <span class="icon icon-after icon-chevronright nowrap">in Xcode</span></a></p>

2025/7/22
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iOS and iPadOS 26 design kits are here

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E92B44C5-04EA-42F4-BB2A-AF394EFED6BB/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E92B44C5-04EA-42F4-BB2A-AF394EFED6BB/2048.jpeg" data-hires="false" alt="A collage showing screens with new features announced at WWDC25, including the new design."></div><p>Apple Ul design kits for Figma and Sketch are now available for iOS and iPadOS 26.</p><p><a href="https://developer.apple.com/design/resources/" class="icon icon-after icon-chevronright">Apple Design Resources</a></p>

2025/7/18
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Updates for apps in the European Union

<p>The European Commission has required Apple to make a series of additional changes under the Digital Markets Act:</p><p><strong>Communication and promotion of offers</strong></p><ul> <li>Today, we’re introducing updated terms that let developers with apps in the European Union storefronts of the App Store communicate and promote offers for purchase of digital goods or services available at a destination of their choice. The destination can be a website, alternative app marketplace, or another app, and can be accessed outside the app or within the app via a web view or native experience.</li> <li>App Store apps that communicate and promote offers for digital goods or services will be subject to new business terms for those transactions — an initial acquisition fee, store services fee, and for apps on the StoreKit External Purchase Link Entitlement (EU) Addendum, the Core Technology Commission (CTC). The CTC reflects value Apple provides developers through ongoing investments in the tools, technologies, and services that enable them to build and share innovative apps with users.</li> <li>Music streaming apps on the App Store in the European Economic Area (EEA) wanting to use the Music Streaming Services Entitlement (EEA) can use these options.</li> </ul><p><strong>Update to Business Terms for Apps in the European Union</strong></p><ul> <li>By January 1, 2026, Apple plans to move to a single business model in the EU for all developers. Under this single business model, Apple will transition from the Core Technology Fee (CTF) to the CTC on digital goods or services. The CTC will apply to digital goods or services sold by apps distributed from the App Store, Web Distribution, and/or alternative marketplaces.</li> <li>Apps currently under the Alternative Terms Addendum for Apps in the EU continue to be subject only to the CTF until the transition to the CTC is fully implemented next year. At that time, qualifying transactions will be subject to the CTC, and the CTF will no longer apply. Additional details regarding this transition will be provided at a later date.</li> </ul><p><strong>User Experience Update</strong></p><ul> <li>Beginning with iOS 18.6 and iPadOS 18.6, iOS and iPadOS will provide an <a href="https://developer.apple.com/support/alt-distribution-ux-in-the-eu/">updated user experience</a> in the EU for installing alternative marketplaces or apps from a developer’s website. Additionally, later this year, we will provide an API which will allow developers to initiate the download of alternatively distributed apps they publish from within their app.</li> </ul><p>To learn more, view <a href="https://developer.apple.com/support/communication-and-promotion-of-offers-on-the-app-store-in-the-eu/">Communication and promotion of offers on the App Store in the EU</a>. To read the full terms, view the <a href="https://developer.apple.com/contact/request/download/external/Alternative-EU-Terms-Addendum.pdf">Alternative Terms Addendum for Apps in the EU</a> or the <a href="https://developer.apple.com/contact/request/download/external/StoreKit-External-Purchase-Link-(EU)-Entitlement-Addendum.pdf">StoreKit External Purchase Link Entitlement Addendum for EU Apps</a>. You can also request a <a href="https://developer.apple.com/events/view/upcoming-events">30-minute online appointment</a> to ask questions and provide feedback about these changes.</p>

2025/6/26
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Today @ WWDC25: Day 5

<div class="cp-root-column cp-root-column--center" style="gap: 40px; padding: 40px 40px 40px 40px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="gap: 40px; max-width: 640px; width: 100%"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 3px; padding: 0px 0px 0px 0px"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>HELLO DEVELOPER</p></div></div><h1 class="typography-headline">Today @ WWDC25</h1><div class="cp-text"><p>Your daily guide to the conference.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 20px 20px 20px 20px; border-radius: 12px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="max-width: 56px; width: 100%"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/0F998D29-9A9D-4BB4-BDD7-57C4BA1AFC83/2048.png" alt="" style="max-width:100%"></div></div></div><h2>Today’s group labs</h2><div class="cp-text"><p>Join Apple engineers and your developer peers online to ask questions, get advice, and follow the discussion about the week’s biggest announcements.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 0px 0px 0px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/EB29898D-48F7-48A0-8E40-EA6B7F4DBAC0/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top" style="padding: 8px 0px 0px 0px"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="padding: 0px 20px 0px 20px; border-radius: 12px"><h1 class="typography-headline">Revisit the highlights</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>It's impossible to pick favorites, but here's a collection of some of the biggest moments from an incredible set of video sessions.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/news/?id=dm09ffa1">Browse the highlights from WWDC25 ›</a></p></div></div></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 0px 0px 0px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/0EA219B8-8801-4B48-BCBA-8F05A9F93A2C/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top" style="padding: 8px 0px 0px 0px"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="padding: 0px 20px 0px 20px; border-radius: 12px"><div style="width: 100%; padding: 0px 0px 4px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>COMING THIS SUMMER</p></div></div><h1 class="typography-headline">Explore the biggest updates from WWDC25</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>We’re taking WWDC25 around the world. Join us in person this summer for a new Meet with Apple session geared toward your entire team. We’ll dive into the big announcements from WWDC25 and discuss the benefits for your apps and games.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/events/view/upcoming-events?search=explore%20the%20biggest%20updates%20from%20wwdc25">Find an activity near you ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading" style="gap: 12px"><div class="cp-text cp-text--headline cp-text--semibold"><p>How did we do?</p></div><div class="cp-text"><p>We’d love to know your thoughts on this year’s conference.</p></div><div class="cp-text"><p><a href="https://essentials.applesurveys.com/jfe/form/SV_9zf4TZhQROQdzcW?chnl=3">Take the survey ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 0px 0px 0px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A7F7DED9-6B79-4D65-B497-2D25F2DF4AF6/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top" style="padding: 8px 0px 0px 0px"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="padding: 0px 20px 0px 20px; border-radius: 12px"><h1 class="typography-headline">“6 out of 5 ⭐️”</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>Once again, a little song dedicated to you.</p></div><div class="cp-text"><p><a href="https://www.youtube.com/watch?v=_E821In6oKo">Watch the video ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading cp-rounded" style="border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/2270C3F6-2011-4F0E-B8CE-CBFE4C5DCF29/2048.png" alt="" style="max-width:100%"></div></div><div class="cp-column cp-column--align-leading"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>TODAY'S PLAYLIST</p></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 8px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Every time we say goodbye</p></div><div class="cp-text"><p>One last playlist for the road. We're sending you off with cutting-edge music from the global frontiers of jazz.</p></div><div class="cp-text"><p><a href="https://music.apple.com/us/playlist/pl.e672f5654e52433aa995643b4b882a01">Listen on Apple Music ›</a></p></div></div></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Thanks for being here</p></div><div class="cp-text"><p>WWDC25 is our biggest week of the year, and we have the best time sharing it with you. Thanks for being a part of another incredible conference. We’ll see you out there.</p></div></div></div></div></div></div>

2025/6/13
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Today @ WWDC25: Day 4

<div class="cp-root-column cp-root-column--center" style="gap: 40px; padding: 40px 40px 40px 40px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="gap: 40px; max-width: 640px; width: 100%"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 3px; padding: 0px 0px 0px 0px"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>HELLO DEVELOPER</p></div></div><h1 class="typography-headline">Today @ WWDC25</h1><div class="cp-text"><p>Your daily guide to the conference.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 20px 20px 20px 20px; border-radius: 12px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="max-width: 56px; width: 100%"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/0F998D29-9A9D-4BB4-BDD7-57C4BA1AFC83/2048.png" alt="" style="max-width:100%"></div></div></div><h2>Today’s group labs</h2><div class="cp-text"><p>Join Apple engineers and your developer peers online to ask questions, get advice, and follow the discussion about the week’s biggest announcements.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 0px 0px 0px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4AF03F24-A21C-4F9D-A9E0-B52186E34ED5/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top" style="padding: 8px 0px 0px 2px"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 0px 20px; border-radius: 12px"><h1 class="typography-headline">Get smarter about Apple Intelligence</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 12px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p><strong>Day 4</strong> is all about Apple Intelligence. Join us in the group labs to find out more about making machine learning and Apple Intelligence work for your app. And dive into the announcements through video sessions and guides.</p></div><div class="cp-row cp-row--align-top" style="padding: 10px 0px 10px 0px"><div class="cp-column cp-column--align-leading cp-span-12"><div class="cp-text cp-text--headline cp-text--semibold"><p>Register now</p></div></div></div><div class="cp-text"><p>You can also request one-on-one labs with Apple experts for guidance on machine learning, Apple Intelligence, or whatever topics interest you most.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/wwdc25/sessions-and-labs/one-on-one-labs">Request a one-on-one lab ›</a></p></div><div style="width: 100%; padding: 10px 0px 10px 0px; box-sizing: border-box;"><hr class="cp-separator"></div><div class="cp-text cp-text--headline cp-text--semibold"><p>Press play</p></div><div class="cp-text"><p>Explore sessions on the Foundation Models Framework, App Intents, and more.</p></div><div class="cp-item-list"><div class="resource-grid"><a href="https://developer.apple.com/videos/play/wwdc2025/286" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/5647196D-90F3-4FC0-851F-7CF0F69BE7D2/9965_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Meet the Foundation Models framework</h4></a><a href="https://developer.apple.com/videos/play/wwdc2025/360" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/51620FBA-75C7-46B5-BCBA-800F38AEE3A5/10048_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Discover machine learning &amp; AI frameworks on Apple platforms</h4></a><a href="https://developer.apple.com/videos/play/wwdc2025/244" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/05A21C8D-2A52-47BF-85A6-EB13E720EC85/9971_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Get to know App Intents</h4></a></div></div><div style="width: 100%; padding: 10px 0px 10px 0px; box-sizing: border-box;"><hr class="cp-separator"></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Looking for what’s new?</p></div><div class="cp-text"><p><a href="https://developer.apple.com/news/?id=892rul8r">Browse the guide to machine learning and Apple Intelligence ›</a></p></div></div></div></div></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 0px 0px 0px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D4913712-0AF7-4F5C-8F86-D49964E69AB5/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top" style="padding: 8px 0px 0px 0px"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="padding: 0px 20px 0px 20px; border-radius: 12px"><div style="width: 100%; padding: 0px 0px 4px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>COMING THIS SUMMER</p></div></div><h1 class="typography-headline">Explore the biggest updates from WWDC25</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>We’re taking WWDC25 around the world. Join us in person this summer for a new Meet with Apple session geared toward your entire team. We’ll dive into the big announcements from WWDC25 and discuss the benefits for your apps and games.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/events/view/upcoming-events?search=explore%20the%20biggest%20updates%20from%20wwdc25">Find an activity near you ›</a></p></div></div></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 20px 20px 20px 20px; border-radius: 12px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="max-width: 56px; width: 100%"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/812504B7-841F-409D-9355-829549901E91/2048.png" alt="" style="max-width:100%"></div></div></div><h2>Join the community</h2><div class="cp-text"><p>Browse community activities taking place all throughout WWDC. And stop by the Apple Developer Forums to see what everyone is chatting about.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/wwdc25/community">Learn more about community ›</a></p></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading cp-rounded" style="border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5BFB435F-2E8E-48F2-973F-1AD0C0F26705/2048.png" alt="" style="max-width:100%"></div></div><div class="cp-column cp-column--align-leading"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>TODAY'S PLAYLIST</p></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 8px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Coffee’s on us</p></div><div class="cp-text"><p>Today’s Coffee Shop mix is all about cozy sounds for quiet focus.</p></div><div class="cp-text"><p><a href="https://music.apple.com/us/playlist/pl.8e6aedf8b608422281874af691d9eb4b">Listen on Apple Music ›</a></p></div></div></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading" style="gap: 12px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Tell us how we’re doing</p></div><div class="cp-text"><p>We’d love to know your thoughts on this year’s conference.</p></div><div class="cp-text"><p><a href="https://essentials.applesurveys.com/jfe/form/SV_9zf4TZhQROQdzcW?chnl=3">Take the survey ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-text cp-text--headline cp-text--semibold"><p>More to come</p></div><div class="cp-text"><p>We’ve got one more day. Stop by tomorrow to revisit the highlights — and find out how you can carry the excitement of WWDC25 throughout the summer.</p></div></div></div></div></div></div>

2025/6/12
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Today @ WWDC25: Day 3

<div class="cp-root-column cp-root-column--center" style="gap: 40px; padding: 40px 40px 40px 40px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="gap: 40px; max-width: 640px; width: 100%"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 3px; padding: 0px 0px 0px 0px"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>HELLO DEVELOPER</p></div></div><h1 class="typography-headline">Today @ WWDC25</h1><div class="cp-text"><p>Your daily guide to the conference.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 20px 20px 20px 20px; border-radius: 12px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="max-width: 56px; width: 100%"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/0F998D29-9A9D-4BB4-BDD7-57C4BA1AFC83/2048.png" alt="" style="max-width:100%"></div></div></div><h2>Today’s group labs</h2><div class="cp-text"><p>Join Apple engineers and your developer peers online to ask questions, get advice, and follow the discussion about the week’s biggest announcements.</p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 20px; padding: 0px 0px 6px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C93ABD59-F564-4192-AAEE-081E1444779D/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 0px 20px; border-radius: 12px"><h1 class="typography-headline">Explore the new design</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 12px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>Dive deep into our broadest design update ever. In today’s group labs, one-on-one labs, and video sessions, you’ll find out how the stunning new Apple design language elevates the content users care about most while creating a universal language across platforms. And you can begin your explorations with Liquid Glass, the new material that combines the optical qualities of glass with responsive fluidity.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/wwdc25/labs/29Y39872HS/dashboard">Register for the design group lab (12 p.m. PT) ›</a></p></div><div class="cp-text"><p>You can also request one-on-one lab appointments with Apple experts for guidance on design.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/wwdc25/sessions-and-labs/one-on-one-labs">Request a one-on-one lab ›</a></p></div><div style="width: 100%; padding: 10px 0px 0px 0px; box-sizing: border-box;"><hr class="cp-separator"></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 10px 0px 10px 0px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Looking for what’s new?</p></div><div class="cp-text"><p>Get your apps and games ready for the new design.</p></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px"><div class="cp-text"><p><a href="https://developer.apple.com/documentation/technologyoverviews/adopting-liquid-glass">Adopting Liquid Glass ›</a></p></div><div class="cp-text"><p><a href="https://developer.apple.com/design/human-interface-guidelines">Explore the Human Interface Guidelines ›</a></p></div><div class="cp-text"><p><a href="https://developer.apple.com/icon-composer">Create icons with Icon Composer ›</a></p></div></div></div></div></div><hr class="cp-separator"><div style="width: 100%; padding: 10px 0px 0px 0px; box-sizing: border-box;"><div class="cp-text cp-text--headline cp-text--semibold"><p>Press play</p></div></div><div class="cp-text"><p>Learn all about the new design language in video sessions.</p></div><div class="cp-item-list"><div class="resource-grid"><a href="https://developer.apple.com/videos/play/wwdc2025/219" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/5CD0E251-424E-490F-89CF-1E64848209A6/9910_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Meet Liquid Glass</h4></a><a href="https://developer.apple.com/videos/play/wwdc2025/356" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/1AAA030E-2ECA-47D8-AE09-6D7B72A840F6/10044_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Get to know the new design system</h4></a><a href="https://developer.apple.com/videos/play/wwdc2025/323" class="resource-grid-item"><div class="thumbnail thumbnail-rounded image-wrapper"><img class="thumbnail-image" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/EE85F0F4-F2D4-4BC9-8872-B1068DB928E1/10020_wide_900x506_2x.jpg" alt="" width="100%"><span class="thumbnail-scrim thumbnail-scrim-bottom"></span><span class="thumbnail-scrim thumbnail-scrim-top"></span><span class="thumbnail-button" aria-label="play"><svg height="90" viewBox="0 0 90 90" width="90" xmlns="http://www.w3.org/2000/svg"><path d="m23 64.9032v-39.7277c0-4.0514 2.4984-6.1755 5.5911-6.1755 1.7044 0 2.7755.2753 4.2821 1.18l33.1068 19.0772c2.9341 1.6914 4.52 3.0681 4.52 5.7428s-1.586 4.0514-4.52 5.7428l-33.1068 19.0772c-1.5067.9047-2.5777 1.18-4.2821 1.18-3.0927 0-5.5911-2.0454-5.5911-6.0968z" fill="currentcolor"></path></svg></span></div><h4>Build a SwiftUI app with the new design</h4></a></div></div></div></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 12px; padding: 20px 20px 20px 20px; border-radius: 12px"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-width-fixed" style="max-width: 56px; width: 100%"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/812504B7-841F-409D-9355-829549901E91/2048.png" alt="" style="max-width:100%"></div></div></div><h2>Join the community</h2><div class="cp-text"><p>Browse community activities taking place all throughout WWDC. And stop by the Apple Developer Forums to see what everyone is chatting about.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/wwdc25/community">Learn more about community ›</a></p></div></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-bg-secondary cp-rounded" style="gap: 20px; padding: 0px 0px 6px 0px; border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/BF39CC71-388E-4184-A90B-B47E23DF4753/2048.png" alt="" style="max-width:100%"></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 0px 20px; border-radius: 12px"><h1 class="typography-headline">Congratulations to this year’s Apple Design Award winners</h1></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12 cp-rounded" style="gap: 20px; padding: 0px 20px 20px 20px; border-radius: 12px"><div class="cp-text"><p>One more round of applause for this year’s Apple Design Award winners, who got their well-deserved moment in the sun on Monday afternoon at Apple Park. View the complete list of winners and finalists, and visit the App Store to try them all out.</p></div><div class="cp-text"><p><a href="https://developer.apple.com/design/awards/">View this year’s winners and finalists ›</a></p></div><div class="cp-text"><p><a href="https://apps.apple.com/story/id1808994124">View the collection on the App Store ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading cp-rounded" style="border-radius: 12px"><div class="cp-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D3A2A363-5F7B-4ED4-B68C-95E13A17466E/2048.png" alt="" style="max-width:100%"></div></div><div class="cp-column cp-column--align-leading"><div style="width: 100%; padding: 0px 0px 8px 0px; box-sizing: border-box;"><div class="cp-text cp-text--callout cp-text--heavy cp-text--color-secondary"><p>TODAY'S PLAYLIST</p></div></div><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 8px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Everybody loves the sunshine</p></div><div class="cp-text"><p>Put a little sunshine in your day with a hand-curated playlist of summer favorites.</p></div><div class="cp-text"><p><a href="https://music.apple.com/us/playlist/pl.87e269e879654f99aeee4d333121df93">Listen on Apple Music ›</a></p></div></div></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-row cp-row--align-center" style="gap: 20px"><div class="cp-column cp-column--align-leading" style="gap: 12px"><div class="cp-text cp-text--headline cp-text--semibold"><p>Tell us how we’re doing</p></div><div class="cp-text"><p>We’d love to know your thoughts on this year’s conference.</p></div><div class="cp-text"><p><a href="https://essentials.applesurveys.com/jfe/form/SV_9zf4TZhQROQdzcW?chnl=3">Take the survey ›</a></p></div></div></div></div></div><hr class="cp-separator"><div class="cp-row cp-row--align-top"><div class="cp-column cp-column--align-leading cp-span-12" style="gap: 12px; padding: 0px 0px 0px 0px"><div class="cp-text cp-text--headline cp-text--semibold"><p>More to come</p></div><div class="cp-text"><p>We have good intelligence that says tomorrow has a lot to offer. We’ll catch you then.</p></div></div></div></div></div></div>

2025/6/11
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Today @ WWDC25: Day 2

