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Introduction
In CUDA programming, managing dependencies between multiple streams can be challenging, especially when coordinating work between producer and consumer kernels. A common pattern involves multiple producer streams generating data that must be consumed by multiple consumer streams. Ensuring that consumers only start processing after all producers have completed their work is crucial for data integrity.
In this blog post, we will discuss how to implement the scheduling of multiple producer and consumer streams with and without a rendezvous stream using CUDA events and why using a rendezvous stream is more favorable.
CUDA Rendezvous Stream
Suppose we have $m$ producer streams and $n$ consumer streams. Each producer stream generates data in its own partition of a shared buffer, and each consumer stream processes data from its own partition of the same buffer. The goal is to ensure that all consumer streams wait until all producer streams have completed their work before starting their processing.
Without Rendezvous Stream
In the following implementation that does not use a rendezvous stream, each consumer stream waits for all producer events individually. Consequently, each consumer stream has to wait on $m$ events, leading to a total of $m \times n$ wait operations for $m$ producers and $n$ consumers.
1 | #include <cuda_runtime.h> |
If we ever want to create a wrapper function to encapsulate the consumer launch logic, we would need to pass all producer events to that function, which can be cumbersome and less maintainable.
With Rendezvous Stream
In contrast, using a rendezvous stream allows us to centralize the synchronization logic. A rendezvous stream is a dedicated CUDA stream that waits for all producer events and then records a single barrier event. It waits for all producer events and then records a single barrier event. Each consumer stream only needs to wait for this single barrier event before proceeding. This reduces the total number of wait operations from $m \times n$ to $m + n$.
1 | #include <cuda_runtime.h> |
If we ever want to create a wrapper function to encapsulate the consumer launch logic, we only need to pass the single barrier event to that function, making it much cleaner and more maintainable.
Conclusions
In some applications, we will sometimes see a CUDA stream that only does CUDA event wait and record operations without any kernel launches. This is known as a rendezvous stream. Using a rendezvous stream can significantly simplify synchronization logic when coordinating multiple producer and consumer streams. It reduces the number of wait operations, improves code maintainability, and enhances overall performance by minimizing synchronization overhead.