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/83D71A6D-8E57-4A6F-9743-EB8A9457DBDA/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/83D71A6D-8E57-4A6F-9743-EB8A9457DBDA/2048.jpeg" data-hires="false" alt="A tight crop of the Swift logo, showing a section of the Swift bird logo with light pink and blue highlights against a white background."></div><p>Welcome to Day 2 at WWDC25! Watch the Platforms State of the Union recap, then dive into all the updates to Swift, SwiftUI, and Xcode through group labs and video sessions.</p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2025/367" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/C049475B-E020-407A-A7C9-3419C3A71CFB/10103_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">WWDC25 Platforms State of the Union Recap</h4> <a href="https://developer.apple.com/videos/play/wwdc2025/367" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><p><a href="https://developer.apple.com/wwdc25/guides/day2">Explore Day 2 &gt;</a></p><p>Today’s group labs</p>

2025/6/10
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Find out what’s new for Apple developers

<p>Discover the latest advancements on all Apple platforms. With incredible new features in iOS, iPadOS, macOS, tvOS, visionOS, and watchOS, and major enhancements across languages, frameworks, tools, and services, you can create even more unique experiences in your apps and games.</p><p><a href="https://developer.apple.com/whats-new/">Explore <span class="icon icon-after icon-chevronright nowrap">what’s new</span></a></p>

2025/6/9
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Updated agreements and guidelines now available

<p>The <a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">Apple Developer Program License Agreement</a> and <a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a> have been revised to support new features and updated policies, and to provide clarification. Please review the changes below.</p><p><strong>Apple Developer Program License Agreement</strong></p><ul> <li>Section 3.3.3(D): Updated language on requirements for data and privacy.</li> <li>Section 3.3.3(N): Updated requirements for use of the ID Verifier APIs.</li> <li>Definitions, 3.3.3(P): Specified requirements for use of the Declared Age Range API.</li> <li>Definitions, 3.3.7(G): Specified requirements for use of the Wi-Fi Aware framework.</li> <li>Definitions, 3.3.7(H): Specified requirements for use of the TelephonyMessagingKit APIs.</li> <li>Definitions, 3.3.7(I): Specified requirements for use of the Default Dialer APIs.</li> <li>Definition, Section 3.3.8(H), Attachment 11: Specified requirements for use of EnergyKit.</li> <li>Definitions, 3.3.8(I): Specified requirements for use of the Foundation Models framework.</li> <li>Definitions, Attachment 4: Specified requirements for use of the iCloud Extended Share APIs.</li> <li>Section 6.4: Removed language on Bitcode submissions as it is no longer applicable, and replaced it with terms regarding iOS app widgets on CarPlay.</li> <li>Section 7.4(B): Updated and clarified requirements for TestFlight related to digital purchases and tester invitations.</li> <li>Section 7.7: Updated language on customization of icons and widgets.</li> <li>Section 7.8: Specified terms related to the Apple Games app.</li> <li>Attachment 6: Updated terms regarding the entity that distributes the map in China.</li> </ul><p><strong>App Review Guidelines</strong></p><ul> <li>3.1.2(a), bullet 2: This language has been deleted (“You may offer a single subscription that is shared across your own apps and services”).</li> <li>3.1.2(a), bullet 5: This language has been relocated to Guideline 3.2.2(x).</li> <li>3.2.1(viii): Clarified that financial apps must have necessary licensing and permissions in the locations where developers make them available.</li> <li>3.2.2(x): This new guideline contains the language relocated from Guideline 3.1.2(a), bullet 5, and permits developers to otherwise incentivize users to take specific actions within app.</li> </ul><p>Please <a href="https://developer.apple.com/account">sign in to your account</a> to accept the updated Apple Developer Program License Agreement.</p><p class="sosumi margin-top-small">Translations of the guidelines will be available on <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/6/9
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Today @ WWDC25: Day 1

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/72EA60C1-B81F-4BB0-8C38-7DA1BA1DD782/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/72EA60C1-B81F-4BB0-8C38-7DA1BA1DD782/2048.jpeg" data-hires="false" alt="A tight crop on an image of a rainbow in the new Apple design, lit by soft blue, green, yellow, and orange highlights."></div><p>WWDC25 is here! Watch a quick welcome video to help you get started, then dive into sessions and sign up for tomorrow’s group labs. </p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2025/364" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/3055294D-836B-4513-B7B0-0BC5666246B0/63907234-26B8-4840-9E64-A2532A1D0339/10100_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Welcome to WWDC25</h4> <a href="https://developer.apple.com/videos/play/wwdc2025/364" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><p><a href="https://developer.apple.com/wwdc25/guides/day1">Explore Day 1 &gt;</a></p><p>Tuesday’s group labs</p>

2025/6/4
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Introducing the 2025 Apple Design Award winners and finalists

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/59317E52-DA62-4567-8515-268D07C85604/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/59317E52-DA62-4567-8515-268D07C85604/2048.jpeg" data-hires="false" alt="A collage of app icons of the 2025 Apple Design Award winners and finalists, set in a grid against a black background."></div><p>An artistic puzzler with a wildlife twist. A translation app powered by machine learning and stickers. And a card game that’s been on quite a run. Say hello to the wildly inventive crop of 2025 Apple Design Award honorees.</p><p><a href="https://developer.apple.com/design/awards/?cid=ht-ada25">View this year's winners and finalists &gt;</a></p>

2025/6/3
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Hello Developer: June 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D9BFE91C-5B0E-4E3F-B0A9-8BD97F90BBF9/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/D9BFE91C-5B0E-4E3F-B0A9-8BD97F90BBF9/2048.jpeg" data-hires="false" alt="A collage of app icons of the 2025 Apple Design Award winners and finalists, set in a grid against a black background."></div><p>WWDC25 is just days away! Here’s everything you need to get ready — and a big announcement to start things off. Say hello to the wildly inventive crop of 2025 Apple Design Award winners and finalists.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/june25">Read the full article</a></p>

2025/6/3
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Sleek peek.

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/3776D14D-34E2-454B-AFBD-017956061B10/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/3776D14D-34E2-454B-AFBD-017956061B10/2048.jpeg" data-hires="false" alt="The Apple logo with rainbow highlights, set against a light gray background. Under the logo is &quot;WWDC25&quot; in a rainbow of colors."></div><p>WWDC25 is almost here! Find out how to tune in to the Keynote and Platforms State of the Union on Monday, June 9. </p><p><a href="https://developer.apple.com/wwdc25/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a></p>

2025/6/2
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Tax and Price updates for Apps, In-App Purchases, and Subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we may need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><p><strong>Tax and price updates</strong></p><p><strong>As of May 16:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been modified in Brazil to account for the Contribuições de Intervenção no Domínio Econômico (CIDE) tax introduction of 10% for developers based outside of Brazil.</p><p><strong>Beginning June 2:</strong></p><p>Pricing for apps and In-App Purchases will be updated for Brazil and Kazakhstan if you haven’t selected one of these storefronts as the base storefront for your app or In‑App Purchase.¹ The updates in Brazil also consider the 10% CIDE tax introduction. </p><p>If you’ve selected Brazil or Kazakhstan as the base storefront for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription. Prices also won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Additional upcoming changes</strong></p><p><strong>Beginning August 4:</strong></p><p>All auto-renewable subscription price increases in Austria, Germany, and Poland will require customers to consent to the new price for their subscription to continue renewing.</p><ul> <li><strong>Price increases scheduled with a start date on or after August 4:</strong> All customers must consent to the new price. If a subscriber doesn’t agree to the new price or takes no action, Apple will continue to request consent approximately weekly through email, push notifications, and in-app messaging until their subscription expires at the end of their current billing cycle.</li> </ul><ul> <li><strong>Price increases scheduled with a start date before August 4:</strong> Current notice criteria will remain in effect, even if the renewal occurs after August 4 (for annual subscriptions, renewal could be as late as August 2026). <a href="https://developer.apple.com/help/app-store-connect/manage-subscriptions/manage-pricing-for-auto-renewable-subscriptions/#increase-the-price-of-an-auto-renewable-subscription">See criteria</a>, noting that consent may apply to customers depending on the size or velocity of your price increases.</li> </ul><p>To help ensure a smooth transition, we recommend avoiding scheduling price increases with a start date between August 2 and August 4.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p class="sosumi margin-top-small">¹ Excludes auto-renewable subscriptions.</p>

2025/5/16
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Hello Developer: May 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/32E5BC7C-9F57-4A04-83C9-D1CA3A238ED5/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/32E5BC7C-9F57-4A04-83C9-D1CA3A238ED5/2048.jpeg" data-hires="false" alt="A series of 12 light-blue icons representing different Apple tools and technologies, all set against a darker blue background."></div><p>In this edition: Join us to learn how to make your apps more accessible to everyone. Plus, check out our new and refreshed Pathways, and uncover the time-traveling secrets of the Apple Design Award-winning game <em>The Wreck</em>.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/may25">Read the full article</a></p>

2025/5/6
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Random access memories: Inside the time-shifting narrative of The Wreck

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/2DCBF480-FDF8-45B5-BCA3-F1A64BCEE4F0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/2DCBF480-FDF8-45B5-BCA3-F1A64BCEE4F0/2048.jpeg" data-hires="false" alt="The main character of The Wreck, a writer named Junon, is seen in animated form standing in a hospital hallway. The top half of the halls are a salmon color and the bottom half are a dingy white tile. Junon is wearing a black sweatshirt and black glasses and looking at the camera. "></div><p><em>The Wreck</em> is filed under games, but it’s also been called a visual novel, an interactive experience, and a playable movie. Florent Maurin is OK with all of it. “I like to think we’re humbly participating in expanding the idea of what a video game can be,” he says.</p><p>Maurin is the co-writer, designer, and producer of <em>The Wreck</em> — and here we’ll let you decide what to call it. <em>The Wreck</em> tells the tale of Junon, a writer who’s abruptly called to a hospital to make a life-changing decision involving her mother. The story is anchored by the accident that lends the game its name, but the ensuing narrative is splintered, and begins to take shape only as players navigate through seemingly disconnected scenes that can be viewed multiple times from different perspectives. <em>The Wreck</em> is far from light. But its powerful story and unorthodox mechanics combine for a unique experience.</p><p>“We tried to make a game that’s a bit off the beaten path,” says Maurin, who’s also the president and CEO of The Pixel Hunt studio, “and hopefully it connects with people.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/0E569834-88FC-4562-BCF1-E9D52080570B/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/0E569834-88FC-4562-BCF1-E9D52080570B/2048.jpeg" data-hires="false" alt="In this screenshot from The Wreck, the main character, Junon, walks away from a kitchen that&#039;s on fire. Behind her, flames erupt from the stove and sink area."></div><h3>The Wreck</h3><ul> <li><strong>Winner:</strong> Social impact</li> <li><strong>Team:</strong> The Pixel Hunt</li> <li><strong>Available on:</strong> iPhone, iPad</li> <li><strong>Team size:</strong> 4</li> </ul><p>Maurin is a former children’s journalist who worked at magazines and newspapers in his native France. After nearly 10 years in the field, he pivoted to video games, seeing them as a different way to share real stories about real people. “Reality is a source of inspiration in movies, novels, and comic books, but it’s almost completely absent in the gaming landscape,” he says. “We wanted to challenge that.”</p><p>Founded in 2014, The Pixel Hunt has released acclaimed titles like the App Store Award–winning historical adventure <em>Inua</em> and the text-message adventure <em>Bury Me, My Love</em>. It was near the end of the development process for the latter that Maurin and his daughter were involved in a serious car accident.</p><p>“It was honestly like a movie trope,” he says. “Time slowed down. Weird memories that had nothing to do with the moment flashed before my eyes. Later I read that the brain parses through old memories to find relevant knowledge for facing that kind of situation. It was so sudden and so intense, and I knew I wanted to make something of it. And what immediately came to mind was a game.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/10B80DAA-82CF-4071-96E0-76FEF4952C99/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/10B80DAA-82CF-4071-96E0-76FEF4952C99/2048.jpeg" data-hires="false" alt="In this screenshot from The Wreck, a nurse with black hair wearing blue scrubs talks to the main character, Junon, in a hospital hallway. Dialogue on the screen says, &quot;Why do you think I&#039;m here?&quot; &quot;I&#039;m sorry.&quot;"><div class="typography-caption"><p>Junon's interactions with the hospital staff drive the narrative in <em>The Wreck</em>.</p></div></div><p>But Maurin was too close to the source material; the accident had left a lasting impact, and he separated himself from the creative process. “I think I was trying to protect myself from the intensity of that feeling,” he says. “That’s when Alex, our art director, told me, ‘Look, this is your idea, and I don’t think it’ll bloom if you don’t really dig deep and own the creative direction.’ And he was right.”</p><p>That was art director Alexandre Grilletta, who helmed the development team alongside lead developer Horace Ribout, animator Peggy Lecouvey, sound designers Luis and Rafael Torres, and Maurin’s sister, Coralie, who served as a “second brain” during writing. (In a nice bit of serendipity, the game’s script was written in an open-source scripting language developed by Inkle, which used it for their own Apple Design Award-winning game, <em>Overboard</em>, in 2022.)</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C9103380-5246-4AF7-A6D0-390F43CC72F0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/C9103380-5246-4AF7-A6D0-390F43CC72F0/2048.jpeg" data-hires="false" alt="In this screenshot from The Wreck, a woman with short blonde hair is sitting in a softly lit room. She is saying, &quot;So what&#039;s the play? Idiot or goldfish?&quot;"><div class="typography-caption"><p>Junon's sister might not be an entirely welcome presence in <em>The Wreck</em>.</p></div></div><p>The story of <em>The Wreck</em> is split into two parts. The first — what the team calls the “last day” — follows Junon at the hospital while she faces her mother’s situation as well as revealing interactions with her sister and ex-husband. Maurin says the “last day” was pretty straightforward from a design standpoint. “We knew we wanted a cinematic look,” he says, “so we made it look like a storyboard with some stop-motion animation and framing. It was really nothing too fancy. The part that was way more challenging was the memories.”</p><p>Those “memories” — and the backstory they tell — employ a clever mechanism in which players view a scene as a movie and have the ability to fast-forward or rewind the scene. These memory scenes feel much different; they’re dreamlike and inventive, with swooping camera angles, shifting perspectives, and words that float in the air. “I saw that first in <em>What Remains of Edith Finch</em>,” says Maurin. “I thought it was an elegant way of suggesting the thing that triggers a character’s brain in that moment.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E385AB3D-5A5D-477D-AED1-26694ABC40E8/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E385AB3D-5A5D-477D-AED1-26694ABC40E8/2048.jpeg" data-hires="false" alt="The main character of The Wreck, a writer named Junon, is seen in animated form standing in a hospital hallway. She is wearing a black sweatshirt and black rimmed glasses. Three shimmering phrases float in the air around her: &quot;impacts the body,&quot; &quot;impaired,&quot; and &quot;long-term.&quot; "><div class="typography-caption"><p>Junon's thoughts are often conveyed in floating phrases that surround her in stressful moments.</p></div></div><p>Successive viewings of these memories can reveal new details or cast doubt on their legitimacy — something Maurin wrote from experience. “I’ll give you an example,” he says. “When my parents brought my baby sister home from the hospital, I remember the exact moment they arrived in the car. It’s incredibly vivid. But the weird part is: This memory is in the third person. I see myself tiptoeing to the window to watch them in the street — which is impossible! I rewrote my own memory for some reason, and only my brain knows why it works like that. But it feels so real.”</p><p>Throughout the development process, Maurin and team held close to the idea of a “moving and mature” story. In fact, early prototypes of <em>The Wreck</em> were more gamified — in one version, players grabbed floating items — but playtesters found the activity distracting. “It took them out of the story,” Maurin says. “It broke the immersion. And that was counterproductive to our goal.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A6EED6B1-48F8-4066-8161-C022538FEF65/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/A6EED6B1-48F8-4066-8161-C022538FEF65/2048.jpeg" data-hires="false" alt="This screenshot from The Wreck depicts a car accident taking place from inside the vehicle. A blue tin labeled &quot;Sparrow Peppermints&quot; is flying through the air. Outside the windshield, the bright light of a fire can be seen."><div class="typography-caption"><p>Items in <em>The Wreck</em> — like this tin of peppermints — often carry a larger meaning.</p></div></div><p>Maurin admits that approaching games with this mindset can be a challenge. “Some players are curious about our games and absolutely love them. Some people think, ‘These don’t fit the perception of what I think I enjoy.’ And maybe the games are for them, and maybe they’re not. But this is what we’ve been doing for 11 years. And I think we're getting better at it.”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</p>

2025/5/6
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Updated guidelines now available

<p>The App Review Guidelines have been updated for compliance with a United States court decision regarding buttons, external links, and other calls to action in apps. These changes affect apps distributed on the United States storefront of the App Store, and are reflected in updates to Guidelines 3.1.1, 3.1.1(a), 3.1.3, and 3.1.3(a).</p><p><a href="https://developer.apple.com/app-store/review/guidelines/">View the <span class="icon icon-after icon-chevronright nowrap">App Review Guidelines</span></a></p><p class="sosumi margin-top-small">Translations of the guidelines will be available on <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2025/5/1
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Hello Developer: April 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E0814621-AD9D-46B6-B254-BB1C1250182C/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E0814621-AD9D-46B6-B254-BB1C1250182C/2048.jpeg" data-hires="false" alt="The Swift logo, a black bird set inside a blue square with rounded corners, is set against a background of small tiles of alternating shades of blue."></div><p>In this edition: Revisit foundational sessions, join us to dive into SwiftUI, and meet an Apple Design Award winner that defies description.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/april25/">Read the full article</a></p>

2025/4/8
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Rooms at the top: How this ADA-winning team built a title that defies description

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/1D88B7BB-F915-4863-8008-370756EB4CE6/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/1D88B7BB-F915-4863-8008-370756EB4CE6/2048.jpeg" data-hires="false" alt="A series of iPhones, all showing different screens from Rooms, in a diagonal floating layout against a deep purple background."></div><p>Ask Jason Toff whether his Apple Design Award winner is a game or an app, and his answer is yes.</p><p>“There’s no one-sentence description for <em>Rooms</em>, and that can be a blessing,” laughs Toff, CEO and head designer of Things, Inc. “It’s not entirely a game, and it’s not entirely a tool. It’s more like a toy.”</p><p>It’s also a blank canvas, cozy game, coding teacher, and social network — but we’re getting ahead of ourselves. At its heart, <em>Rooms</em> is a collection of user-generated 3-D spaces that feels like the open-ended world of the early internet. Start with an empty room or existing template, then fill it with an array of voxel decorations, items, pets, and avatars to create whatever space you like: a college apartment, medieval castle chamber, floating fantasy realm, pirate ship, or a Weezer concert (really), to name just a few. The only limits are the room’s boundaries — and <em>Rooms</em> fans have even gotten around those. “Our 404 page is a room with no walls,” Toff says, “so people just started copying it to work around the constraint.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/65EBEF8B-E550-4BD9-93C6-1EB58BAFD11B/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/65EBEF8B-E550-4BD9-93C6-1EB58BAFD11B/2048.jpeg" data-hires="false" alt="A screenshot from Rooms, showing a cluttered dorm room in voxel-art style. A loft bed, bookshelf, and assorted books and decorations can be seen in the room."></div><h3>Rooms</h3><ul> <li><strong>Winner:</strong> Visuals and Graphics</li> <li><strong>Team:</strong> Things, Inc.</li> <li><strong>Available on:</strong> iOS, iPadOS</li> <li><strong>Team size:</strong> 4</li> </ul><p><a href="https://things.inc/rooms" class="icon icon-after icon-chevronright">Learn more about Rooms</a></p><p><a href="https://apps.apple.com/us/app/rooms/id6443548715" class="icon icon-after icon-chevronright">Download Rooms from the App Store</a></p><p>In fact, that community element is a strong point: This creative tapestry of quirky games, tranquil havens, and clever ideas has been conjured by real people, which makes <em>Rooms</em> a social network as well. What’s more, users can click on each item to reveal its underlying code, offering them more options for customization.</p><p>To create <em>Rooms</em> — which, incidentally, won the ADA for Visuals and Graphics in games — Toff and cofounders Nick Kruge and Bruno Oliveira threw themselves back into their childhoods. “I was obsessed with Legos as a kid,” says Toff, not unexpectedly. “I found myself wondering, ‘What’s the digital equivalent of that?’” </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/697217EC-39CC-4363-A404-C19D599D5C1D/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/697217EC-39CC-4363-A404-C19D599D5C1D/2048.jpeg" data-hires="false" alt="A screenshot from Rooms, showing a bowl of ramen on a table in a restaurant. Around it are other bowls and a tray of toppings."><div class="typography-caption"><p><em>Rooms</em> isn’t just about rooms; creators have plenty of ways to noodle on their ideas.</p></div></div><p>Drawing on that inspiration — as well as Toff’s experiences with <em>Kid Pix</em> on his dad’s 1989-era Mac — the <em>Rooms</em> team began envisioning something that, as Oliveira says, kept the floor low but the ceiling high. “We wanted anyone from 4-year-olds to their grandparents to be able to use <em>Rooms</em>,” he says, “and that meant making something free-form and creative.”</p><p>It also meant building something that gave a sense of approachability and creativity, which led them right to voxels. “Blocks have a charm, but they can also be kind of ugly,” Toff laughs. “Luckily, Bruno’s were cute and soft, so they felt approachable and familiar.” And from Oliveira’s side, blocks offered a practical value. “It’s much easier to do 3-D modeling with blocks,” says Oliveira. “You can just add or remove voxels whenever you want, which lowers the bar for everyone.” </p><blockquote class="article-quote"><p>We wanted anyone from 4-year-olds to their grandparents to be able to use <em>Rooms</em>, and that meant making something free-form and creative.</p><cite><p>Jason Toff, CEO and head designer of Things, Inc.</p></cite></blockquote><p><em>Rooms</em> launched in 2023 as a web-based app that included 1,000 voxel objects and allowed users to write their own code. It gained traction through both word of mouth and, more directly, a video that went viral in the cozy-gaming community. “All of a sudden, we had all these people coming,” says Oliveira, “and we realized we needed to prioritize the mobile app. Nick was like, ‘I think we can get feature parity with desktop on the iPhone screen,’ and we basically pulled a rabbit out of a hat.” Today, the vast majority of <em>Rooms</em> users are on mobile, where they spend the bulk of their time editing. “We were just shocked by how much time people were spending making rooms,” he says. “These weren’t quick five-minute projects. We did not anticipate that.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/9952DB8C-E6A6-4B0D-8766-CB84C3C1A465/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/9952DB8C-E6A6-4B0D-8766-CB84C3C1A465/2048.jpeg" data-hires="false" alt="A rendering of the Things, Inc., offices in Rooms style. In the illustration, three voxel-art people sit at computers in a corner offices with windows overlooking a city."><div class="typography-caption"><p>Of course the Things, Inc. team rebuilt their own offices in <em>Rooms</em>.</p></div></div><p>All that building fed into a social aspect as well. Toff says most of the items in <em>Rooms</em> are now created, edited, and amplified by lots of different users. “Here’s a good example: We have a sway effect that makes things wave back and forth a little,” he says. “Someone realized that if they put some branches on a tree and added that effect, the tree immediately looked alive. Now everyone’s doing that. There’s a real additive effect to building in Rooms.” Today, the Rooms library contains more than 10,000 items.</p><p>There’s a lot of power under the hood, too. “Rooms uses a Lua scripting language that runs in a C++ context,” says Oliveira, “so it’s kind of Lua, encased in C++, encased in Unity, encased in iOS.” Every room, he says, is a new Unity instance. And adding native iOS elements — like sliders on the Explore page and a bottom navigation — gives what he calls the “design chef’s kiss.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/F39BDF38-CDC3-4E4C-8044-034134D14FFD/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/F39BDF38-CDC3-4E4C-8044-034134D14FFD/2048.jpeg" data-hires="false" alt="An early prototype of Rooms that shows a corner living room with blue walls and a blue floor. An orange ball sits on the floor, and a purple couch and lamp with yellow shade can be seen."><div class="typography-caption"><p>An early sketch of <em>Rooms</em> shows how the room design came together early in the process.</p></div></div><p>Like its community, the <em>Rooms</em> team is used to moving fast. “One day I said, ‘It would be cool if this had a D-pad and A/B buttons,” says Toff, “and about 10 hours later Bruno was like, ‘Here you go.’” On another lark, Toff mentioned that it would be fun to let users fly around their rooms, and Kruge and Oliveira promptly created a “camera mode” that’s come to be known internally as the “Jason-Cam.”</p><p>That’s satisfying to a team that simply set out to build a cutting-edge plaything. “We always had this metaphor that Rooms was a swimming pool with a shallow side and a deep side,” says Oliveira. “It should be fun for people dabbling in the shallow side. But it should also be amazing for people swimming in the deep end. If you just want to look at rooms, you can. But you can also dive all the way down and write complicated code. There’s something for everyone.”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em> </p>

2025/4/8
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WWDC25: June 9-13, 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/3B354AE8-2855-4FE5-A5BC-AC7DE02A61E4/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/3B354AE8-2855-4FE5-A5BC-AC7DE02A61E4/2048.jpeg" data-hires="false" alt="The official WWDC25 logo against a white background. The letters WWDC appear in a rainbow of colors, while the 25 appears in white with a shadow."></div><p>Join the worldwide developer community online for a week of technology and creativity.</p> <p>Be there for the reveal of the latest Apple tools, frameworks, and features. Learn to elevate your apps and games through video sessions hosted by Apple engineers and designers. Engage with Apple experts in labs and connect with the worldwide developer community. All online and at no cost. </p> <p><a href="https://developer.apple.com/wwdc25/">Learn more <span class="icon icon-after icon-chevronright nowrap">about WWDC25</span></a></p>

2025/3/25
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Assassin’s Creed Shadows comes to Mac

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/71FDEFF6-B9F0-44D4-B20B-DD6B6C433BB6/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/71FDEFF6-B9F0-44D4-B20B-DD6B6C433BB6/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, a masked character crouches on the roof of a Japanese temple, preparing to throw a knife at an opponent who is standing on a red bridge in the background."></div><p>It’s an ice-cold late winter’s morning in Canada, but the offices of Ubisoft Quebec are ablaze with excitement.</p><p>The Ubisoft team is preparing the release of <em>Assassin’s Creed Shadows</em>, the 14th main entry in the series and an evolution for the franchise in nearly every detail. It’s set in feudal 16th-century Japan, a rich and elegant period that’s been long sought-after by fans and Ubisoft team members alike. It introduces a pair of fierce protagonists: Yasuke, a powerful warrior of African origin, and Naoe, an agile Shinobi assassin, both brought to life with attention to historical accuracy. Its world feels alive with an ever-changing dynamism that’s apparent in everything from the shifting weather to the rotating seasons to the magical interplay of light and shadow.</p><p>And what’s more, it’s set to release on Mac the same day it arrives on PCs and consoles.</p><p>“It’s been a longtime dream to bring the game to Mac,” says Ubisoft executive producer Marc-Alexis Côté, who debuted the game on Mac during the WWDC24 Keynote. “It’s incredible that I can now open a MacBook Pro and get this level of immersion.” <em>Shadows</em> will also be coming later to iPad with M-series chips.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/8E206990-A611-460F-AC81-C6FAF7DD55AB/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/8E206990-A611-460F-AC81-C6FAF7DD55AB/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, the character Naoe is seen in close-up. She is wearing a hood, carrying a sword on her back, and standing outdoors. "><div class="typography-caption"><p>Naoe, one of the game’s two protagonists, is an agile assassin who’s at her best when striking from the shadows.</p></div></div><p>Today marks one of the first times that the gaming community will get its hands on <em>Shadows</em>, and to celebrate the occasion, the Ubisoft offices — a mix of cozy chalet-worthy reclaimed wood and wide-open windows that afford a view of snowy Quebec City rooftops — have been reskinned with an <em>Assassin’s Creed</em> theme, including a display that emphasizes the heft of Yasuke’s weapons, especially an imposing-looking 13-pound model of the character’s sword. (On this day, the display is hosted by associate game director Simon Lemay-Comtois, who appears quite capable of wielding it.)</p><p><a href="https://apps.apple.com/us/app/assassins-creed-shadows/id6497794841?mt=12" class="icon icon-after icon-chevronright">Download Assassin's Creed Shadows from the Mac App Store</a></p><p>Côté calls <em>Shadows</em> his team’s “most ambitious” game. In crafting the game’s expansive world, Ubisoft’s development team took advantage of an array of advanced Mac technologies: Metal 3 (working in concert with Ubisoft’s next-generation Anvil engine), Apple silicon, and a mix of HDR support and real-time ray tracing on Macs with M3 and M4 that Côté says was “transformative” in creating the game’s immersion.</p><blockquote class="article-quote"><p>It’s been a longtime dream to bring the game to Mac.</p><cite><p>Marc-Alexis Côté, Ubisoft executive producer</p></cite></blockquote><p>“Seeing those millions of lines of code work natively on a Mac was a feeling that’s hard to describe,” Côté says. “When you look at the game’s performance, the curve Apple is on with successive improvements to the M-series chips year after year, and the way the game looks on an HDR screen, you’re like, ‘Is this real?’”</p><p><em>Assassin’s Creed Shadows</em> is a balance of the technical and creative. For the former, associate technical director Mathieu Belanger says the capabilities of Mac laid the groundwork for technical success. “The architecture of the hardware is so well done, thanks in part to the unified memory between the GPU and CPU. That made us think the future is bright for gaming on the platform. So many things about doing this on Mac were great right out of the box.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/DE051684-2D1C-4167-9F6C-117A9B183032/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/DE051684-2D1C-4167-9F6C-117A9B183032/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, the fearsome warrior Yasuke battles an opponent with a large club in the courtyard of a snowy Japanese temple."><div class="typography-caption"><p>Naoe’s counterpart, Yasuke, prefers the use of brute force.</p></div></div><p>On the creative side, Ubisoft creative director Jonathan Dumont focused on a different opportunity. “The important thing was: Does this feel right? Is it what we want to send to players? And the answer was yes.”</p><p>The creative team’s goal was nothing short of “making this world feel alive,” says Martin Bedard, a 20-year Ubisoft veteran who served as the game’s technology director (and is very good at playing as Naoe). “You’re put into a moment that really existed,” he says. “This story is your playground.”</p><p>There are also fluffy kittens. We’ll get to those.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/F23D7237-11A1-4E19-B255-9A3CF0CAB820/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/F23D7237-11A1-4E19-B255-9A3CF0CAB820/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, an outdoor garden scene is shown broken into four equal sections that represent the four seasons."><div class="typography-caption"><p>The ever-changing seasons lend an incredible variety to the game’s environments.</p></div></div><p>And there’s tremendous power behind the beauty, because the game’s biomes, seasons, weather, and lighting are all dynamic creations. The sunset hour bathes the mountains in soft purple light; the sun’s rays float in through leaves and temple roofs. Pretty much every room has a candle in it, which means the light is always changing. “Look at the clouds here,” says Bedard, pointing at the screen. “That’s not a rendering. These are all fluid-based cloud simulations.”</p><p>“Japan feels like it’s 80 percent trees and mountains,” says Dumont. “If you’re building this world without the rain, and the winds, and the mountains, it doesn’t feel right.”</p><blockquote class="article-quote"><p>Wherever you are, wherever you go, everything is beautiful and alive.</p><cite><p>Mathieu Belanger, associate technical director</p></cite></blockquote><p>And those winds? “We developed a lot of features that were barely possible before, and one of them was a full simulation of the wind, not just an animation,” says Belanger. “We even built a humidity simulation that gathers clouds together.” For the in-game seasons, Ubisoft developed an engine that depicted houses, markets, and temples, in ever-changing conditions. “This was all done along the way over the past four years,” he says.</p><p>To pursue historical accuracy, Dumont and the creative team visited Japan to study every detail, including big-picture details (like town maps) to very specific ones (like the varnish that would have been applied to 16th-century wood). It wasn’t always a slam dunk, says Côté: In one visit, their Japanese hosts recommended a revision to the light splashing against the mountains. “We want to get all those little details right,” he says. (A “full-immersion version,” entirely in Japanese with English subtitles, is available.)</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/DC81A4C5-F947-425F-8F0F-72A4476F77EC/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/DC81A4C5-F947-425F-8F0F-72A4476F77EC/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, a Japanese temple is seen in afternoon light. In the background is a misty forest."><div class="typography-caption"><p>To recreate the world of 16th-century Japan, the Ubisoft creative visited Japan to study every detail.</p></div></div><p>Ubisoft’s decision to split the protagonist into two distinct characters with different identities, skill sets, origin stories, and class backgrounds came early in the process. (“That was a fun day,” laughs Belanger.) Ubisoft team members emphasize that choosing between Naoe and Yasuke is a matter of personal preference — lethal subtlety vs. brute force. Players can switch between characters at any time, and, as you might suspect, the pair grows stronger together as the story goes on. Much of Naoe’s advantage comes from her ability to linger in the game’s shadows — not just behind big buildings, but wherever the scene creates a space for her to hide. “The masterclass is clearing out a board without being spotted once,” says Bedard.</p><blockquote class="article-quote"><p>(The Hideout is) peaceful. You can say, ‘I feel like putting some trees down, seeing what I collected, upgrading my buildings, and petting the cats.’</p><cite><p>Jonathan Dumont, Ubisoft creative director</p></cite></blockquote><p>Which brings us to the Hideout, Naoe and Yasuke’s home base and a bucolic rural village that acts as a zen-infused respite from the ferocity of battle. “It’s a place that welcomes you back,” says Dumont. It’s eminently customizable, both from a game-progression standpoint but also in terms of aesthetics. Where the battle scenes are a frenzy of bruising combat or stealth attacks, the Hideout is a refuge for supplies, artwork, found objects, and even a furry menagerie of cats, dogs, deer, and other calming influences. “There are progressions, of course,” says Dumont, “but it’s peaceful. You can say, ‘I feel like putting some trees down, seeing what I collected, upgrading my buildings, and petting the cats.”</p><p>“The kittens were a P1 feature,” laughs associate game director Dany St-Laurent.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/CDC4E65A-25EA-4911-92C0-43F5410386D9/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/CDC4E65A-25EA-4911-92C0-43F5410386D9/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, Yasuke prepares to take on an opponent in an outdoor market."><div class="typography-caption"><p>Yasuke prepares to face off against an opponent in what will likely be a fruitful battle.</p></div></div><p>Yet for all those big numbers, Dumont says the game boils down to something much simpler. “I just think the characters work super-well together,” he says. “It’s an open-world game, yes. But at its core, it features two characters you’ll like. And the game is really about following their journey, connecting with them, exploring their unique mysteries, and seeing how they flow together. And I think the way in which they join forces is one of the best moments in the franchise.”</p><p>And if the Ubisoft team has its way, there will be plenty more moments to come. “I think the game will scale for years to come on the Mac platform,” says Côté. “Games can be more and more immersive with each new hardware release. We’re trying to create something here where more people can come with day-one games on the Mac, because I think it’s a beautiful platform.”</p><p><a href="https://apps.apple.com/us/app/assassins-creed-shadows/id6497794841?mt=12" class="icon icon-after icon-chevronright">Download Assassin's Creed Shadows from the Mac App Store</a></p>

2025/3/4
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Hello Developer: March 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/42DA9C96-5EB5-4CCF-BC81-D0C77AACC350/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/42DA9C96-5EB5-4CCF-BC81-D0C77AACC350/2048.jpeg" data-hires="false" alt="In this screenshot from Assassin’s Creed Shadows, a masked character crouches on the roof of a Japanese temple, preparing to throw a knife at an opponent who is standing on a red bridge in the background."></div><p>In this edition: An incredible AAA game comes to Mac. Plus, the latest on International Women’s Day activities, WeChat, and more.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/march25/">Read the full article</a></p>

2025/3/4
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Apple Developer is now on WeChat

<p>Check out the official Apple Developer WeChat account to find news, announcements, and upcoming activities for the developer community.</p><p><a href="https://developer.apple.com/go/?id=wechat-news-item">Learn more in <span class="icon icon-after icon-chevronright nowrap">Simplified Chinese</span></a></p>

2025/2/24
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Get ready with the latest beta releases

<p>The beta versions of iOS 18.4, iPadOS 18.4, macOS 15.4, tvOS 18.4, visionOS 2.4, and watchOS 11.4 are now available. Get your apps ready by confirming they work as expected on these releases. And to take advantage of the advancements in the latest SDKs, make sure to build and test with Xcode 16.3.</p><p>As <a href="https://developer.apple.com/news/?id=zglax7gc">previewed last year</a>, iOS 18.4 and iPadOS 18.4 include support for <a href="https://developer.apple.com/documentation/TranslationUIProvider/Preparing-your-app-to-be-the-default-translation-app">default translation apps</a> for all users worldwide, and <a href="https://developer.apple.com/documentation/MapKit/preparing-your-app-to-be-the-default-navigation-app">default navigation apps</a> for EU users.</p><p>Beginning April 24, 2025, apps uploaded to App Store Connect must be built with Xcode 16 or later using an SDK for iOS 18, iPadOS 18, tvOS 18, visionOS 2, or watchOS 11.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p>

2025/2/21
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New requirement for apps on the App Store in the European Union

<p><strong>As of today</strong>, apps without trader status have been removed from the App Store in the European Union (EU) until trader status is provided and verified by Apple.</p><p>Account Holders or Admins in the Apple Developer Program will need to enter this status in App Store Connect to comply with the <a href="https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-services-act_en">Digital Services Act</a>.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-compliance-information/manage-european-union-digital-services-act-compliance-information/">Learn what a trader is and how to enter <span class="icon icon-after icon-chevronright nowrap">your status</span></a> </p>

2025/2/18
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New features for APNs token authentication are now available

<p>You can now take advantage of upgraded security options when creating new token authentication keys for the Apple Push Notification service (APNs).</p> <p><strong>Team-scoped keys</strong> enable you to restrict your token authentication keys to either development or production environments, providing an additional layer of security and ensuring that keys are used only in their intended environments.</p> <p><strong>Topic-specific keys</strong> provide more granular control by enabling you to associate each key with a specific bundle ID, allowing for more streamlined and organized key management. This is particularly beneficial for large organizations that manage multiple apps across different teams.</p> <p>Your existing keys will continue to work for all push topics and environments. At this time, you don’t have to update your keys unless you want to take advantage of the new capabilities.</p> <p>For detailed instructions on how to secure your communications with APNs, read <a href="https://developer.apple.com/documentation/usernotifications/establishing-a-token-based-connection-to-apns">Establishing a token-based connection to APNs</a>.</p>

2025/2/17
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Upcoming changes to offers and trials for subscriptions in South Korea

<p>Starting February 14, 2025, new regulatory requirements in South Korea will apply to all apps with offers and trials for auto-renewing subscriptions.</p><p>To comply, if you offer trials or offers for auto-renewing subscriptions to your app or game, additional consent must be obtained for your trial or offer after the initial transaction. The App Store will help to get consent by informing the affected subscribers with an email, push notification, and in-app price consent sheet, and asking your subscribers to agree to the new price.</p><p>This additional consent must be obtained from customers within 30 days from the payment or conversion date for:</p><ul> <li>Free to paid trials</li> <li>Discounted subscription offers to standard-price subscriptions</li> </ul><p>Apps that do not offer a free trial or discounted offer before a subscription converts to the regular price are not affected.</p><p><a href="https://www.ftc.go.kr/www/selectBbsNttView.do?pageUnit=10&amp;pageIndex=1&amp;searchCnd=all&amp;key=12&amp;bordCd=3&amp;searchCtgry=01,02&amp;nttSn=43795">Learn more about <span class="icon icon-after icon-chevronright nowrap">this regulation</span></a> </p>

2025/2/14
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Tax and price updates for apps, In-App Purchases, and subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we may need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><h3>Tax and pricing updates for February</h3><p><strong>As of February 6:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been modified in:</p><ul> <li>Azerbaijan: value-added tax (VAT) introduction of 18%</li> <li>Peru: VAT introduction of 18%</li> <li>Slovakia: Standard VAT rate increase from 20% to 23%</li> <li>Slovakia: Reduced VAT rate introduction of 5% for ebooks</li> <li>Estonia: Reduced VAT rate increase from 5% to 9% for news publications, magazines, and other periodicals</li> <li>Finland: Reduced VAT rate increase from 10% to 14% for ebooks</li> </ul><p>Exhibit B of the Paid Applications Agreement has been updated to indicate that Apple collects and remits applicable taxes in Azerbaijan and Peru.¹</p><p><strong>As of February 24:</strong></p><p>Pricing for apps and In-App Purchases will be updated for the Azerbaijan and Peru storefronts if you haven’t selected one of these as the base for your app or In‑App Purchase.² These updates also consider VAT introductions listed in the tax updates section above.</p><p>If you’ve selected the Azerbaijan or Peru storefront as the base for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription. Prices also won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><p><strong>Beginning April 1:</strong></p><p>As a result of last year’s <a href="https://www.nta.go.jp/english/taxes/consumption_tax/05.htm">change in Japan’s tax regulations</a>, Apple (through iTunes K.K. in Japan) is now designated as a Specified Platform Operator by the Japan tax authority. All paid apps and In-App Purchases, (including game items, such as coins) sold by non-Japan-based developers on the App Store in Japan will be subject to the platform tax regime. Apple will collect and remit a 10% Japanese consumption tax (JCT) to the National Tax Agency JAPAN on such transactions at the time of purchase. Your proceeds will be adjusted accordingly.</p><p>Please note any prepaid payment instruments (such as coins) sold prior to April 1, 2025, will not be subject to platform taxation, and the relevant JCT compliance should continue to be managed by the developer.</p><p>For specific information on how the JCT affects in-game items, see Question 7 in the Tax Agency of Japan’s <a href="https://www.nta.go.jp/english/taxes/consumption_tax/PFQA_en_foreign.pdf">Q&amp;A about Platform Taxation of Consumption Tax</a>.</p><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p class="sosumi margin-top-small"><em>¹ Translations of the updated agreement are available on the Apple Developer website today.</em></p> <p class="sosumi margin-top-small"><em>² Excludes auto-renewable subscriptions.</em></p>

2025/2/6
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Game distribution on the App Store in Vietnam

<p>The Vietnamese Ministry of Information and Communications (MIC) requires games to be licensed to remain available on the App Store in Vietnam. To learn more and apply for a game license, <a href="https://game.gov.vn/regulations-on-licensing-game-publishing-in-vietnam-597">review the regulations</a>.</p><p><strong>Once you have obtained your license:</strong></p><ul> <li>Sign in to <a href="https://appstoreconnect.apple.com/">App Store Connect</a>.</li> <li>Enter the license number and the associated URL in the description section of your game’s product page. </li> <li>Note that you only need to provide this information for the <a href="https://developer.apple.com/help/app-store-connect/reference/app-store-localizations">App Store localization</a> displayed on the Vietnam storefront. </li> <li>Submit an update to App Review.</li> </ul><p>If you have questions on how to comply with these requirements, please contact the <a href="https://english.mic.gov.vn/authority-of-broadcasting-and-electronic-information-197114276.htm">Authority of Broadcasting and Electronic Information (ABEI)</a> under the Vietnamese Ministry of Information and Communications.</p><p><a href="https://vanban.chinhphu.vn/?pageid=27160&amp;docid=211654%0A">View the <span class="icon icon-after icon-chevronright nowrap">full law</span></a></p>

2025/2/4
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Hello Developer: February 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/BD047770-E63D-461E-B9CF-2E44809FE44C/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/BD047770-E63D-461E-B9CF-2E44809FE44C/2048.jpeg" data-hires="false" alt="A woman stands on stage at an Apple event in front of an audience of developers"></div><p>In this edition: The latest on developer activities, the Swift Student Challenge, the team behind <em>Bears Gratitude</em>, and more.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/february25/">Read the full article</a></p>

2025/2/4
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The good news bears: Inside the adorably unorthodox design of Bears Gratitude

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/F84EA0A8-9727-4043-BBE3-39FF7CFB89C0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/F84EA0A8-9727-4043-BBE3-39FF7CFB89C0/2048.jpeg" data-hires="false" alt="A drawing from Bears Gratitude, showing two cartoon bears wearing party hats in front of a frosted birthday cake against a beige background."></div><p>Here’s the story of how a few little bears led their creators right to an Apple Design Award.</p><p><em>Bears Gratitude</em> is a warm and welcoming title developed by the Australian husband-and-wife team of Isuru Wanasinghe and Nayomi Hettiarachchi.</p><p>Journaling apps just don’t get much cuter: Through prompts like “Today isn’t over yet,” “I’m literally a new me,” and “Compliment someone,” the Swift-built app and its simple hand-drawn mascots encourage people to get in the habit of celebrating accomplishments, fostering introspection, and building gratitude. “And gratitude doesn’t have to be about big moments like birthdays or anniversaries,” says Wanasinghe. “It can be as simple as having a hot cup of coffee in the morning.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B735D168-6AA1-4FDA-A85A-A67626B1FCCF/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B735D168-6AA1-4FDA-A85A-A67626B1FCCF/2048.jpeg" data-hires="false" alt="A screenshot from Bears Gratitude that shows several prompt cards containing journaling prompts like “My Good Day,” “A Meal With Boo,” and “Finally On My Chores.”"></div><h3>Bears Gratitude</h3><ul> <li><strong>Winner:</strong> Delight and Fun</li> <li><strong>Available on:</strong> iOS, iPadOS, macOS</li> <li><strong>Team size:</strong> 2</li> </ul><hr><p><a href="https://apps.apple.com/us/app/bears-gratitude/id6443609622" class="icon icon-after icon-chevronright">Download Bears Gratitude from the App Store</a></p><p>Wanasinghe is a longtime programmer who’s run an afterschool tutoring center in Sydney, Australia, for nearly a decade. But the true spark for <em>Bears Gratitude</em> and its predecessor, <em>Bears Countdown</em>, came from Hettiarachchi, a Sri Lankan-born illustrator who concentrated on her drawing hobby during the Covid-19 lockdown.</p><p>Wanasinghe is more direct. “The art is the heart of everything we do,” he says.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/6152BA5C-F5F2-478C-963D-81E5BD87DCCE/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/6152BA5C-F5F2-478C-963D-81E5BD87DCCE/2048.jpeg" data-hires="false" alt="A photo of the Australian husband-and-wife team who developed Bears Gratitude, Isuru Wanasinghe and Nayomi Hettiarachchi, sitting at a table in front of a MacBook and iPad. "><div class="typography-caption"><p><em>Bears Gratitude</em> was developed by the Australian husband-and-wife team of Isuru Wanasinghe and Nayomi Hettiarachchi.</p></div></div><p>In fact, the art is the whole reason the app exists. As the pandemic months and drawings stacked up, Hettiarachchi and Wanasinghe found themselves increasingly attached to her cartoon creations, enough that they began to consider how to share them with the world. The usual social media routes beckoned, but given Wanasinghe’s background, the idea of an app offered a stronger pull.</p><p>“In many cases, you get an idea, put together a design, and then do the actual development,” he says. “In our case, it’s the other way around. The art drives everything.”</p><blockquote class="article-quote"><p>The art is the heart of everything we do.</p><cite><p>Isuru Wanasinghe, <em>Bears Gratitude</em> cofounder</p></cite></blockquote><p>With hundreds of drawings at their disposal, the couple began thinking about the kinds of apps that could host them. Their first release was <em>Bears Countdown</em>, which employed the drawings to help people look ahead to birthdays, vacations, and other marquee moments. <em>Countdown</em> was never intended to be a mass-market app; the pair didn’t even check its launch stats on App Store Connect. “We’d have been excited to have 100 people enjoy what Nayomi had drawn,” says Wanasinghe. “That’s where our heads were at.”</p><p>But <em>Countdown</em> caught on with a few influencers and become enough of a success that the pair began thinking of next steps. “We thought, well, we’ve given people a way to look forward,” says Wanasinghe. “What about reflecting on the day you just had?’”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/1651E88D-0880-4D7D-97E0-C458BADBCA49/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/1651E88D-0880-4D7D-97E0-C458BADBCA49/2048.jpeg" data-hires="false" alt="A photo in which a gray and white cat stands on a table looking at drawings from Bears Gratitude. An iPad and candle sit on the table near the cat."><div class="typography-caption"><p>Hettiarachchi’s art samples get a close inspection from one of her trusted associates.</p></div></div><p><em>Gratitude</em> keeps the cuddly cast from <em>Countdown</em>, but otherwise the app is an entirely different beast. It was also designed in what Wanasinghe says was a deliberately unusual manner. “Our design approach was almost bizarrely linear,” says Wanasinghe. “We purposely didn’t map out the app. We designed it in the same order that users experience it.”</p><p>Other unorthodox decisions followed, including the absence of a sign-in screen. “We wanted people to go straight into the experience and start writing,” he says. The home-screen journaling prompts are presented via cards that users flip through by tapping left and right. “It’s definitely a nonstandard UX,” says Wanasinghe, “but we found over and over again that the first thing users did was flip through the cards.”</p><blockquote class="article-quote"><p>Our design approach was almost bizarrely linear. We purposely didn’t map out the app. We designed it in the same order that users experience it.</p><cite><p>Isuru Wanasinghe, <em>Bears Gratitude</em> cofounder</p></cite></blockquote><p>Another twist: The app’s prompts are written in the voice of the user, which Wanasinghe says was done to emphasize the personal nature of the app. “We wrote the app as if we were the only ones using it, which made it more relatable,” he says.</p><p>Then there are the bears, which serve not only as a distinguishing hook in a busy field, but also as a design anchor for its creators. “We’re always thinking: ‘Instead of trying to set our app apart, how do we make it ours?’ We use apps all the time, and we know how they behave. But here we tried to detach ourselves from all that, think of it as a blank canvas, and ask, ‘What do we want this experience to be?’”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A96A12F9-079E-4355-8025-69355EB02E47/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/A96A12F9-079E-4355-8025-69355EB02E47/2048.jpeg" data-hires="false" alt="Early design sketches for Bears Gratitude, showing three cards with Bears Gratitude mascots on them, as well as placeholder copy."><div class="typography-caption"><p>Early design sketches for <em>Bears Gratitude</em> show the collection of swipe-able prompt cards. </p></div></div><p><em>Bears Gratitude</em> isn’t a mindfulness app — Wanasinghe is careful to clarify that neither he nor Hettiarachchi are therapists or mental health professionals. “All we know about are the trials and tribulations of life,” he says.</p><p>But those trials and tribulations have reached a greater world. “People have said, ‘This is just something I visit every day that brings me comfort,’” says Wanasinghe. “We’re so grateful this is the way we chose to share the art. We’re plugged into people’s lives in a meaningful way.”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2025/2/4
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Apply for the Swift Student Challenge now through February 23

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C086A3B-E1E3-4F77-AD6A-C3D00F14A2C3/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C086A3B-E1E3-4F77-AD6A-C3D00F14A2C3/2048.jpeg" data-hires="false" alt="Swift bird logo on a colorful background with decorative code."></div><p>Submissions for the Swift Student Challenge 2025 are now open through February 23. You have three more weeks to design, test, refine, and submit your app playground for consideration to be named one of 350 winners.</p><p><strong>What to know:</strong></p><ul> <li>The Challenge is free to enter — you just need access to an iPad or Mac with Swift Playground or Xcode.</li> <li>The best app ideas are personal — let your passion shine through your work.</li> <li>No formal coding experience required — the Challenge is open to students of all levels.</li> <li>Your app playground doesn’t need to be intricate — it should be experienced within 3 minutes or less.</li> </ul><p><strong>Where to start:</strong></p><ul> <li><a href="https://developer.apple.com/swift-student-challenge/get-ready/">Explore tools and tutorials</a> to build an incredible app playground.</li> <li><a href="https://developer.apple.com/swift-student-challenge/distinguished-winners/">Get inspired by last year’s Distinguished Winners</a>, learn about their winning apps, and read about their experiences at Apple Park.</li> </ul><p><a href="https://developer.apple.com/swift-student-challenge/">Learn more about <span class="icon icon-after icon-chevronright nowrap">the Challenge</span></a> </p>

2025/2/3
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Introducing the Advanced Commerce API

<p>The App Store facilitates billions of transactions annually to help developers grow their businesses and provide a world-class customer experience. To further support developers’ evolving business models — such as exceptionally large content catalogs, creator experiences, and subscriptions with optional add-ons — we’re introducing the Advanced Commerce API.</p><p>Developers can apply to use the Advanced Commerce API to support eligible App Store business models and more flexibly manage their In-App Purchases within their app. These purchases leverage the power of the trusted App Store commerce system, including end-to-end payment processing, tax support, customer service, and more, so developers can focus on providing great app experiences.</p><p><a href="https://developer.apple.com/in-app-purchase/advanced-commerce-api/">Learn about eligibility requirements and how <span class="icon icon-after icon-chevronright nowrap">to apply</span></a> </p>

2025/1/23
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Apps without trader status will be removed from the App Store in the EU

<p><strong>Starting February 17, 2025</strong>: Due to the European Union’s <a href="https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-services-act_en">Digital Services Act</a>, apps without trader status will be removed from the App Store in the European Union until trader status is provided and verified, if necessary.</p><p>As a reminder, Account Holders or Admins in the Apple Developer Program need to enter trader status in App Store Connect for apps on the App Store in the European Union in order to comply with the Digital Services Act.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-compliance-information/manage-european-union-digital-services-act-trader-requirements/">Learn what a trader is and how to enter <span class="icon icon-after icon-chevronright nowrap">your status</span></a> </p>

2025/1/16
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Reminder: Upcoming Changes to the App Store Receipt Signing Intermediate Certificate

<p>As part of ongoing efforts to improve security and privacy on Apple platforms, the App Store receipt signing intermediate certificate is being updated to use the SHA-256 cryptographic algorithm. This certificate is used to sign App Store receipts, which are the proof of purchase for apps and In-App Purchases.</p><p>This update is being completed in <a href="https://developer.apple.com/news/?id=smofnyhj">multiple phases</a> and some existing apps on the App Store may be impacted by the next update, depending on how they verify receipts.</p><p>Starting <strong>January 24, 2025</strong>, if your app performs on-device receipt validation and doesn’t support the SHA-256 algorithm, your app will fail to validate the receipt. If your app prevents customers from accessing the app or premium content when receipt validation fails, your customers may lose access to their content.</p><p>If your app performs on-device receipt validation, update your app to support certificates that use the SHA-256 algorithm; alternatively, use the <a href="https://developer.apple.com/documentation/storekit/apptransaction">AppTransaction</a> and <a href="https://developer.apple.com/documentation/storekit/transaction">Transaction</a> APIs to verify App Store transactions.</p><p>For more details, view <a href="https://developer.apple.com/documentation/technotes/tn3138-handling-app-store-receipt-signing-certificate-changes">TN3138: Handling App Store receipt signing certificate changes</a>.</p>

2025/1/16
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Algorithm changes to server connections for Apple Pay on the Web

<p>Starting next month, Apple will change the supported algorithms that secure server connections for Apple Pay on the Web. In order to maintain uninterrupted service, you’ll need to ensure that your production servers support one or more of the <a href="https://developer.apple.com/documentation/apple_pay_on_the_web/setting_up_your_server#overview">designated six ciphers</a> before <strong>February 4, 2025.</strong></p><p>These algorithm changes will affect any secure connection you’ve established as part of your Apple Pay integration, including the following touchpoints:</p><ul> <li><a href="https://developer.apple.com/documentation/apple_pay_on_the_web/apple_pay_js_api/requesting_an_apple_pay_payment_session">Requesting an Apple Pay payment session</a> (Apple Pay on the Web only)</li> <li><a href="https://developer.apple.com/documentation/apple_pay_on_the_web/maintaining_your_environment#3179140">Renewing your domain verification</a> (Apple Pay on the Web only)</li> <li><a href="https://developer.apple.com/documentation/applepaymerchanttokenmanagementapi/receiving-and-handling-merchant-token-notifications">Receiving and handling merchant token notifications</a> for recurring, deferred, and automatic-reload transactions (Apple Pay on the Web and in app)</li> <li>Creating and updating <a href="https://developer.apple.com/documentation/walletorders">Wallet Orders</a> (Apple Pay on the Web and in app)</li> <li>Managing merchant onboarding via the <a href="https://developer.apple.com/documentation/applepaywebmerchantregistrationapi">Apple Pay Web Merchant Registration API</a> (payment service provider (PSP) and e-commerce platforms only)</li> </ul>

2025/1/9
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Hello Developer: January 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/A43E9EF4-A761-4BBD-A57B-900BA5A7EB75/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/A43E9EF4-A761-4BBD-A57B-900BA5A7EB75/2048.jpeg" data-hires="false" alt="A crowd of developers sits in the theater at the Apple Developer Center in Cupertino awaiting a presentation. Before them, the word &quot;Hello&quot; appear in script font on a large screen."></div><p>In the first edition of the new year: Bring SwiftUI to your app in Cupertino, get ready for the Swift Student Challenge, meet the team behind <em>Oko</em>, and more.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/january25/">Read the full article</a></p>

2025/1/7
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Walk this way: How Oko leverages AI to make street crossings more accessible

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/556496F8-8240-4CDD-B995-A491D4B483F9/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/556496F8-8240-4CDD-B995-A491D4B483F9/2048.jpeg" data-hires="false" alt="Screenshots of the app Oko, which show a live camera view of a street crossing with text that says “Countdown signal” and “Don’t walk signal” over the image."></div><p><em>Oko</em> is a testament to the power of simplicity.</p><p>The 2024 Apple Design Award winner for Inclusivity and 2024 App Store Award winner for Cultural Impact leverages Artificial Intelligence to help blind or low-vision people navigate pedestrian walkways by alerting them to the state of signals — “Walk,” “Don’t Walk,” and the like — through haptic, audio, and visual feedback. The app instantly affords more confidence to its users. Its bare-bones UI masks a powerful blend of visual and AI tools under the hood. And it’s an especially impressive achievement for a team that had no iOS or Swift development experience before launch.</p><p>“The biggest feedback we get is, ‘It’s so simple, there’s nothing complex about it,’ and that’s great to hear,” says Vincent Janssen, one of <em>Oko</em>’s three Belgium-based founders. “But we designed it that way because that’s what we knew how to do. It just happened to also be the right thing.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/7B4007ED-5420-4626-BDD1-4224C0F3B7C0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/7B4007ED-5420-4626-BDD1-4224C0F3B7C0/2048.jpeg" data-hires="false" alt="Oko’s three cofounders, Vincent Janssen, Michiel Janssen, and Willem Van de Mierop, gather around a bank of monitors to review their app."><div class="typography-caption"><p>From left: Willem Van de Mierop, Michiel Janssen, and Vincent Janssen are the three cofounders of <em>Oko</em>. The app’s name means “eye.”</p></div></div><h3>Oko</h3><ul> <li><strong>Winner:</strong> Inclusivity</li> <li><strong>Team:</strong> AYES BV</li> <li><strong>Available on:</strong> iPhone</li> <li><strong>Team size:</strong> 6</li> <li><strong>Previous accolades:</strong> 2024 App Store Award winner for Cultural Impact; App Store Editors’ Choice</li> </ul><hr><p><a href="https://www.ayes.ai" class="icon icon-after icon-chevronright">Learn more about Oko</a></p><p><a href="https://apps.apple.com/us/app/oko-cross-streets-and-maps/id1583614988" class="icon icon-after icon-chevronright">Download Oko from the App Store</a></p><p>For Janssen and his cofounders, brother Michiel and longtime friend Willem Van de Mierop, Oko — the name translates to “eye” — was a passion project that came about during the pandemic. All three studied computer science with a concentration in AI, and had spent years working in their hometown of Antwerp. But by the beginning of 2021, the trio felt restless. “We all had full-time jobs,” says Janssen, “but the weekends were pretty boring.” Yet they knew their experience couldn’t compare to that of a longtime friend with low vision, who Janssen noticed was feeling more affected as the autumn and winter months went on.</p><p>“We really started to notice that he was feeling isolated more than others,” says Janssen. “Here in Belgium, we were allowed to go for walks, but you had to be alone or with your household. That meant he couldn’t go with a volunteer or guide. As AI engineers, that got us thinking, ‘Well, there are all these stories about autonomous vehicles. Could we come up with a similar system of images or videos that would help people find their way around public spaces?’” </p><blockquote class="article-quote"><p>I had maybe opened Xcode three times a few years before, but otherwise none of us had any iOS or Swift experience.</p><cite><p>Vincent Janssen, <em>Oko</em> founder</p></cite></blockquote><p>The trio began building a prototype that consisted of a microcomputer, 3D-printed materials, and a small portable speaker borrowed from the Janssen brothers’ father. Today, Janssen calls it “hacky hardware,” something akin to a small computer with a camera. But it allowed the team and their friend — now their primary tester — to walk the idea around and poke at the technology’s potential. Could AI recognize the state of a pedestrian signal? How far away could it detect a Don’t Walk sign? How would it perform in rain or wind or snow? There was just one way to know. “We went out for long walks,” says Janssen.</p><p>And while the AI and hardware performed well in their road tests, issues arose around the hardware’s size and usability, and the team begin to realize that software offered a better solution. The fact that none of the three had the slightest experience building iOS apps was simply a hurdle to clear. “I had maybe opened Xcode three times a few years before,” says Janssen, “but otherwise none of us had any iOS or Swift experience.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C45E1FB9-56DE-49F4-BC12-B5378394966F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/C45E1FB9-56DE-49F4-BC12-B5378394966F/2048.jpeg" data-hires="false" alt="Two screenshots of the app Oko. The screenshot on the left shows a suggested walking path through a map view. The screenshot on the right shows a live image of a street crossing with the words “Walk signal” highlighted in a green bubble at the top of the screen."><div class="typography-caption"><p><em>Oko</em> helps people navigate pedestrian walkways through interactive maps and audio, visual, and haptic feedback.</p></div></div><p>So that summer, the team pivoted to software, quitting their full-time jobs and throwing themselves into learning Swift through tutorials, videos, and trusty web searches. The core idea crystallized quickly: Build a simple app that relied on Camera, the Maps SDK, and a powerful AI algorithm that could help people get around town. “Today, it’s a little more complex, but in the beginning the app basically opened up a camera feed and a Core ML model to process the images,” says Janssen, noting that the original model was brought over from Python. “Luckily, the tools made the conversion really smooth.” (<em>Oko</em>’s AI models run locally on device.)</p><p>With the software taking shape, more field testing was needed. The team reached out to accessibility-oriented organizations throughout Belgium, drafting a team of 100 or so testers to “codevelop the app,” says Janssen. Among the initial feedback: Though <em>Oko</em> was originally designed to be used in landscape mode, pretty much everyone preferred holding their phones in portrait mode. “I had the same experience, to be honest,” said Janssen, “but that meant we needed to redesign the whole thing.” </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/894EE01B-404D-4A20-8BB0-6EDF8A4417E0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/894EE01B-404D-4A20-8BB0-6EDF8A4417E0/2048.jpeg" data-hires="false" alt="A group of men stand in a room with green walls looking at a large monitor that contains notes and sketches for the app *Oko*."><div class="typography-caption"><p>The <em>Oko</em> team navigates through prototypes at a review session in their hometown of Antwerp, Belgium.</p></div></div><p>Other changes included amending the audio feedback to more closely mimic existing real-world sounds, and addressing requests to add more visual feedback. The experience amounted to getting a real-world education about accessibility on the fly. “We found ourselves learning about VoiceOver and haptic feedback very quickly,” says Janssen.</p><p>Still, the project went remarkably fast — <em>Oko</em> launched on the App Store in December 2021, not even a year after the trio conceived of it. “It took a little while to do things, like make sure the UI wasn’t blocked, especially since we didn’t fully understand the code we wrote in Swift,” laughs Janssen, “but in the end, the app was doing what it needed to do.”</p><blockquote class="article-quote"><p>We found ourselves learning about VoiceOver and haptic feedback.</p><cite><p>Vincent Janssen, <em>Oko</em> founder</p></cite></blockquote><p>The accessibility community took notice. And in the following months, the <em>Oko</em> team continued expanding its reach — Michiel Janssen and Van de Mierop traveled to the U.S. to meet with accessibility organizations and get firsthand experience with American street traffic and pedestrian patterns. But even as the app expanded, the team retained its focus on simplicity. In fact, Janssen says, they explored and eventually jettisoned some expansion ideas — including one designed to help people find and board public transportation — that made the app feel a little too complex.</p><p>Today, the <em>Oko</em> team numbers 6, including a fleet of developers who handle more advanced Swift matters. “About a year after we launched, we got feedback about extra features and speed improvements, and needed to find people who were better at Swift than we are,” laughs Janssen. At the same time, the original trio is now learning about business, marketing, and expansion.</p><p>At its core, <em>Oko</em> remains a sparkling example of a simple app that completes its task well. “It’s still a work in progress, and we’re learning every day,” says Janssen. In other words, there are many roads yet to cross. </p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2025/1/7
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Get ready with the latest beta releases

<p>The beta versions of iOS 18.3, iPadOS 18.3, macOS 15.3, tvOS 18.3, visionOS 2.3, and watchOS 11.3 are now available. Get your apps ready by confirming they work as expected on these releases. And to take advantage of the advancements in the latest SDKs, make sure to build and test with Xcode 16.2.</p><p><a href="https://developer.apple.com/news/releases/">View downloads and <span class="icon icon-after icon-chevronright nowrap">release notes</span></a></p> <p><a href="https://developer.apple.com/documentation/xcode/testing-a-beta-os">Learn about testing a <span class="icon icon-after icon-chevronright nowrap">beta OS</span></a></p> <p><a href="https://developer.apple.com/bug-reporting/">Learn about <span class="icon icon-after icon-chevronright nowrap">sending feedback</span></a></p>

2024/12/16
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App Store Award winners announced

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/572DF998-E42E-4EA8-A2E2-EE9F05DF58B6/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/572DF998-E42E-4EA8-A2E2-EE9F05DF58B6/2048.jpeg" data-hires="false" alt="A blue App Store Award set against a deep blue background."></div><p>Join us in celebrating the outstanding work of these developers from around the world.</p><p><a href="https://developer.apple.com/app-store/app-store-awards-2024/">Meet <span class="icon icon-after icon-chevronright nowrap">the winners</span></a></p>

2024/12/11
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Updated Apple Developer Program License Agreement now available

<p>Attachment 2 of the Apple Developer Program License Agreement has been amended to specify requirements for use of the In-App Purchase API. Please review the changes and accept the updated terms in your account.</p><p><a href="https://developer.apple.com/support/terms/apple-developer-program-license-agreement/">View the full terms <span class="icon icon-after icon-chevronright nowrap">and conditions</span></a></p><p class="sosumi margin-top-small">Translations of the updated agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month. </p>

2024/12/6
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Hello Developer: December 2024

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/632192FB-61E5-4A66-BEB5-C52355095B45/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/632192FB-61E5-4A66-BEB5-C52355095B45/2048.jpeg" data-hires="false" alt="A collage of screens from various WWDC24 videos, showing a selection of screenshots, devices, and icons that represent the year in sessions."></div><p>In this edition: The year in sessions, activities, apps, and games.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/december24/">Read the full article</a></p>

2024/12/3
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Get your apps and games ready for the holidays

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/78CD00BA-B84F-4A1F-AFAC-D10B5EB348E8/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/78CD00BA-B84F-4A1F-AFAC-D10B5EB348E8/2048.jpeg" data-hires="false" alt="The App Store logo in blue against a light gray background."></div><p>The busiest season on the App Store is almost here. Make sure your apps and games are up to date and ready.</p><p>App Review will continue to accept submissions throughout the holiday season. Please plan to submit time-sensitive submissions early, as we anticipate high volume and reviews may take longer to complete from December 20-26.</p><p><a href="https://developer.apple.com/app-store/submitting/">Learn more about submitting to <span class="icon icon-after icon-chevronright nowrap">the App Store</span></a></p>

2024/12/2
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App Store Award finalists announced

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D5537AEF-1674-4F3B-8B9C-6C773CC91264/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/D5537AEF-1674-4F3B-8B9C-6C773CC91264/2048.jpeg" data-hires="false" alt="A white App Store logo set against a deep blue background"></div><p>Every year, the App Store Awards celebrate exceptional apps and games that improve people's lives while showcasing the highest levels of technical innovation, user experience, design, and positive cultural impact. This year, the App Store Editorial team is proud to recognize over 40 outstanding finalists. Winners will be announced in the coming weeks.</p> <p><a href="https://developer.apple.com/app-store/app-store-awards-2024/">Learn about <span class="icon icon-after icon-chevronright nowrap">the finalists</span></a></p>

2024/11/25
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Price and tax updates for apps, In-App Purchases, and subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we may need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p> <p><strong>Tax updates as of October:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been increased in: </p><ul> <li><strong>Nepal:</strong> Apple no longer remits Nepal value-added tax (VAT) for local developers and proceeds were increased accordingly.</li> <li><strong>Kazakhstan:</strong> Apple no longer remits Kazakstan VAT for local developers and proceeds were increased accordingly.</li> <li><strong>Madeira:</strong> Decrease of the Madeira VAT rate from 5% to 4% for news publications, magazines and other periodicals, books, and audiobooks.</li> </ul><p>Exhibit B of the Paid Applications Agreement has been updated to indicate that Apple will not remit VAT in Nepal and Kazakhstan for local developers.</p><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p><strong>Price updates as of December 2:</strong></p><ul> <li>Pricing for apps and In-App Purchases will be updated for the Japan and Türkiye storefronts if you haven’t selected one of these as the base for your app or In‑App Purchases.</li> </ul><p>If you’ve selected the Japan or Türkiye storefront as the base for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription and won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times by country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p>

2024/11/14
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Enhancements to the App Store featuring process

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B050D898-AB7F-47BE-ACF4-61EBB0E3288F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B050D898-AB7F-47BE-ACF4-61EBB0E3288F/2048.jpeg" data-hires="false" alt="A MacBook, iPad, and iPhone showing various App Store screens."></div><p>Share your app or game’s upcoming content and enhancements for App Store featuring consideration with new Featuring Nominations in App Store Connect. Submit a nomination to tell our team about a new launch, in-app content, or added functionality. If you’re featured in select placements on the Today tab, you’ll also receive a notification via the App Store Connect app.</p><p>In addition, you can promote your app or game’s biggest moments — such as an app launch, new version, or select featuring placements on the App Store — with readymade marketing assets. Use the App Store Connect app to generate Apple-designed assets and share them to your social media channels. Include the provided link alongside your assets so people can easily download your app or game on the App Store.</p><p><a href="https://developer.apple.com/app-store/getting-featured/">Learn more about <span class="icon icon-after icon-chevronright nowrap">getting featured</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-featuring-nominations/nominate-your-app-for-featuring">Submit a <span class="icon icon-after icon-chevronright nowrap">Featuring Nomination</span></a></p>

2024/11/12
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New Broadcast Push Notification Metrics Now Available in the Push Notifications Console

<p>The Push Notifications Console now includes metrics for broadcast push notifications sent in the Apple Push Notification service (APNs) production environment. The console’s interface provides an aggregated view of the broadcast push notifications that are successfully accepted by APNs, the number of devices that receive them, and a snapshot of the maximum number of devices subscribed to your channels.</p><p><a href="https://developer.apple.com/documentation/usernotifications/setting-up-broadcast-push-notifications">Set up broadcast <span class="icon icon-after icon-chevronright nowrap">push notifications</span></a></p><p><a href="https://developer.apple.com/videos/play/wwdc2024/10069/">Broadcast updates to your <span class="icon icon-after icon-chevronright nowrap">Live Activities</span></a> </p>

2024/11/11
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Coding in the kitchen: How Devin Davies whipped up the tasty recipe app Crouton

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/2561E097-4B47-495F-90A8-4EB8C1D90279/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/2561E097-4B47-495F-90A8-4EB8C1D90279/2048.jpeg" data-hires="false" alt="An illustration of a kitchen with teal walls and white cabinets. Two Apple Vision Pro screens float above a stove, on which sits a pot and pan."></div><p>Let’s get this out of the way: Yes, Devin Davies is an excellent cook. “I’m not, like, a professional or anything,” he says, in the way that people say they’re not good at something when they are.</p><p>But in addition to knowing his way around the kitchen, Davies is also a seasoned developer whose app <em>Crouton</em>, a Swift-built cooking aid, won him the 2024 Apple Design Award for Interaction.</p><p><em>Crouton</em> is part recipe manager, part exceptionally organized kitchen assistant. For starters, the app collects recipes from wherever people find them — blogs, family cookbooks, scribbled scraps from the ’90s, wherever — and uses tasty ML models to import and organize them. “If you find something online, just hit the Share button to pull it into <em>Crouton</em>,” says the New Zealand-based developer. “If you find a recipe in an old book, just snap a picture to save it.”</p><p>And when it’s time to start cooking, <em>Crouton</em> reduces everything to the basics by displaying only the current step, ingredients, and measurements (including conversions). There’s no swiping around between apps to figure out how many <em>fl oz</em> are in a cup; no setting a timer in a different app. It’s all handled right in <em>Crouton</em>. “The key for me is: How quickly can I get you back to preparing the meal, rather than reading?” Davies says.</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/CA7842F8-0971-4A5F-B2C1-3F7D97A2B140/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/CA7842F8-0971-4A5F-B2C1-3F7D97A2B140/2048.jpeg" data-hires="false" alt="A Crouton screenshot that shows a recipe for butter chicken, with a photo of the dish above a list of ingredients."></div><h3>Crouton</h3><ul> <li><strong>Winner:</strong> Interaction</li> <li><strong>Available on:</strong> iPhone, iPad, Mac, Apple Vision Pro, Apple Watch</li> <li><strong>Team size:</strong> 1</li> </ul><hr><p><a href="https://crouton.app/index.html" class="icon icon-after icon-chevronright">Learn more about Crouton</a></p><p><a href="https://apps.apple.com/us/app/crouton-recipe-manager/id1461650987" class="icon icon-after icon-chevronright">Download Crouton from the App Store</a></p><p><em>Crouton</em> is the classic case of a developer whipping up something he needed. As the de facto chef in the house, Davies had previously done his meal planning in the Notes app, which worked until, as he laughs, “it got a little out of hand.”</p><p>At the time, Davies was in his salad days as an iOS developer, so he figured he could build something that would save him a little time. (It’s in his blood: Davies’s father is a developer too.) "Programming was never my strong suit,” he says, “but once I started building something that solved a problem, I started thinking of programming as a means to an end, and that helped.”</p><p>Davies’s full-time job was his meal ticket, but he started teaching himself Swift on the side. Swift, he says, clicked a lot faster than the other languages he’d tried, especially as someone who was still developing a taste for programming. “It still took me a while to get my head into it,” he says, “but I found pretty early on that Swift worked the way I wanted a language to work. You can point <em>Crouton</em> at some text, import that text, and do something with it. The amount of steps you don’t have to think about is astounding.”</p><blockquote class="article-quote"><p>I found pretty early on that Swift worked the way I wanted a language to work.</p><cite><p>Devin Davies, <em>Crouton</em></p></cite></blockquote><p>Coding with Swift offered plenty of baked-in benefits. Davies leaned on platform conventions to make navigating <em>Crouton</em> familiar and easy. Lists and collection views took advantage of Camera APIs. VisionKit powered text recognition; a separate model organized imported ingredients by category.</p><p>“I could separate out a roughly chopped onion from a regular onion and then add the quantity using a Core ML model,” he says. “It’s amazing how someone like me can build a model to detect ingredients when I really have zero understanding of how it works.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/BFD811E1-23A0-42F9-A2BD-48FE8E2EFE80/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/BFD811E1-23A0-42F9-A2BD-48FE8E2EFE80/2048.jpeg" data-hires="false" alt="An Apple Vision Pro screenshot of Crouton, showing a window containing a chocolate chip cookie recipe floating over a gray marble kitchen counter."><div class="typography-caption"><p>Davies designed <em>Crouton</em> with simplicity in mind at all times. “I spent a lot of time figuring out what to leave out rather than bring in,” he says.</p></div></div><p>The app came together quickly: The first version was done in about six months, but <em>Crouton</em> simmered for a while before finding its audience. “My mom and I were the main active users for maybe a year,” Davies laughs. “But it’s really important to build something that you use yourself — especially when you’re an indie — so there’s motivation to carry on.”</p><p>Davies served up <em>Crouton</em> updates for a few years, and eventually the app gained more traction, culminating with its Apple Design Award for Interaction at WWDC24. That’s an appropriate category, Davies says, because he believes his approach to interaction is his app’s special sauce. “My skillset is figuring out how the pieces of an app fit together, and how you move through them from point A to B to C,” he says. “I spent a lot of time figuring out what to leave out rather than bring in.” </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/6E864044-37B3-4F94-8F9D-9B99A52A62C0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/6E864044-37B3-4F94-8F9D-9B99A52A62C0/2048.jpeg" data-hires="false" alt="A *Crouton* screenshot that shows a grid of recipes, including burritos, butter chicken, and chocolate chip cookies. Each module includes a photo of the dish."><div class="typography-caption"><p><em>Crouton</em> recipes can be imported from blogs, cookbook, scraps of paper, or anywhere else they might be found.</p></div></div><p>Davies hopes to use the coming months to explore spicing up <em>Crouton</em> with Apple Intelligence, Live Activities on Apple Watch, and translation APIs. (Though <em>Crouton</em> is his primary app, he’s also built an Apple Vision Pro app called <em>Plate Smash</em>, which is presumably very useful for cooking stress relief.)</p><p>But it’s important to him that any new features or upgrades pair nicely with the current <em>Crouton</em>. “I’m a big believer in starting out with core intentions and holding true to them,” he says. “I don’t think that the interface, over time, has to be completely different.”</p><blockquote class="article-quote"><p>My skillset is figuring out how the pieces of an app fit together, and how you move through them from point A to B to C.</p><cite><p>Devin Davies, <em>Crouton</em></p></cite></blockquote><p>Because it’s a kitchen assistant, <em>Crouton</em> is a very personal app. It’s in someone’s kitchen at mealtime, it’s helping people prepare means for their loved ones, it’s enabling them to expand their culinary reach. It makes a direct impact on a person’s day. That’s a lot of influence to have as an app developer — even when a recipe doesn’t quite pan out.</p><p>“Sometimes I’ll hear from people who discover a bug, or even a kind of misunderstanding, but they’re always very kind about it,” laughs Davies. “They’ll tell me, ‘Oh, I was baking a cake for my daughter’s birthday, and I put in way too much cream cheese and I ruined it. But, great app!’”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2024/11/4
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Hello Developer: November 2024

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/907203FE-8D50-49A9-A3C9-6E3DAF2D207F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/907203FE-8D50-49A9-A3C9-6E3DAF2D207F/2048.jpeg" data-hires="false" alt="The Swift logo on an orange, dot-matrix background."></div><p>In this edition: The Swift Pathway, new developer activities around the world, and an interview with the creator of recipe app <em>Crouton</em>.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/november24/">Read the full article</a></p>

2024/11/4
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Upcoming changes to the App Store Receipt Signing Intermediate Certificate

<p>As part of ongoing efforts to improve security and privacy on Apple platforms, the App Store receipt signing intermediate certificate is being updated to use the SHA-256 cryptographic algorithm. This certificate is used to sign App Store receipts, which are the proof of purchase for apps and In-App Purchases.</p><p>This update is being completed in <a href="https://developer.apple.com/news/?id=smofnyhj">multiple phases</a> and some existing apps on the App Store may be impacted by the next update, depending on how they verify receipts.</p><p>Starting <strong>January 24, 2025</strong>, if your app performs on-device receipt validation and doesn't support a SHA-256 algorithm, your app will fail to validate the receipt. If your app prevents customers from accessing the app or premium content when receipt validation fails, your customers may lose access to their content.</p><p>If your app performs on-device receipt validation, update your app to support certificates that use the SHA-256 algorithm; alternatively, use the <a href="https://developer.apple.com/documentation/storekit/apptransaction">AppTransaction</a> and <a href="https://developer.apple.com/documentation/storekit/transaction">Transaction</a> APIs to verify App Store transactions.</p><p>For more details, view <a href="https://developer.apple.com/documentation/technotes/tn3138-handling-app-store-receipt-signing-certificate-changes">TN3138: Handling App Store receipt signing certificate change</a>. </p>

2024/10/31
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TestFlight enhancements to help you reach testers

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/3AEA78D3-11B8-4822-81F5-75EED2409528/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/3AEA78D3-11B8-4822-81F5-75EED2409528/2048.jpeg" data-hires="false" alt="An iPad and iPhone, both showing the app AwayFinder against a white and blue background."></div><p>Beta testing your apps, games, and App Clips is even better with new enhancements to TestFlight. Updates include:</p><ul> <li><strong>Redesigned invitations.</strong> TestFlight invitations now include your beta app description to better highlight new features and content your app or game offers to prospective testers. Apps and games with an approved version that’s ready for distribution can also <a href="https://developer.apple.com/help/app-store-connect/test-a-beta-version/provide-test-information">include</a> their screenshots and app category in their invite. We’ve also added a way for people to leave feedback if they didn’t join your beta, so you can understand why they didn’t participate.</li> <li><strong>Tester enrollment criteria.</strong> You can choose to <a href="https://developer.apple.com/help/app-store-connect/test-a-beta-version/invite-external-testers#invite-testers-using-a-public-link">set criteria</a>, such as device type and OS versions, to more easily enroll qualified testers via a public link to provide more relevant feedback on your invite.</li> <li><strong>Public link metrics.</strong> Find out how successful your public link is at enrolling testers for your app with <a href="https://developer.apple.com/help/app-store-connect/test-a-beta-version/view-and-manage-tester-information#view-public-link-metrics">new metrics</a>. Understand how many testers viewed your invite in the TestFlight app and chose to accept it. If you’ve set criteria for the public link, you can also view how many testers didn’t meet the criteria.</li> </ul><p>To get started with TestFlight, upload your build, add test information, and invite testers. </p><p><a href="https://developer.apple.com/testflight/">Learn more <span class="icon icon-after icon-chevronright nowrap">about TestFlight</span></a></p>

2024/10/24
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Get ready with the latest beta releases

<p>The beta versions of iOS 18.2, iPadOS 18.2, and macOS 15.2 are now available. Get your apps ready by confirming they work as expected on these <a href="https://developer.apple.com/news/releases/">releases</a>. And make sure to build and test with Xcode 16.2 beta to take advantage of the advancements in the latest SDKs.</p><p>As <a href="https://developer.apple.com/news/?id=zglax7gc">previewed earlier this year</a>, changes to the browser choice screen, default apps, and app deletion for EU users, as well as support in Safari for exporting user data and for web browsers to import that data, are now available in the beta versions of iOS 18.2 and iPadOS 18.2.</p><p>These releases also include improvements to the Apps area in Settings first introduced in iOS 18 and iPadOS 18. All users worldwide will be able to manage their default apps via a Default Apps section at the top of the Apps area. New calling and messaging defaults are also now available for all users worldwide.</p><p>Following feedback from the European Commission and from developers, in these releases developers can develop and test EU-specific features, such as alternative browser engines, contactless apps, marketplace installations from web browsers, and marketplace apps, from anywhere in the world. Developers of apps that use alternative browser engines can now use WebKit in those same apps.</p><p>View details about the <a href="https://developer.apple.com/support/browser-choice-screen/">browser choice screen</a>, <a href="https://developer.apple.com/documentation/updates/defaultapps">how to make an app available for users to choose as a default</a>, how to create a <a href="https://developer.apple.com/documentation/callkit/preparing-your-app-to-be-the-default-calling-app">calling</a> or <a href="https://developer.apple.com/documentation/messages/preparing-your-app-to-be-the-default-messaging-app">messaging</a> app that can be a default, and <a href="https://developer.apple.com/documentation/SafariServices/importing-data-exported-from-safari">how to import user data from Safari</a>.</p>

2024/10/23
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Updated agreements now available

<p>The Apple Developer Program License Agreement and its Schedules 1, 2, and 3 have been updated to support updated policies and upcoming features, and to provide clarification. Please review the changes below and accept the updated terms in <a href="https://developer.apple.com/account">your account</a>.</p><p><strong>Apple Developer Program License Agreement</strong></p> <ul> <li>Definitions, Section 3.3.3(J): Specified requirements for use of App Intents.</li> <li>Definitions, Section 3.3.5(C): Clarified requirements for use of Sign in With Apple.</li> <li>Definitions, Section 3.3.8(G): Specified requirements for use of the Critical Messaging API.</li> <li>Definitions, Sections 3.3.9(C): Clarified requirements for use of the Apple Pay APIs; updated definition of “Apple” for use of the Apple Pay APIs.</li> <li>Attachment 2: Clarified requirements for use of the In-App Purchase API.</li> </ul><p><strong>Schedules 1, 2, and 3</strong></p><p>Apple Services Pte. Ltd. is now the Apple legal entity responsible for the marketing and End-User download of the Licensed and Custom Applications by End-Users located in the following regions:</p><ul> <li>Bhutan </li> <li>Brunei</li> <li>Cambodia</li> <li>Fiji</li> <li>Korea</li> <li>Laos</li> <li>Macau</li> <li>Maldives</li> <li>Micronesia, Fed States of</li> <li>Mongolia</li> <li>Myanmar</li> <li>Nauru</li> <li>Nepal</li> <li>Papua New Guinea</li> <li>Palau</li> <li>Solomon Islands</li> <li>Sri Lanka</li> <li>Tonga</li> <li>Vanuatu</li> </ul><p><strong>Paid Applications Agreement (Schedules 2 and 3)</strong></p> <p>Exhibit B: Indicated that Apple shall not collect and remit taxes for local developers in Nepal and Kazakhstan, and such developers shall be solely responsible for the collection and remittance of such taxes as may be required by local law.</p><p>Exhibit C:</p><ol> <li>Section 6: Clarified that Apple will apply Korean VAT on the commissions payable by Korean developers to Apple to be deducted from remittance with respect to sales to Korean customers pursuant to local tax laws.</li> <li>Section 10: For Singaporean developers who have registered for Singapore GST and have provided their Singapore GST registration number to Apple, clarified that Apple will apply Singaporean GST on the commissions payable by Singaporean developers to Apple to be deducted from remittance with respect to sales to Singaporean customers pursuant to local tax laws.</li> </ol><p><a href="https://developer.apple.com/support/terms/">View the full terms <span class="icon icon-after icon-chevronright nowrap">and conditions</span></a></p><p class="sosumi margin-top-small">Translations of the Apple Developer Program License Agreement will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2024/10/23
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New requirement for app updates in the European Union

<p><strong>Starting today</strong>, in order to submit updates for apps on the App Store in the European Union (EU) Account Holders or Admins in the Apple Developer Program need to enter trader status in App Store Connect. If you’re a trader, you’ll need to provide your trader information before you can submit your app for review.</p> <p><strong>Starting February 17, 2025</strong>, apps without trader status will be removed from the App Store in the EU until trader status is provided and verified in order to comply with the <a href="https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-services-act_en">Digital Services Act</a>.</p> <p><a href="https://developer.apple.com/help/app-store-connect/manage-compliance-information/manage-european-union-digital-services-act-trader-requirements/">Learn what a trader is and how to enter <span class="icon icon-after icon-chevronright nowrap">your status</span></a> </p>

2024/10/17
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Apple Push Notification service server certificate update

<p>The Certification Authority (CA) for Apple Push Notification service (APNs) is changing. APNs will update the server certificates in sandbox on January 20, 2025, and in production on February 24, 2025. All developers using APNs will need to update their application’s Trust Store to include the new server certificate: <a href="https://www.sectigo.com/knowledge-base/detail/Sectigo-Intermediate-Certificates/kA01N000000rfBO">SHA-2 Root : USERTrust RSA Certification Authority certificate</a>. </p> <p>To ensure a smooth transition and avoid push notification delivery failures, please make sure that both old and new server certificates are included in the Trust Store before the cut-off date for each of your application servers that connect to sandbox and production. </p> <p>At this time, you don’t need to update the APNs SSL provider certificates issued to you by Apple. </p>

2024/10/17
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Hello Developer: October 2024

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/943A87F6-7281-4353-9695-BC1729C56C96/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/943A87F6-7281-4353-9695-BC1729C56C96/2048.jpeg" data-hires="false" alt="A person in a gray T-shirt and blue jeans stands on stage in front of a screen that reads &quot;Quality products have great performance.&quot;"></div><p>Get your app up to speed, meet the team behind Lies of P, explore new student resources, and more.</p><p><a class="icon icon-after icon-chevronright" href="https://developer.apple.com/hello/october24/">Read the full article</a></p>

2024/10/10
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Masters of puppets: How ROUND8 Studio carved out a niche for Lies of P

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/58B1D4A7-C03F-42A6-BAFB-33B5BD6F040C/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/58B1D4A7-C03F-42A6-BAFB-33B5BD6F040C/2048.jpeg" data-hires="false" alt="In a screenshot from Lies of P, an enormous humanoid robot with glowing red eyes and electrical bolts surrounding its body clutches the character of P and holds him in the air."></div><p><em>Lies of P</em> is closer to its surprising source material than you might think.</p><p>Based on Carlo Collodi’s 1883 novel <em>The Adventures of Pinocchio</em>, the Apple Design Award-winning game is a macabre reimagining of the story of a puppet who longs to be a real boy. Collodi’s story is still best known as a children’s fable. But it’s also preprogrammed with more than its share of darkness — which made it an appealing foundation for <em>Lies of P</em> director Jiwon Choi.</p><p>“When we were looking for stories to base the game on, we had a checklist of needs,” says Choi. “We wanted something dark. We wanted a story that was familiar but not entirely childish. And the deeper we dove into <em>Pinocchio</em>, the more we found that it checked off everything we were looking for.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/91925DE9-A95E-45CB-9B49-B87B4534214F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/91925DE9-A95E-45CB-9B49-B87B4534214F/2048.jpeg" data-hires="false" alt="In a screenshot from Lies of P, two characters — one with a metallic left arm and the other in a demonic white mask — prepare for a swordfight in a dimly lit neighborhood."></div><h3>Lies of P</h3><ul> <li><strong>Winner:</strong> Visuals and Graphics</li> <li><strong>Team:</strong> ROUND8 Studio (developer), NEOWIZ (publisher)</li> <li><strong>Available on:</strong> Mac</li> <li><strong>Team size:</strong> 100</li> <li><strong>Previous accolades:</strong> App Store 2023 Mac Game of the Year, App Store Editors’ Choice</li> </ul><hr><p>Developed by the South Korea-based ROUND8 Studio and published by its parent company, NEOWIZ, <em>Lies of P</em> is a lavishly rendered dark fantasy adventure and a technical showpiece for Mac with Apple silicon. Yes, players control a humanoid puppet created by Geppetto. But instead of a little wooden boy with a penchant for little white lies, the game’s protagonist is a mechanical warrior with an array of massive swords and a mission to battle through the burned-out city of Krat to find his maker — who isn’t exactly the genial old woodcarver from the fable.</p><p>“The story is well-known, and so are the characters,” says Choi. “We knew that to create a lasting memory for gamers, we had to add our own twists.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/739E767A-EFEE-449E-9B82-36A58A6C9816/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/739E767A-EFEE-449E-9B82-36A58A6C9816/2048.jpeg" data-hires="false" alt="In a screenshot from Lies of P, a glowing bulb in an ornate cage-like container floats above the floor in a large room."><div class="typography-caption"><p>In the burned-out world of <em>Lies of P</em>, something this warm and beautiful can’t be good news.</p></div></div><p>Those twists abound. The puppet is accompanied by a digital lamp assistant named Gemini — pronounced “jim-i-nee,” of course. A major character is a play on the original’s kindly Blue Fairy. A game boss named Mad Donkey is a lot more irritable than the donkeys featured in Collodi’s story. And though nobody’s nose grows in <em>Lies of P</em>, characters have opportunities to lie in a way that directly affects the storyline — and potentially one of the game’s multiple endings.</p><blockquote class="article-quote"><p>We knew that to create a lasting memory for gamers, we had to add our own twists.</p><cite><p>Jiwon Choi, <em>Lies of P</em> director</p></cite></blockquote><p>“If you play without knowing the original story, you might not catch all those twists,” says Choi. “But it goes the other way, too. We’ve heard from players who became curious about the original story, so they went back and found out about our twists that way.”</p><p>There’s nothing curious about the game’s success: In addition to winning a 2024 Apple Design Award for Visuals and Graphics, <em>Lies of P</em> was named the App Store’s 2023 Mac Game of the Year and has collected a bounty of accolades from the gaming community. Many of those call out the game’s visual beauty, a world of rich textures, detailed lighting, and visual customization options like MetalFX upscaling and volumetric fog effects that let you style the ruined city to your liking. </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/098073CD-6BC3-40E7-ADFC-E4C63E4B9C68/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/098073CD-6BC3-40E7-ADFC-E4C63E4B9C68/2048.jpeg" data-hires="false" alt="In a screenshot from Lies of P, four terrifying-looking characters in masks and makeshift armor converge around a coffin emblazoned with the word LIAR. "><div class="typography-caption"><p>Many of Collodi’s original characters have been updated for <em>Lies of P</em>, including the Black Rabbit Brotherhood, who appear to be hopping mad.</p></div></div><p>For that city, the ROUND8 team added another twist by moving the story from its original Italian locale to the Belle Èpoque era of pre-WWI France. “Everyone expected Italy, and everyone expected steampunk,” says Choi, “but we wanted something that wasn’t quite as common in the gaming industry. We considered a few other locations, like the wild west, but the Belle Èpoque was the right mix of beauty and prosperity. We just made it darker and gloomier.”</p><blockquote class="article-quote"><p>We considered a few other locations, like the wild west, but the Belle Èpoque was the right mix of beauty and prosperity. We just made it darker and gloomier.</p><cite><p>Jiwon Choi, <em>Lies of P</em> director</p></cite></blockquote><p>To create the game’s fierce (and oily) combat, Choi and the team took existing Soulslike elements and added their own touches, like customizable weapons that can be assembled from items lying around Krat. “We found that players will often find a weapon they like and use it until the ending,” says Choi. “We found that inefficient. But we also know that everyone has a different taste for weapons.”</p><p>The system, he says, gives players the freedom to choose their own combinations instead of pursuing a “best” pre-ordained weapon. And the strategy worked: Choi says players are often found online discussing the best combinations rather than the best weapons. “That was our intention when creating the system,” he says.</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C163E18C-1CE5-48E1-8A45-A9025647B16D/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/C163E18C-1CE5-48E1-8A45-A9025647B16D/2048.jpeg" data-hires="false" alt="A character stands in front of a giant marble statue and an enormous picture window in a large dimly lit room."><div class="typography-caption"><p>The game is set in the Belle Èpoque, an era known for its beauty and prosperity. “We just made it darker and gloomier,” says Choi.</p></div></div><p>Also intentional: The game’s approach to lying, another twist on the source material. “Lying in the game isn’t just about deceiving a counterpart,” says Choi. “Humans are the only species who can lie to one another, so lying is about exploring the core of this character.” </p><p>It’s also about the murky ethics of lying: <em>Lies of P</em> suggests that, at times, nothing is as human — or humane — as a well-intentioned falsehood.</p><p>“The puppet of Geppetto is not human,” says Choi. “But at the same time, the puppet acts like a human and occasionally exhibits human behavior, like getting emotional listening to music. The idea was: Lying is something a human might do. That’s why it’s part of the game.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/B74E6C1F-9ACB-4D1A-818D-C7EC7B6F7D35/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/B74E6C1F-9ACB-4D1A-818D-C7EC7B6F7D35/2048.jpeg" data-hires="false" alt="In a screenshot from Lies of P, a sign reading “Krat Festival” sits over a burned-out stage desolate scene."><div class="typography-caption"><p>Every environment in <em>Lies of P</em> — including the Krat Festival, which has seen better days — is rich with desolate detail.</p></div></div><p>The <em>Lies of P</em> story might not be done just yet. Choi and team are working on downloadable content and a potential sequel — possibly starring another iconic character who’s briefly teased in the game’s ending. But in the meantime, the team is taking a moment to enjoy the fruits of their success. “At the beginning of development, I honestly doubted that we could even pull this off,” says Choi. “For me, the most surprising thing is that we achieved this. And that makes us think, ‘Well, maybe we could do better next time.’”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2024/10/10
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Announcing the Swift Student Challenge 2025

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C086A3B-E1E3-4F77-AD6A-C3D00F14A2C3/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4C086A3B-E1E3-4F77-AD6A-C3D00F14A2C3/2048.jpeg" data-hires="false" alt="Swift bird logo on a colorful background with decorative code."></div><p>We’re thrilled to announce the Swift Student Challenge 2025. The Challenge provides the next generation of student developers the opportunity to showcase their creativity and coding skills by building app playgrounds with Swift.</p><p>Applications for the next Challenge will open in February 2025 for three weeks.</p><p>We’ll select 350 Swift Student Challenge winners whose submissions demonstrate excellence in innovation, creativity, social impact, or inclusivity. From this esteemed group, we’ll name 50 Distinguished Winners whose work is truly exceptional and invite them to join us at Apple in Cupertino for three incredible days where they’ll gain invaluable insights from Apple experts and engineers, connect with their peers, and enjoy a host of unforgettable experiences.</p><p>All Challenge winners will receive one year of membership in the Apple Developer Program, a special gift from Apple, and more.</p><p>To help you get ready, we’re launching new coding resources, including Swift Coding Clubs designed for students to develop skills for a future career, build community, and get ready for the Challenge.</p><p><a href="https://developer.apple.com/swift-student-challenge/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a> </p>

2024/10/8
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Upcoming regional age ratings in Australia and France

<p>Apple is committed to making the App Store a safe place for everyone — especially kids. Within the next few months, the following regional age ratings for Australia and France will be implemented in accordance with local laws. No action is needed on your part. Where required by local regulations, regional ratings will appear alongside Apple global age ratings.</p><p><strong>Australia</strong></p><p>Apps with any instances of simulated gambling will display an R18+ regional age rating in addition to the Apple global age rating on the App Store in Australia.</p><p><strong>France</strong></p><p>Apps with a 17+ Apple global age rating will also display an 18+ regional age rating on the App Store in France.</p><p><a href="https://developer.apple.com/help/app-store-connect/reference/age-ratings">Learn more about the <span class="icon icon-after icon-chevronright nowrap">age ratings</span></a></p>

2024/9/26
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Update on iPadOS 18 apps distributed in the European Union

<p>The <a href="https://developer.apple.com/app-store/review/guidelines/">App Review Guidelines</a> have been revised to add iPadOS to Notarization.</p><p>Starting September 16:</p><ul> <li>Users in the EU can download iPadOS apps on the App Store and through alternative distribution. <a href="https://developer.apple.com/news/?id=d0z8d8rx">As mentioned in May</a>, if you have entered into the Alternative Terms Addendum for Apps in the EU, iPadOS first annual installs will begin to accrue and the lower App Store commission rate will apply.</li> <li>Alternative browser engines can be used in iPadOS apps.</li> <li>Historical App Install Reports in App Store Connect that can be used with our <a href="https://developer.apple.com/support/fee-calculator-for-apps-in-the-eu/">fee calculator</a> will include iPadOS.</li> </ul><p>If you’ve entered into a previous version of the following agreements, be sure to sign the latest version, which supports iPadOS:</p><ul> <li><a href="https://developer.apple.com/contact/request/alternative-eu-terms-addendum/">Alternative Terms Addendum for Apps in the EU</a></li> <li><a href="https://developer.apple.com/contact/request/web-browser-engine/">Web Browser Engine Entitlement Addendum for Apps in the EU</a></li> <li><a href="https://developer.apple.com/contact/request/embdedded-browser-engine/">Embedded Browser Engine Entitlement Addendum for Apps in the EU</a></li> </ul><p><a href="https://developer.apple.com/support/dma-and-apps-in-the-eu">Learn more about the update on apps distributed in <span class="icon icon-after icon-chevronright nowrap">the EU</span></a></p><p class="sosumi margin-top-small">Translations of the guidelines will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2024/9/13
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Win-back offers for auto-renewable subscriptions now available

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/36DAEB9E-B718-4A1A-B6F6-F35FB864E810/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/36DAEB9E-B718-4A1A-B6F6-F35FB864E810/2048.jpeg" data-hires="false" alt="Two iPhone screens that show different ways win-back offers can appear on the App Store: On the product page and in personalized recommendations, such as the Apps tabs."></div><p>You can now configure win-back offers — a new type of offer for auto-renewable subscriptions — in App Store Connect. Win-back offers allow you to reach previous subscribers and encourage them to resubscribe to your app or game. For example, you can create a pay up front offer for a reduced subscription price of $9.99 for six months, with a standard renewal price of $39.99 per year. Based on your offer configuration, Apple displays these offers to eligible customers in various places, including:</p><ul> <li>Across the App Store, including on your product page, as well as in personalized recommendations and editorial selections on the Today, Games, and Apps tabs.</li> <li>In your app or game.</li> <li>Via a direct link you share using your own marketing channels.</li> <li>In Subscription settings.</li> </ul><p>When creating win-back offers in App Store Connect, you’ll determine customer eligibility, select regional availability, and choose the discount type. Eligible customers will be able to discover win-back offers this fall.</p><p><a href="https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-win-back-offers">Set up <span class="icon icon-after icon-chevronright nowrap">win-back offers</span></a></p><p><a href="https://developer.apple.com/app-store/subscriptions/#winback-offers">Learn about <span class="icon icon-after icon-chevronright nowrap">win-back offers</span></a> </p>

2024/9/10
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App Store submissions now open for the latest OS releases

<p>iOS 18, iPadOS 18, macOS Sequoia, tvOS 18, visionOS 2, and watchOS 11 will soon be available to customers worldwide. Build your apps and games using the Xcode 16 Release Candidate and latest SDKs, test them using TestFlight, and submit them for review to the App Store. You can now start deploying seamlessly to TestFlight and the App Store from Xcode Cloud. With exciting new features like <a href="https://developer.apple.com/watchos/">watchOS Live Activities</a>, <a href="https://developer.apple.com/design/human-interface-guidelines/app-icons#iOS-iPadOS">app icon customization</a>, and powerful updates to Swift, Siri, Controls, and Core ML, you can deliver even more unique experiences on Apple platforms.</p><p>And beginning next month, you’ll be able to bring the incredible new features of <a href="https://developer.apple.com/apple-intelligence/">Apple Intelligence</a> into your apps to help inspire the way users communicate, work, and express themselves.</p><p>Starting April 2025, apps uploaded to App Store Connect must be built with SDKs for iOS 18, iPadOS 18, tvOS 18, visionOS 2, or watchOS 11.</p><p><a href="https://developer.apple.com/app-store/submitting/">Learn about <span class="icon icon-after icon-chevronright nowrap">submitting apps</span></a></p>

2024/9/9
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Hello Developer: September 2024

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/121AB9CF-BAE9-4C92-BFE7-1B923E1C2972/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/121AB9CF-BAE9-4C92-BFE7-1B923E1C2972/2048.jpeg" data-hires="false" alt="A circular icon with interlocking shapes with glowing orange, purple, and blue edges, set against a black background. "></div><p>Get your apps ready by digging into these video sessions and resources.</p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10223" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/0B478A93-1183-49D7-901F-CE3EB5E535E6/9378_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Explore machine learning on Apple platforms</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10223" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10220" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/B2F7FFDC-C269-44D6-8633-8E52BDFF9CDF/9374_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Bring expression to your app with Genmoji</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10220" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><h3>Browse new resources</h3><p>Learn how to make actions available to Siri and Apple Intelligence.</p><ul> <li><a href="https://developer.apple.com/documentation/appintents/making-ebook-actions-available-to-siri-and-apple-intelligence">Ebook actions</a></li> <li><a href="https://developer.apple.com/documentation/appintents/making-camera-actions-available-to-siri-and-apple-intelligence">Camera actions</a></li> <li><a href="https://developer.apple.com/documentation/appintents/making-presentation-actions-available-to-siri-and-apple-intelligence">Presentation actions</a></li> </ul><h3>Need a boost?</h3><p>Check out our <a href="https://developer.apple.com/news/?id=pby7a6ex">curated guide</a> to machine learning and AI.</p><p class="sosumi margin-top-small">FEATURED</p><h3>Get ready for OS updates</h3><p>Dive into the latest updates with these developer sessions.</p><h3>Level up your games</h3> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10089" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/FFC943E6-ED93-4D9C-B023-8EAE9EDB8A34/9200_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Port advanced games to Apple platforms</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10089" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10085" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/2DB746B8-E0B0-4ED1-B250-902DB7A0F3E7/9196_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Design advanced games for Apple platforms</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10085" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><h3>Bring your vision to life</h3> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10086" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/A207EE2A-D9E6-4FAB-A557-ABEAA68840AB/9197_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Design great visionOS apps</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10086" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10096" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/B2E0763D-C5D2-4191-AC0B-F99D56BE781F/9208_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Design interactive experiences for visionOS</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10096" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><h3>Upgrade your iOS and iPadOS apps</h3> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10157" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/D0A1C0D0-2F91-47EB-97BA-C14593600B6B/9285_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Extend your app’s controls across the system</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10157" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10147" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/1CE8E467-3C93-4C01-BF6A-83820CD82D3C/9275_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Elevate your tab and sidebar experience in iPadOS</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10147" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><p><a class="icon icon-after icon-chevronright" href="https://www.youtube.com/@AppleDeveloper">Browse Apple Developer on YouTube</a></p><h3>Get expert guidance</h3><p>Check out curated guides to the latest features and technologies.</p><ul> <li><a href="https://developer.apple.com/news/?id=ibe0jb52">Games</a></li> <li><a href="https://developer.apple.com/news/?id=5uxs103n">visionOS</a></li> <li><a href="https://developer.apple.com/news/?id=1zzg8inp">iOS and iPadOS</a></li> </ul><p class="sosumi margin-top-small">BEHIND THE DESIGN</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/73717F19-FDB0-4A31-972C-E8B8ABF93F8C/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/73717F19-FDB0-4A31-972C-E8B8ABF93F8C/2048.jpeg" data-hires="false" alt="A screenshot from the game Rytmos that depicts a floating cube-like shape with a puzzle covering its sides. The shape is set against a green and blue background."></div><h3>Rytmos: A puzzle game with a global beat</h3><p>Find out how Floppy Club built an Apple Design Award winner that sounds as good as it looks.</p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/news/?id=34m9vbvv" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/17C30714-9AC0-43AE-A632-3E4D2DA0E042/3978282B-73B8-49FA-A118-AF72B466A635/9795_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Behind the Design: The rhythms of Rytmos</h4> <a href="https://developer.apple.com/news/?id=34m9vbvv" class="icon icon-after icon-chevronright view-activitiy-link">View now</a> </section> </section> </section><p class="sosumi margin-top-small">MEET WITH APPLE</p><h3>Reserve your spot for upcoming developer activities</h3><ul> <li><a href="https://developer.apple.com/events/view/ZCH7ZUY24C/dashboard">Envision the future: Create great apps for visionOS</a>: Find out how to build visionOS apps for a variety of use cases. (October 2, Cupertino)</li> <li><a href="https://developer.apple.com/events/view/5JKLFFV5NB/dashboard">Build faster and more efficient apps</a>: Learn how to optimize your use of Apple frameworks, resolve performance issues, and reduce launch time. (October 23, Cupertino)</li> </ul><h3>Subscribe to Hello Developer</h3><p>Want to get Hello Developer in your inbox? Make sure you’ve opted in to receive emails about developer news and events by updating your email preferences in <a href="https://developer.apple.com/account#CommunicationPreferencesCard">your developer account</a>.</p><h3>Share your thoughts</h3><p>We’d love to hear from you. If you have suggestions for our activities or stories, please <a href="https://essentials.applesurveys.com/jfe/form/SV_3atZBkbXxDId2h8">let us know</a>.</p>

2024/9/3
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Behind the Design: The rhythms of Rytmos

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4455E7D1-C2DD-46EB-95E1-15422B3103F1/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4455E7D1-C2DD-46EB-95E1-15422B3103F1/2048.jpeg" data-hires="false" alt="A screenshot from the game Rytmos that depicts a floating cube-like shape with a puzzle covering its sides. The shape is set against a green and blue background."></div><p><em>Rytmos</em> is a game that sounds as good as it looks.</p><p>With its global rhythms, sci-fi visuals, and clever puzzles, the 2024 Apple Design Award winner for Interaction is both a challenge and an artistic achievement. To solve each level, players must create linear pathways on increasingly complex boards, dodging obstacles and triggering buttons along the way. It’s all set to a world-music backdrop; different levels feature genres as diverse as Ethiopian jazz, Hawaiian slack key guitar, and Gamelan from Indonesia, just to name a few.</p><p>And here’s the hook: Every time you clear a level, you add an instrument to an ever-growing song.</p><p>“The idea is that instead of reacting to the music, you’re creating it,” says Asger Strandby, cofounder of Floppy Club, the Denmark-based studio behind <em>Rytmos</em>. “We do a lot to make sure it doesn’t sound too wild. But the music in <em>Rytmos</em> is entirely generated by the way you solve the puzzles.”</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-video"><video src="https://devimages-cdn.apple.com/wwdc-services/articles/images/52447A64-6122-44AC-BA2B-BED9D86E1FC3/52447A64-6122-44AC-BA2B-BED9D86E1FC3.mp4" controls loop preload autoplay></video></div><h3>Rytmos</h3><ul> <li><strong>Winner:</strong> Interaction</li> <li><strong>Team:</strong> Floppy Club</li> <li><strong>Available on:</strong> iPhone, iPad</li> <li><strong>Team size:</strong> 5</li> </ul><hr><p><a href="https://rytmos.club" class="icon icon-after icon-chevronright">Learn more about Rytmos</a></p><p><a class="icon icon-after icon-chevronright" href="https://apps.apple.com/us/app/rytmos/id1673697954">Download Rytmos from the App Store</a></p><p>The artful game is the result of a partnership that dates back decades. In addition to being developers, Strandby and Floppy Club cofounder Niels Böttcher are both musicians who hail from the town of Aarhus in Denmark. “It’s a small enough place that if you work in music, you probably know everyone in the community,” laughs Böttcher. </p><blockquote class="article-quote"><p>The music in <em>Rytmos</em> comes mostly from traveling and being curious.</p><cite><p>Niels Böttcher, Floppy Club cofounder</p></cite></blockquote><p>The pair connected back in the early 2000s, bonding over music more than games. “For me, games were this magical thing that you could never really make yourself,” says Strandby. “I was a geeky kid, so I made music and eventually web pages on computers, but I never really thought I could make games until I was in my twenties.” Instead, Strandby formed bands like Analogik, which married a wild variety of crate-digging samples — swing music, Eastern European folk, Eurovision-worthy pop — with hip-hop beats. Strandby was the frontman, while Böttcher handled the behind-the-scenes work. “I was the manager in everything but name,” he says.</p><p>The band was a success: Analogik went on to release five studio albums and perform at Glastonbury, Roskilde, and other big European festivals. But when their music adventure ended, the pair moved back into separate tech jobs for several years — until the time came to join forces again. “We found ourselves brainstorming one day, thinking about, ‘Could we combine music and games in some way?’” says Böttcher. “There are fun similarities between the two in terms of structures and patterns. We thought, ‘Well, let’s give it a shot.’”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/D6661983-6F71-4CF5-9A73-2540DD84D5E0/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/D6661983-6F71-4CF5-9A73-2540DD84D5E0/2048.jpeg" data-hires="false" alt="A *Rytmos* screenshot showing a deconstructed series of dark floating puzzle pieces against a blue and green background."><div class="typography-caption"><p>Puzzles in <em>Rytmos</em> — like the one set on the planet “Hateta” — come with a little history lesson about the music being played. </p></div></div><p>The duo launched work on a rhythm game that was powered by their histories and travels. “I’ve collected CDs and tapes from all over the world, so the genres in <em>Rytmos</em> are very carefully chosen,” says Böttcher. “We really love Ethiopian jazz music, so we included that. Gamelan music (traditional Indonesian ensemble music that’s heavy on percussion) is pretty wild, but incredible. And sometimes, you just hear an instrument and say, ‘Oh, that tabla has a really nice sound.’ So the music in <em>Rytmos</em> comes mostly from traveling and being curious.”</p><p>The game took shape early, but the mazes in its initial versions were much more intricate. To help bring them down to a more approachable level, the Floppy Club team brought on art director Niels Fyrst. “He was all about making things cleaner and clearer,” says Böttcher. “Once we saw what he was proposing — and how it made the game stronger — we realized, ‘OK, maybe we’re onto something.’”</p><blockquote class="article-quote"><p>Success in <em>Rytmos</em> isn't just that you're beating a level. It's that you're creating something.</p><cite><p>Asger Strandby, Floppy Club cofounder</p></cite></blockquote><p>Still, even with a more manageable set of puzzles, a great deal of design complexity remained. Building Rytmos levels was like stacking a puzzle on a puzzle; the team not only had to build out the levels, but also create the music to match. To do so, Strandby and his brother, Bo, would sketch out a level and then send it over to Böttcher, who would sync it to music — a process that proved even more difficult than it seems. </p><p>“The sound is very dependent on the location of the obstacles in the puzzles,” says Strandby. “That’s what shapes the music that comes out of the game. So we’d test and test again to make sure the sound didn’t break the idea of the puzzle.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/EE6B7669-2DAF-4085-84AC-C03724F2D2EC/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/EE6B7669-2DAF-4085-84AC-C03724F2D2EC/2048.jpeg" data-hires="false" alt="A *Rytmos* screenshot showing a puzzle set on a floating cube-like shape set against a light red background."><div class="typography-caption"><p>Puzzles in <em>Rytmos</em> are all about getting from Point A to Point B — but things are never as simple as they seem.</p></div></div><p>The process, he says, was “quite difficult” to get right. “Usually with something like this, you create a loop, and then maybe add another loop, and then add layers on top of it,” says Böttcher. “In <em>Rytmos</em>, hitting an emitter triggers a tone, percussion sound, or chord. One tone hits another tone, and then another, and then another. In essence, you’re creating a pattern while playing the game.”</p><blockquote class="article-quote"><p>We’ve actually gone back to make some of the songs more imprecise, because we want them to sound human.</p><cite><p>Niels Böttcher, Floppy Club cofounder</p></cite></blockquote><p>The unorthodox approach leaves room for creativity. “Two different people’s solutions can sound different,” says Strandby. And when players win a level, they unlock a “jam mode” where they can play and practice freely. "It’s just something to do with no rules after all the puzzling,” laughs Strandby.</p><p>Yet despite all the technical magic happening behind the scenes, the actual musical results had to have a human feel. “We’re dealing with genres that are analog and organic, so they couldn’t sound electronic at all,” says Böttcher. “We’ve actually gone back to make some of the songs more imprecise, because we want them to sound human.”</p><p>Best of all, the game is shot through with creativity and cleverness — even offscreen. Each letter in the <em>Rytmos</em> logo represents the solution to a puzzle. The company’s logo is a 3.5-inch floppy disk, a little nod to their first software love. (“That’s all I wished for every birthday,” laughs Böttcher.) And both Böttcher and Strandby hope that the game serves as an introduction to both sounds and people they might not be familiar with. "Learning about music is a great way to learn about a culture,” says Strandby.</p><p>But mostly, <em>Rytmos</em> is an inspirational experience that meets its lofty goal. “Success in <em>Rytmos</em> isn’t just that you’re beating a level,” says Strandby. “It’s that you’re creating something.”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2024/9/3
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Price and tax updates for apps, In-App Purchases, and subscriptions

<p>The App Store is designed to make it easy to sell your digital goods and services globally, with support for 44 currencies across 175 storefronts.</p><p>From time to time, we may need to adjust prices or your proceeds due to changes in tax regulations or foreign exchange rates. These adjustments are made using publicly available exchange rate information from financial data providers to help make sure prices for apps and In-App Purchases stay consistent across all storefronts.</p><h3>Price updates</h3><p><strong>On September 16:</strong></p><ul> <li>Pricing for apps and In-App Purchases¹ will be updated for the Chile, Laos, and Senegal storefronts if you haven’t selected one of these as the base for your app or In‑App Purchase.¹ These updates also consider value‑added tax (VAT) introductions listed in the “Tax updates” section below.</li> </ul><p>If you’ve selected the Chile, Laos, or Senegal storefront as the base for your app or In-App Purchase, prices won’t change. On other storefronts, prices will be updated to maintain equalization with your chosen base price.</p><p>Prices won’t change in any region if your In‑App Purchase is an auto‑renewable subscription and won’t change on the storefronts where you manually manage prices instead of using the automated equalized prices.</p><p>The Pricing and Availability section of Apps has been updated in <a href="https://appstoreconnect.apple.com/login">App Store Connect</a> to display these upcoming price changes. As always, you can change the prices of your apps, In‑App Purchases, and auto‑renewable subscriptions at any time.</p><p><strong>Learn more about managing your prices</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/schedule-price-changes#view-or-edit-upcoming-price-changes">View or edit upcoming <span class="icon icon-after icon-chevronright nowrap">price changes</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-app-pricing/set-a-price#edit-your-apps-base-country-or-region">Edit your app’s base country <span class="icon icon-after icon-chevronright nowrap">or region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/reference/app-store-pricing-and-availability-start-times-by-country-or-region/">Pricing and availability start times <span class="icon icon-after icon-chevronright nowrap">by region</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/manage-in-app-purchases/set-a-price-for-an-in-app-purchase">Set a price for an <span class="icon icon-after icon-chevronright nowrap">In-App Purchase</span></a></p><h3>Tax updates</h3><p><strong>As of August 29:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases have been modified in:</p><ul> <li>Laos: VAT introduction of 10%</li> <li>Senegal: VAT introduction of 18%</li> <li>India: Equalization levy of 2% no longer applicable</li> </ul><p>Exhibit B of the Paid Applications Agreement has been updated to indicate that Apple collects and remits applicable taxes in Laos and Senegal.</p><p><strong>Beginning in September:</strong></p><p>Your proceeds from the sale of eligible apps and In‑App Purchases will be modified in: </p><ul> <li>Canada: Digital services tax introduction of 3%</li> <li>Finland: VAT increase from 24% to 25.5%</li> </ul><p><strong>Learn more about your proceeds</strong></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/view-payments-and-proceeds/">View payments <span class="icon icon-after icon-chevronright nowrap">and proceeds</span></a></p><p><a href="https://developer.apple.com/help/app-store-connect/getting-paid/download-financial-reports">Download <span class="icon icon-after icon-chevronright nowrap">financial reports</span></a></p><p class="sosumi margin-top-small">1: Excludes auto-renewable subscriptions.</p>

2024/8/29
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It’s Glowtime.

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/AFB3A2B1-7463-4BC2-A7DA-27BAF1AA2636/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/AFB3A2B1-7463-4BC2-A7DA-27BAF1AA2636/2048.jpeg" data-hires="false" alt="Apple logo surrounded in a glowing gradient of pink, blue, and orange."></div><p>Join us for a special Apple Event on September 9 at 10 a.m. PT.</p> <p>Watch on <a href="https://apple.com">apple.com</a>, Apple TV, or <a href="https://www.youtube.com/watch?v=uarNiSl_uh4">YouTube Live</a>.</p>

2024/8/26
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Upcoming changes to the browser choice screen, default apps, and app deletion for EU users

<p>By the end of this year, we’ll make changes to the browser choice screen, default apps, and app deletion for iOS and iPadOS for users in the EU. These updates come from our ongoing and continuing dialogue with the European Commission about compliance with the Digital Market Act’s requirements in these areas.</p><p>Developers of browsers offered in the browser choice screen in the EU will have additional information about their browser shown to users who view the choice screen, and will get access to more data about the performance of the choice screen. The updated choice screen will be shown to all EU users who have Safari set as their default browser. For details about the changes coming to the browser choice screen, view <a href="https://developer.apple.com/support/browser-choice-screen/">About the browser choice screen in the EU</a>.</p><p>For users in the EU, iOS 18 and iPadOS 18 will also include a new Default Apps section in Settings that lists defaults available to each user. In future software updates, users will get new default settings for dialing phone numbers, sending messages, translating text, navigation, managing passwords, keyboards, and call spam filters. To learn more, view <a href="https://developer.apple.com/support/dma-and-apps-in-the-eu/#app-controls">Update on apps distributed in the European Union</a>.</p><p>Additionally, the App Store, Messages, Photos, Camera, and Safari apps will now be deletable for users in the EU. </p>

2024/8/22
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Upcoming requirements for app distribution in the European Union

<p>As a reminder, Account Holders or Admins in the Apple Developer Program need to enter trader status in <a href="https://appstoreconnect.apple.com/">App Store Connect </a> for apps on the App Store in the European Union (EU) in order to comply with the <a href="https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-services-act_en">Digital Services Act</a>.</p><p>Please note these new dates and requirements:</p><ul> <li><strong>October 16, 2024</strong>: Trader status will be required to submit app updates. If you’re a trader, you’ll need to provide your trader information before you can submit your app for review.</li> <li><strong>February 17, 2025</strong>: Apps without trader status will be removed from the App Store in the EU until trader status is provided and verified.</li> </ul><p><a href="https://developer.apple.com/help/app-store-connect/manage-compliance-information/manage-european-union-digital-services-act-trader-requirements/">Learn what a trader is and how to enter <span class="icon icon-after icon-chevronright nowrap">your status</span></a></p>

2024/8/15
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Apple Entrepreneur Camp applications are now open

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/99A1800C-E399-41AB-9A95-F58AEA6B28F9/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/99A1800C-E399-41AB-9A95-F58AEA6B28F9/2048.jpeg" data-hires="false" alt="People sitting in a group outside laughing."></div><p>Apple Entrepreneur Camp supports underrepresented founders and developers, and encourages the pipeline and longevity of these entrepreneurs in technology. Attendees benefit from one-on-one code-level guidance, receive unprecedented access to Apple engineers and experts, and become part of the extended global network of Apple Entrepreneur Camp alumni.</p><p>Applications are now open for female,* Black, Hispanic/Latinx, and Indigenous founders and developers. And this year we’re thrilled to bring back our in-person programming at Apple in Cupertino. For those who can’t attend in person, we’re still offering our full program online. We welcome established entrepreneurs with app-driven businesses to learn more about eligibility requirements and apply today.</p><p>Apply by September 3, 2024.</p><p><a href="https://developer.apple.com/entrepreneur-camp/"><span class="icon icon-after icon-chevronright nowrap">Learn more</span></a> </p><p class="sosumi margin-top-small">* Apple believes that gender expression is a fundamental right. We welcome all women to apply to this program.</p>

2024/8/13
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Updates to the StoreKit External Purchase Link Entitlement

<p>In response to the announcement by the European Commission in June, we’re making the following changes to Apple’s Digital Markets Act compliance plan. We’re introducing updated terms that will apply this fall for developers with apps in the European Union storefronts of the App Store that use the StoreKit External Purchase Link Entitlement. Key changes include:</p><ul> <li>Developers can communicate and promote offers for purchases available at a destination of their choice. The destination can be an alternative app marketplace, another app, or a website, and it can be accessed outside the app or via a web view that appears in the app.</li> <li>Developers may design and execute within their apps the communication and promotion of offers. This includes providing information about prices of subscriptions or any other offer available both within or outside the app, and providing explanations or instructions about how to subscribe to offers outside the application. These communications must provide accurate information regarding the digital goods or services available for purchase.</li> <li>Developers may choose to use an actionable link that can be tapped, clicked, or scanned, to take users to their destination.</li> <li>Developers can use any number of URLs, without declaring them in the app’s Info.plist.</li> <li>Links with parameters, redirects, and intermediate links to landing pages are permitted.</li> <li>Updated business terms for apps with the External Purchase Link Entitlement are being introduced to align with the changes to these capabilities.</li> </ul><p>Learn more by visiting <a href="https://developer.apple.com/support/alternative-payment-options-on-the-app-store-in-the-eu/">Alternative payment options on the App Store in the European Union</a> or <a href="https://developer.apple.com/events/view/upcoming-events?search=apps%20distributed%20in%20the%20European%20Union">request a 30-minute online consultation</a> to ask questions and provide feedback about these changes.</p>

2024/8/8
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Hello Developer: August 2024

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/8A632EAC-4846-4E41-BE7D-1F35D9BC2A78/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/8A632EAC-4846-4E41-BE7D-1F35D9BC2A78/2048.jpeg" data-hires="false" alt="The App Store logo in speech bubble over a outline symbol of Earth."></div><h3>Meet with Apple</h3><p>Explore the latest developer activities — including sessions, consultations, and labs — all around the world.</p><p><a href="https://developer.apple.com/events/view/upcoming-events">Browse the full schedule &gt;</a></p><p class="sosumi margin-top-small">BEHIND THE DESIGN</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/5F1F9C01-F495-42D5-A163-44BFF9AA7311/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/5F1F9C01-F495-42D5-A163-44BFF9AA7311/2048.jpeg" data-hires="false" alt="在一片葱郁的草地上,“Lost in Play”中的四个动画角色 — 名叫 Gal 的小女孩、戴着飞行员护目镜的鸭子、手拿茶杯的大青蛙,以及留着浓密胡须的地精 — 漂浮在野餐毯上方。"></div><h3>Creating the make-believe magic of Lost in Play</h3><p>Discover how the developers of this Apple Design Award-winning game conjured up an imaginative world of oversized frogs, mischievous gnomes, and occasional pizzas.</p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/news/?id=n4w6zydm" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/17C30714-9AC0-43AE-A632-3E4D2DA0E042/A69712D4-5274-4ED2-899A-A9D2E7E58361/9785_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Behind the Design: Creating the make-believe magic of Lost in Play</h4> <a href="https://developer.apple.com/news/?id=n4w6zydm" class="icon icon-after icon-chevronright view-activitiy-link">View now</a> </section> </section> </section><h3>Get resourceful</h3><ul> <li><a href="https://developer.apple.com/documentation/visionos/building_local_experiences_with_room_tracking">Build local experiences with room tracking</a>: Use room tracking in visionOS to provide custom interactions with physical spaces.</li> <li><a href="https://developer.apple.com/documentation/xcode/previewing-your-apps-interface-in-xcode">Preview your app’s interface in Xcode</a>: Iterate designs quickly and preview your apps’ displays across different Apple devices.</li> </ul><h3>News snippets</h3><ul> <li><a href="https://developer.apple.com/musickit/#apple-music-feed">Explore Apple Music Feed</a>: Now available through the Apple Developer Program, Apple Music Feed provides bulk rich catalog metadata for developing experiences that link back to Apple Music.</li> <li><a href="https://developer.apple.com/news/?id=saqachfa">Updates to runtime protection in macOS Sequoia</a>: Find out about updates to Gatekeeper.</li> <li><a href="https://developer.apple.com/app-store/peer-group-benchmarks/">Evaluate your app’s performance</a>: Find out what’s working — and what you can improve — with peer group benchmark metrics across app categories, business models, and download volumes.</li> </ul><p class="sosumi margin-top-small">SESSION OF THE MONTH</p><h3>Extend your Xcode Cloud workflows</h3><p>Discover how Xcode Cloud can adapt to your development needs. </p> <section class="legacy-grid activity divider-top divider-bottom padding-top-small padding-bottom-small"> <section class="row"> <section class="column large-4 small-4 no-padding-top no-padding-bottom"> <a href="https://developer.apple.com/videos/play/wwdc2024/10200" class="activity-image-link"> <img class="actiity-image medium-scale" width="250" src="https://devimages-cdn.apple.com/wwdc-services/images/C03E6E6D-A32A-41D0-9E50-C3C6059820AA/E070C6EA-737A-4526-B098-F8CC8F970B03/9330_wide_900x506_2x.jpg" data-hires="false" alt=""> </a> </section> <section class="column large-8 small-8 padding-left-small padding-top-small padding-bottom-small no-padding-top no-padding-bottom"> <h4 class="no-margin-bottom activity-title">Extend your Xcode Cloud workflows</h4> <a href="https://developer.apple.com/videos/play/wwdc2024/10200" class="icon icon-after icon-playcircle view-activitiy-link">Watch now</a> </section> </section> </section><h3>Subscribe to Hello Developer</h3><p>Want to get Hello Developer in your inbox? Make sure you’ve opted in to receive emails about developer news and events by updating your email preferences in <a href="https://developer.apple.com/account#CommunicationPreferencesCard">your developer account</a>.</p><h3>Share your thoughts</h3><p>We’d love to hear from you. If you have suggestions for our activities or stories, please <a href="https://essentials.applesurveys.com/jfe/form/SV_1GDC4FGYZY7UF9A">let us know</a>.</p>

2024/8/6
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Behind the Design: Creating the make-believe magic of Lost in Play

<div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/4A2594D4-FDE6-437C-B564-800B32455D8F/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/4A2594D4-FDE6-437C-B564-800B32455D8F/2048.jpeg" data-hires="false" alt="Four animated characters from Lost in Play — a young girl named Gal, a duck wearing pilot&#039;s goggles, a large frog holding a mug of tea, and a gnome with a bushy beard — float above a picnic blanket in a green field."></div><p><em>Lost in Play</em> is a game created by and for people who love to play make-believe.</p><p>The 2024 Apple Design Award (ADA) winner for Innovation is a point-and-click adventure that follows two young siblings, Toto and Gal, through a beautifully animated world of forbidden forests, dark caverns, friendly frogs, and mischievous gnomes. To advance through the game’s story, players complete fun mini-games and puzzles, all of which feel like a Saturday morning cartoon: Before the journey is out, the pair will fetch a sword from a stone, visit a goblin village, soar over the sea on an enormous bird, and navigate the real-world challenges of sibling rivalry. They will also order several pizzas.</p><hr><p class="sosumi margin-top-small">ADA FACT SHEET</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/375EFE24-3620-482C-AED1-46C09EB0D2E2/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/375EFE24-3620-482C-AED1-46C09EB0D2E2/2048.jpeg" data-hires="false" alt="In an animated screenshot from Lost in Play, a young brother and sister stand at the edge of a pond talking to a small green gnome who sits on the back of a giant swan. "></div><h3>Lost in Play</h3><ul> <li><strong>Winner:</strong> Innovation</li> <li><strong>Team:</strong> Happy Juice Games, Israel</li> <li><strong>Available on:</strong> iPhone, iPad</li> <li><strong>Team size:</strong> 7</li> <li><strong>Previous accolades:</strong> iPad Game of the Year (2023)</li> </ul><hr><p><a href="https://apps.apple.com/us/app/lost-in-play/id6449434958" class="icon icon-after icon-chevronright">Download Lost in Play</a></p><p><a href="https://www.happyjuice.games" class="icon icon-after icon-chevronright">Learn more about Lost in Play</a></p><p><em>Lost in Play</em> is the brainchild of Happy Juice Games, a small Israel-based team whose three cofounders drew inspiration from their own childhoods — and their own families. “We’ve all watched our kids get totally immersed playing make-believe games,” says Happy Juice’s Yuval Markovich. “We wanted to recreate that feeling. And we came up with the idea of kids getting lost, partly in their imaginations, and partly in real life.”</p><p>The team was well-equipped for the job. Happy Juice cofounders Markovich, Oren Rubin, and Alon Simon, all have backgrounds in TV and film animation, and knew what they wanted a playful, funny adventure even before drawing their first sketch. “As adults, we can forget how to enjoy simple things like that,” says Simon, “so we set out to make a game about imagination, full of crazy creatures and colorful places.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/C5348FF9-D75A-4499-AFD7-A8E56F8F758A/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/C5348FF9-D75A-4499-AFD7-A8E56F8F758A/2048.jpeg" data-hires="false" alt="A split-screen view. On the left is a screenshot of Lost in Play, showing an undersea scene in which a main character, Toto, is sitting in the belly of a whale with an old man. Beneath them swims his sister, Dot. On the right is an pencil sketch of the scene."><div class="typography-caption"><p>Toto meets a new friend in the belly of a whale in <em>Lost in Play</em>. At right is an early sketch of the scene.</p></div></div><p>For his part, Markovich didn’t just have a history in gaming; he taught himself English by playing text-based adventure games in the ‘80s. “You played those games by typing ‘go north’ or ‘look around,’ so every time I had to do something, I’d open the dictionary to figure out how to say it,” he laughs. “At some point I realized, ‘Oh wait, I know this language.’”</p><blockquote class="article-quote"><p>The story became a matter of, ‘OK, a goblin village sounds fun — how do we get there?’</p><cite><p>Yuval Markovich, Happy Juice Games cofounder</p></cite></blockquote><p>But those games could be frustrating, as anyone who ever tried to “leave house” or “get ye flask” can attest. <em>Lost in Play</em> was conceived from day one to be light and navigable. “We wanted to keep it comic, funny, and easy,” says Rubin. “That’s what we had in mind from the very beginning.”</p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/E776C6DE-5598-4599-BC4F-BDD141E53858/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/E776C6DE-5598-4599-BC4F-BDD141E53858/2048.jpeg" data-hires="false" alt="A split-screen view. At least is a screenshot of Lost In Play, in which four small black birds with glowing blue eyes hold game pieces in their beaks and stand in front of a large bird, while Toto climbs up a limb to reach them."><div class="typography-caption"><p>Toto must go out on a limb to solve the ravens' puzzle in this screenshot and early sketch.</p></div></div><p><em>Lost in Play</em> may be a linear experience — it feels closer to playing a movie than a sandbox game — but it’s hardly simple. As befitting a playable dream, its story feels a little unmoored, like it’s being made up on the fly. That’s because the team started with art, characters, and environments, and then went back to add a hero’s journey to the elements.</p><p>“We knew we’d have a dream in the beginning that introduced a few characters. We knew we’d end up back at the house. And we knew we wanted one scene under the sea, and another in a maker space, and so on,” says Markovich. “The story became a matter of, ‘OK, a goblin village sounds fun — how do we get there?’” </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/EC45BB51-83F1-40A4-904D-AECF7CCE617B/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/EC45BB51-83F1-40A4-904D-AECF7CCE617B/2048.jpeg" data-hires="false" alt="Early concept sketches of Toto and Gal, showing four different variations of each character alongside the final versions on the right. "><div class="typography-caption"><p>Early concept sketches show the character design evolution of Toto and Gal.</p></div></div><p>Naturally, the team drew on their shared backgrounds in animation to shape the game all throughout its three-year development process — and not just in terms of art. Like a lot of cartoons, <em>Lost in Play</em> has no dialogue, both to increase accessibility and to enhance the story’s illusion. Characters speak in a silly gibberish. And there are little cartoon-inspired tricks throughout; for instance, the camera shakes when something is scary. “When you study animation, you also study script writing, cinematography, acting, and everything else,” Markovich says. “I think that’s why I like making games so much: They have everything.”</p><blockquote class="article-quote"><p>The best thing we hear is that it’s a game parents enjoy playing with their kids.</p><cite><p>Oren Rubin, Happy Juice games cofounder</p></cite></blockquote><p>And in a clever acknowledgment of the realities of childhood, brief story beats return Toto and Gal to the real world to navigate practical issues like sibling rivalries. That’s on purpose: Simon says early versions of the game were maybe a little too cute. “Early on, we had the kids sleeping neatly in their beds,” says Simon. “But we decided that wasn’t realistic. We added a bit more of them picking on each other, and a conflict in the middle of the game.” Still, Markovich says that even the real-world interludes keep one foot in the imaginary world. “They may go through a park where an old lady is feeding pigeons, but then they walk left and there’s a goblin in a swamp,” he laughs. </p><div class="inline-article-image"><img src="https://devimages-cdn.apple.com/wwdc-services/articles/images/2E2A7DCE-F697-4B49-8B51-BF291DAB1E52/2048.jpeg" data-img-dark="https://devimages-cdn.apple.com/wwdc-services/articles/images/2E2A7DCE-F697-4B49-8B51-BF291DAB1E52/2048.jpeg" data-hires="false" alt="A screenshot from Lost in Play that shows Toto in a dark forest with three frogs, one of whom is trying to retrieve a sword from a stone. "><div class="typography-caption"><p>Strange frogs distributing swords are the basis for one of <em>Lost in Play</em>'s many inventive puzzles.</p></div></div><p>On the puzzle side, <em>Lost in Play</em>’s mini-games are designed to strike the right level of challenging. The team is especially proud of the game’s system of hints, which often present challenges in themselves. “We didn’t want people getting trapped like I did in those old adventure games,” laughs Markovich. “I loved those, but you could get stuck for months. And we didn’t want people going online to find answers either.” The answer: A hint system that doesn’t just hand over the answer but gives players a feeling of accomplishment, an incentive to go back for more.</p><p>It all adds up to a unique experience for players of all ages — and that’s by design too. “The best feedback we get is that it’s suitable for all audiences,” says Rubin, “and the best thing we hear is that it’s a game parents enjoy playing with their kids.”</p><p><a href="https://developer.apple.com/design/awards/" class="icon icon-after icon-chevronright">Meet the 2024 Apple Design Award winners</a></p><p class="sosumi margin-top-small"><em>Behind the Design is a series that explores design practices and philosophies from finalists and winners of the Apple Design Awards. In each story, we go behind the screens with the developers and designers of these award-winning apps and games to discover how they brought their remarkable creations to life.</em></p>

2024/8/6
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Updates to runtime protection in macOS Sequoia

<p>In macOS Sequoia, users will no longer be able to Control-click to override <a href="https://developer.apple.com/developer-id/">Gatekeeper</a> when opening software that isn’t signed correctly or notarized. They’ll need to visit System Settings &gt; Privacy &amp; Security to review security information for software before allowing it to run.</p><p>If you distribute software outside of the Mac App Store, we recommend that you submit your software to be notarized. The Apple notary service automatically scans your Developer ID-signed software and performs security checks. When your software is ready for distribution, it’s assigned a ticket to let Gatekeeper know it’s been notarized so customers can run it with confidence.</p><p><a href="https://developer.apple.com/documentation/security/notarizing_macos_software_before_distribution">Learn how to notarize your <span class="icon icon-after icon-chevronright nowrap">macOS software</span></a></p>

2024/8/6
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Updated guidelines now available

<p>The App Review Guidelines have been revised to support updated policies and upcoming features, and to provide clarification.</p><ul> <li>Updated 4.7 to clarify that PC emulator apps can offer to download games.</li> <li>Added 4.7, 4.7.2, and 4.7.3 to Notarization.</li> </ul><p><a href="https://developer.apple.com/app-store/review/guidelines/">View the App <span class="icon icon-after icon-chevronright nowrap">Review Guidelines</span></a></p><p><a href="https://developer.apple.com/distribute/app-review/">Get resources and support to prepare <span class="icon icon-after icon-chevronright nowrap">for App Review</span></a> </p><p class="sosumi margin-top-small">Translations of the guidelines will be available on the <a href="https://developer.apple.com/support/terms/">Apple Developer website</a> within one month.</p>

2024/8/1
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